Chinese Paladin:Sword and Fairy 6

Chinese Paladin:Sword and Fairy 6

SOFTSTAR TECHNOLOGY(BEIJING) · 2017 · RPG, Martial Arts, CRPG, Wuxia, Fantasy

PC
Mixed55% · 284
Best price
$5.15
lowest tracked $3.67
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Standard Edition · Steam
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About Chinese Paladin:Sword and Fairy 6

  Since the birth of the ancient god Shen Nong, the nine springs of Jiuquan have anchored the Heavens and Earth. Each of the Jiuquan possess supernatural powers, and each are a fountain of energy and life for the universe. In the War of the Three Tribes, the Beasts were defeated by the coalition of Humans and Gods. The tribe of the Beasts retreated to the Demon World and since then Gods, Demons and Men have lived in isolation. After the war, Shen Nong and the Jiuquan disappeared from the world, and as time flowed on… the legend of the Jiuquan was lost.

  Yue Jinzhao and Yue Qi arrive in the West Side, searching for something they had lost -- what they will find instead is an ancient secret uncovered. Elsewhere, a gargantuan slumbering beast awakens in the sea -- soaring to the skies, and bewildered at the voice in its head.

  In the martial world, factions struggle for control: True Martial Alliance, Risen Soul Saints, Hengdao Society and the demonic Piscis… who are the true masterminds behind the traps within traps, the devious plans and evil designs? Destinies will unfold and become undone, as sacrifices are made… in the celebration of life.
  • \:features a fusion of real-time and turn-based dual combat modes, with both modes able to be freely selected by players.
  • \:adds more variety to enemy battles. In normal combat, players can control one character, and use formations to execute skills to break through enemy defense or deal damage. Players can go commands for such things as a focused attack, priority to heal, etc. There are also special modes such as aerial fights and ranged shooting.
  • \:Easy, Normal and Hard difficulties are available for selection. Hard difficulty will be available after the first playthrough. Players can also lower the difficulty during gameplay -- once the difficulty is lowered, it can not be changed. (Players who lower their difficulty can not challenge the Hard final boss in their first playthrough.)
  • \:features a new special attack system. Using MP accumulated during battle, players can use either “Technique,”“Harmony,”or “Slash” Charged Attacks and turn the tide of battle!
  • \:players can surpised attack enemies during combat encounters. Players will deal surprise attack damage based on the difference between player and enemy levels. If the party leader is of a much higher level than the average level of the enemies, a surprise attacks can even be an instant victory, without going into battle.
  • \:During scenario Boss fights, combat can occur directly after the cutscene ends, without switching modes or going into an encounter screen. This is a new storytelling mechanic introduced for the first time in the series.
  • \:Characters can freely explore the map, seeking out secret spots and paths. Maps and stages are larger and have more vertical space than ever before, with mysterious items waiting to be found. These items not only have special effects, but also increase player reputation, which can be used to exchange costumes and titles.
  • \:players can mold the appearance of their weapons to their desire. Players will be able to change the look of their weapon to another that they already have, while the basic stats of the weapon remain unaffected. As the weapons are shown in real-time in the game, players dictate not only the fashion, but also how their battles and skills look during combat.
  • \:awarded by completing quests from NPCs, items can be exchaged with different factions if the reputation requirements are met. Faction-specific items can be exchanged with especially high reputation.
  • \:Each character in the game has 3 souls, with their own different attributes. Players can customize the characters by choosing different attributes in those souls. Each node selected has different effects, and special hidden effects may be found if the right nodes are selected.
  • \:various mini-games are scattered throughout the game. Puzzles, traps and games can be played using character-specific stage skills. With the free exploration that the game world offers, players can discover hidden events, and possible even find secret items.
  • \:Each of the six main characters have their own “stage skills” that can be used. Players will need to utilize these skills to overcome certain puzzle and traps. Yue Jinzhao’s “Flight of Sword” allows players to fly over obstacles to reach places impossible to travel to otherwise.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Dec 19, 2024
The interpersonal relationships between companions are less ideal than in previous games, which is a good thing. But the gameplay is very bad and there is no strategy. I don't recommend playing it. I only recommend watching the video to catch up on the plot.
1 found this helpful
Not recommended Jun 26, 2026
It was fun while it lasted. 14 hours in and 30% completed (according to the game’s Info page), I ran into a glitch which has apparently been known for years. One of the characters has to paddle a boat to different “islands” in an area (level). Unfortunately, the map function disappears when you get in the boat and you only have an overhead view showing your character and perhaps 50 feet in each direction in what appears to be an ocean of sorts. I tried paddling around for 1/2 hour and I did come to another “island,” but couldn’t land (you are only allowed to land at one specific spot). I did enjoy the story up to this point, but I can’t imagine myself wasting perhaps hours to clear what was nothing but a gimmick mini game. I got my money’s worth out of the game ($6 on sale when I got it), but would have liked to at least finished the story. The effect is like getting a “Season 1” game for which the developer never releases Season 2. Sorry, not recommended.
Recommended Nov 11, 2025
Выглядит в лучшем случае как игра с Ps2, но проработка сюжета и персонажей окупает все недостатки
Not recommended Nov 8, 2025
After playing for just about an hour, I got to first few fights, realized I have absolutely no idea how combat functions whatsoever, and decided to drop it. Tutorial is bad. Absurdly bad. It starts with character, 10 buttons on left side, and 9 (NINE!) pages of tutorial how to fight. Then map comes over, and game gives 5 pages tutorial on how/what. I'm sorry, but that design is beyond bad. Coming from Gujian3, this combat is about as intuitive as trying to assemble spaceship following IKEA assembly instructions.
Not recommended Jun 30, 2025
Gameplay Mechanics: 6/10 Narrative: 8/10 Graphics: 6/10 Sound and Music: 8/10 Replayability: 5/10 Innovation: 6/10 As someone who's been a fan of the Sword and Fairy series since the very first game nearly three decades ago, it’s always exciting to see a new entry. The franchise has come a long way—especially in terms of gameplay systems and production values—but Sword and Fairy 6 feels like a step sideways rather than forward. Gameplay mechanics continue the trend toward real-time action combat, but the execution here is rough. Controls feel unresponsive, the camera can be frustrating, and fights often devolve into button-mashing. There’s progress from earlier systems, but this isn’t the polished experience longtime fans hoped for. Score: 6/10. Narrative remains a highlight. The series has always excelled in weaving romanticism, mythology, and personal drama, and this installment is no exception. While not the most emotionally impactful story in the series, it still offers a compelling journey with memorable characters and lore. Score: 8/10. Graphics are inconsistent. Some environments are lovely and the art direction carries that signature Chinese fantasy flair, but technical…
Recommended Feb 1, 2025
劇情真的很不錯 有點常破圖 船很難滑xd

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