

Arcane Path
stygian games · 2025 · Roguelike Deckbuilder, Roguelike, Deckbuilding, Card Game, Card Battler
PC
Mostly Positive79% · 24
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About Arcane Path
You awaken as a Doll in a desolate, crumbling city with no memories. The path to the Royal Palace lies ahead, but hostile automatons and arcane golems stand in your way. To reach your destination, you must face powerful foes, each guarding a crucial place of your journey.Every encounter challenges you to maximize the use of your magic cards, artifacts, and skills. Choose your moves carefully, adapt to enemy patterns, and unleash powerful combos to vanquish each foe.Before each run in Arcane Path, you’ll choose one of the 12 artifacts that shape your gameplay. Each artifact grants unique status effects, enhances starting cards with powerful bonuses, and adds thematic cards to your deck. Artifacts also influence battle rewards, ensuring key victories provide cards aligned with the artifact’s theme, which in turn offer new strategies and playstyles.An ancient book whispers of forgotten powers tied to the 12 relics and the forces that set your quest in motion. Its cryptic pages reveal the marvels of a bygone era, hinting at a fateful ritual that left the city in ruins.Claviger, the owl mask automaton, and her leader, Emerald Oracle, offer their aid on your path to the heart of the enchanted city.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Cool game really enjoyed the intro. The art is high quality, everything feels cohesive and consistent in style. The UI/UX is a bit unclear in places; I’d love to see it more polished and adaptive. Overall, a solid 9/10 — everything’s great, and I definitely want to finish the game.2 found this helpful
It's good. The atmosphere is excellent. Runs feel a little rng-heavy (there is no meta-progression and very few ways to mitigate bad luck with card rewards) and the bosses are a little busted, but there are many viable ways to play. The relics, which you choose one of before a run, feel very different from each other and are fun to play with.2 found this helpful
Unskippable cutscenes, missing quality of life features (can't look at the field during a lot of choice cards). Seems to focus on story over gameplay.1 found this helpful
solidly meh game, Only 10ish% of players have beaten the end boss (according to achievements). Apparently abandoned (no apparent Dev engagement on the discussion boards.) Several enemy abilities are frankly broken op, Once you figure out the good cards, all your decks start to look the same by end game. Only unlocked 10 of the 12 starting powers, but frankly unwilling to put anymore time into this pile. If you've played all your other deckbuilders, sure give this a shot. If anything else is on your todo list, play THAT first.
OI LOIK IT
TLDR: Tweak the shops, add an act, and consider minor relics or something similar instead of the pale cards. Feels a little unpolished and incomplete. Overall, the game is pretty fun, until you realize how short it is. I feel like by the time I get to the end boss, my deck is "almost" cohesive. Definitely feels like the last boss should be pushed up an act. Also - Like many others have said, it's really RNG heavy, which can be a little frustrating. I've noticed on many of my runs I get to the vendors and have an excess of money, and am forced to restock the card vendor over and over looking for a specific set of cards. Would be nice if I could spend my money - even if excessively - on upgrading existing ones, removing an additional card, buying mini-relics or other similar permanent buffs that would make the runs feel a little more unique. Lastly, although the idea of the curse/DOT builds seems interesting, it's far, far weaker than just attacking directly, making a large amount of the cards effectively worthless by comparison.
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