

Ancient Enemy
Grey Alien Games · 2020 · CRPG, Puzzle, Card Battler, Visual Novel, Solitaire
PC
Very Positive90% · 385
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About Ancient Enemy

Ancient Enemy is a strategic RPG card game in which you make interesting tactical decisions as you battle distorted enemies and overcome challenging puzzles. Face a horde of deadly enemies, each one emerging from a world in which evil has already triumphed. You must not only endure, but also rebuild your powers to vanquish evil and fight one last duel against your monstrous nemesis!
Travel through a scarred landscape with dozens of atmospheric levels, draw power from the Earth, and struggle for the soul of the world itself. Test your skills against a host of foes in unique solitaire-style turn-based combat!

- Innovative, strategic, turn-based combat.
- Blast the Enemy's monstrous lieutenants with a satisfying range of spells and abilities.
- Gather powers from the shattered landscape to heal your mind and enhance your magic.
- Choose your own path through a dark, folkloric story.
- Three difficulty settings ranging from relaxed to nightmare.
- Duel your way to the citadel, and defeat your foe once and for all!

Ancient Enemy is the latest iteration of inventive card game design from Grey Alien Games, this time in collaboration with famed Scottish game artist Jen Pattison, and renowned games designer Jim Rossignol.
Ancient Enemy is an atmospheric turn-based adventure in the spirit of masterpieces such as Darkest Dungeon and Slay The Spire!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]Gameplay: 7/10[/h1] [h1]Graphics & Sound: 6/10[/h1] [h1]Narration: 3/10[/h1] ✔️ Fun solitaire mechanics exploited in interesting ways to interact with your opponent. ✔️ Nice music, okay visuals. ✔️ The game is long enough to exploit its implemented mechanics fully, and short enough to (almost) not feel repetitive. 💭 I wish the game tried to exploit its mechanics in more diverse ways - as it stands past the middle of the game you have already seen all the mechanics the game has to offer, which is a bit sad given the vast possibilities of solitaire mechanics and their implementation here. It does feel like they had to operate on a tight budget tho, so I guess better that than an unfinished game. 💭 The UX and feedbacks aren't great. Not awful, mind it, but in an era where we're used to games like Slay the Spire or Hearthstone that manage to instantly display all the information you need, feedbacks the action result previsions, and present a clean information hierarchy, this game feels lacking. ❌ The narration tries to be something intriguing, but just isn't good enough. It's not well written, the stakes are unclear, and the ending disappointing for something that i…2 found this helpful
You're probably here from Forbidden Solitaire, let's be honest. This is more of that, except more focus on "meta" mechanics than board mechanics. Combat gives you multiple actions to choose from, rather than just attack with as big a combo as possible, and they're not always ready... There are three suits, and each charges a different move. Meanwhile, while I'm not done, I have yet to see exploding (maggot/crystal) cards or poison cards, and likely some other mechanics I can't remember. It's a different game in a lot of ways, but it's still built on 10-card Golf Solitaire, and there's only so much you can do to change that... If you like the core gameplay of "get as big a combo as possible," this has that, although on some turns it's not particularly beneficial to get a large combo past a certain point. A lot of mechanics there will make sense when you see they've been carried over from this - why reward the player with gold for stacks rather than just the whole puzzle level? why have something hidden below the cards if you have to finish the whole thing? because in this you can fail to clear the whole puzzle level and keep going.2 found this helpful
I love solitaire games in general but this one is very special. Not only do you have the normal solitaire mechanic of having to try to think ahead for the best path that will give you the advantage of the match, you also have to think ahead on your actual map path to decide what risks are the best to take/avoid. As you play through the levels you are able to buy new skills and spells you can freely switch out before every battle to ensure you have the most effective hand for that opponent. The combo system in the game is very fun and items/cards have synergies to use with active combos, making landing a good combo hit with the item/card extra satisfying. The battling system is also kind of rts-ish mechanic. Refreshing your cards or using any item/card counts as a turn so you need to also think ahead of what the enemy is doing to help avoid losing unnecessary health or even losing the match entirely. If you do make a huge mistake though, the game allows you to just replay the hand. So very forgiving for mistakes making it a challenging game without it feeling impossible if you path yourself into a corner. Being able to replay the hand is also sort of a gamble. You took 2 damage agai…1 found this helpful
pretty fun ngl. glad it introduced me to these developers!1 found this helpful
One of my favorite card roguelikes out here. Definitely would recommend to anyone.1 found this helpful
Came here after Forbidden Solitaire. Although the vibes and aesthetics of that are way more to my liking, this is a lot more fun. I've been playing a lot of StS and this does something really nice mechanically as a crd battler. Yes, the 1-up, 1-down solitaire thing may seem simplistic, but there are so many abilities and buffs that make playing with this really engaging.
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