

Click To Sail
EdFarage · 2022 · Strategy, Pixel Graphics, Auto Battler, Roguelike, Card Battler
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About Click To Sail
The gameplay consists of simply clicking a button, that will transport you to new lands with challenges, choices and secrets.
There are multiple different units, with different abilities that you can pair up in your team, in order to progress into the game.
The game also contains a lot of different items with different effects that can even change gameplay; And different maps, each with its own specific biome.
Managing your gold is the central mechanic of the game, you have to do it well in order to buy items, hire units and others to essentially stay alive.
Happy Sailing!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Click to Sail earns praise for its charming pixel art style, creative pirate theme, and addictive gameplay loop that can keep players engaged for hours. However, players consistently criticize the limited strategic depth, particularly the overly simplistic AI for both enemies and crew that often leads to frustrating losses beyond player control, combined with pacing and balancing issues that detract from the experience. The game's development appears stalled with no updates in years, which further limits its appeal despite its solid core concept.
Click to Sail is a pirate-themed autobattler with an excellent pixel art style, solid core gameplay loop, and a polished presentation that should please many fans of the genre. I'll admit I'm not usually inherently drawn to autobattlers; usually the loss of direct control that forms the core of their gameplay mechanics grates on me in a way that I find rather unpleasant. Even so, I found a lot to like about Click to Sail, and if you find yourself skeptical of autobattlers as I am, you'll probably still find something to enjoy here. The gameplay loop is as follows: you start off with nothing but three pirates, a simple ship, and a pocketful of gold. You perform your party management tasks while aboard your ship (primarily item usage and rearranging your party orientation), then you sail the open seas, engaging in random encounters, whether they be battles, shops, mysterious traders, or other randomized events. Then it's back to your ship so the loop can begin again. At its core, it's pretty simple, and the bulk of the player's actions really revolve around the buying and using of items at the appropriate times. There's a solid variety of items here, though, which keeps things fre…1 found this helpful
The fun with Auto Battlers comes from the decisions you make outside of combat. This game lacks even [i]that[/i] autonomy. [i]Edit 04-2026: Please note that the last game update was more than 3 years ago. This is now abandonware.[/i]1 found this helpful
This is a great game and makes quite fun and is very unique also the developer of this game is a great and very creative guy so give this game a try and you wont regret it!
I feel like on average a person isn't going to like this game. You can tell that even the positive reviews are often from people with less than an hour played. I like it, but I don't mind overcoming design/pacing/balancing issues. These are the biggest blockers, and if you don't mind them then you should try the game. 1. The "AI" is a very simple decision tree for both enemies and crew. Unfortunately this leads to many scenarios where you lose instead of win and there's not much you can do to overcome it. The example you'll run into over and over again is crew always runs when they are low on HP. You'll have a tank character go to low HP, then start running. Now the big bad gets another melee low and it starts running. Now, instead of just sticking it out, maybe losing one crew, the big bad goes and kills everything. Additionally, a ranged character that gets low on HP will still keep running even if they are completely safe to attack. In essence you need to keep your crew not at low HP which is not possible enough of the time that it can get annoying. I feel it would work to be able to click on a pirate and set them to be aggressive and stay in the fight if you so choose wit…
Good time sinker. It kept me up until 4 a.m.
fun game. worth the price. Basically binding of issac where you just want to have a good dungeon run. good music. died at stage 99.
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