

Company of Crime
Resistance Games · 2020 · Singleplayer, RPG, Turn-Based, Turn-Based Strategy, Crime
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Screenshots
About Company of Crime
takes place in 1960s London, the cultural capital of the world and home to a plethora of
subcultures and businesses. Your task is to build a company that will own
the criminal underworld, or if you play as the chief inspector of Scotland Yard’s famous Flying Squad, tear it down piece by piece. In the process you will go to pubs, clubs, vets, tailors, harbors and many other locations as you expand your influence over the city. Your team consists of either gang members possessing the different skills required to pull off criminal tasks, or detectives that have mastered the art of investigation. The big question is ultimately this: who will take London?
Features:
Tactical turn-based melee combat
With a focus on melee combat and tight spaces, Company of Crime sets itself apart from other tactical turn-based strategy games. Units have a zone of control that makes them tied to the choices you make. Block enemy movements, build superiority in numbers, and gain flanking bonuses by attacking from behind. You can even kick enemies where the sun doesn’t shine to create safe passageways to units that would otherwise get free attacks. If someone grabs a gun, either find cover or go after them to wrestle it away before the bodies start piling up.
Heat mechanics
When doing your dirty business, you’d be wise to silently extort your way through the underworld. Loud gunfire or shooting enemies will only attract more opposition, and a criminal empire that blows its cover won’t go far. Fighting the outcome of too much heat is always more difficult than avoiding it, and if things get too tough, you better have some leverage to get the cops off your back.
Level progression
This is more than just cops and robbers. Whatever the mission is, there is level progression beyond just hit points and stamina. Beating up the owner of a pub is one thing, but you can’t just bail before the police arrive. You’ll have to first assemble any evidence that will prove it was you at the crime scene before jetting.
Building legit business with criminal means
Building a criminal empire requires a legitimate cover. Progression of the game takes place as you… ahem… “convince” people to sell their businesses and homes to you at a bargain price, or at least turn a blind eye to what you do in their back room. Owning more locations will unlock more items, features, and elements, but will also potentially expose you to a surprise attack from the police or a rival criminal family.
Not just your own story
While your task is to create an empire of crime or to tear it down, this is not just your story. This is a story of 1960s London with beatniks, mods, lemonheads, rockers and every other cultural identity of the time. It’s also a story of a falling empire. The Cold War UK is shining in the cultural world, but is facing ever-increasing pressure from inside and out. There is a mysterious order trying to tear down the British Empire from the shadows, and who better to fight it than experts of the underworld and the famous Flying Squad.
Reactive Police
Shady business takes place in obscurity, so police gameplay is more reactive. You get the call only when violence takes place, but that’s not the best way to find evidence against the criminal families. Assign sergeants to discover shady places, speak with informants, and apply for search warrants to raid questionable locales. Make sure they don’t burn the evidence before you manage to arrest them, or they’ll walk free as quickly as they were taken in.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Short version: the game is way too repetitive, shallow and overall boring. Long version: [list] [*] Setting/immersion. I will not lie, you don’t normally see games set in 1960 London. However, I am pretty sure that 95% of all of the violent crimes in that time period were NOT committed by women and racial minorities. The fact that there are like 2 voice actors per gender makes this game even less believable and more repetitive. The story isn’t interesting, it is extremely generic and the ending feels like the writer just gave up. Plot missions are almost identical to repeatable grindy ones, so nothing interesting here. [*] Empire building. It simply doesn’t exist. The map with all the pubs, shops and other points of interest? It is just a mission selection menu. Yes, you get some rewards for finishing a capture mission, but it is as far as it goes. You don’t hire people to work for you (apart from your combat team), you don’t manage anything, all the “empire building” is just building 2 different meters in each region and playing a capture mission. Having an “empire” in the end and just starting a campaign doesn’t even change the gameplay, you will still do the same stuff w…5 found this helpful
Enjoyed every minuet of game play. It is well worth the price. Add it to your collection you won't be sorry.5 found this helpful
What begins as a snappy turn based beat-em-up turns into a downright silly mess of bugs and glitches. You play as a group of gangsters (Either freelancers or cops) and perform a series of annoyingly rigid missions where you run in, beat the ever loving tar out of everybody, then run away. The Freelancer campaign is just... boring. You generate your own gang comprised of four classes and work your way from right to left through the map of london. Every single action builds heat, which leads to people calling the cops with their 60's cellphones. After awhile you notice that beating people up seems to randomly make the cops appear, until you realize there's a non-explained bar at the top that controls it rather than any of your actual behavior. Should your campaign heat get too high, the police gang throw you in prison and you lose. I didn't play the Cop campaign yet but it's described as "more linear", which is always scary for an already purely linear game. I would assume the big different is the lack of any downtime or prep between missions where the Freelancers can sorta bide their time and build an empire. The big mechanic in this game is that characters have both let…4 found this helpful
ไม่แย่นาาาา ความเพลินอาจไม่มี แต่พอหยุดเล่นไปซักพัก คิดถึง กลับมาเล่นต่อบ่อยๆ มีอะไรให้คิดเยอะ ทั้งเรื่องภาพรวมขององค์กร รีบร้อนก็แย่ ชักช้าก็แย่ ผมยอมรับว่าผมเก่งไม่พอจะเดินหมากในกระดานต่อสู้ระดับยากให้ชนะได้โดยไม่สูญเสีย เราต้องปั้นลูกน้องให้เก่งให้เยอะ มาวัดดวงในภาระกิจสำคัญที่ตายแล้วตายเลย ส่วนการโดนคดีโดนจับกุม ยังใช้คะแนนอิทธิพลเอาตัวออกมาได้ หลายๆกลไกลงตัวมาก บีบให้ตัดสินใจไม่ใช้อาวุธร้ายแรงง่ายๆ เพราะตำรวจแห่มาแบบไม่รู้จบ ยิ่งมาไวเพราะเสียงปืน ยิ่งจบภาระกิจแบบปลอดภัยได้ยาก ถ้าจะให้ปืนต้องรีบยิงให้จบแล้วสร้างทางหนีตำรวจไว้ และต้องเตรียมจัดการกับค่าHEATด้วย ถ้าลดราคา ซื้อเลย
Time well spent for the price I paid. Not the best turn-based game but for a discounted price, its a good time waster. In general not a bad game but it does get tedious after 10 hours and some bugs are still present in the game. I did intend on getting 100% but now the game's tedium is setting in. Best to move on before getting burnt out.
This is technically a brilliant game. I'm not familiar with the dev team but my impression is that they are a small company and they've succeeded in making something a bit special here in my opinion. Unfortunately the game does feel like it was rushed out the door before it was fully cooked, if I had to guess then maybe the money ran out or the publisher wouldn't wait and a deadline had to be hit. The balance generally isn't quite there yet and another month or two would have really dialled in things and made this a brilliant game. As opposed to one that has basically seemingly been completely forgotten. But my gosh, the foundation is all here for an excellent turn based game and the world building is excellent. Strangely the devs took a totally different direction for their next game. I do hope they return to this genre. I've played turn based games all my life and it's my genre of preference. I'm a hardcore XCom fan for example. Unlike most turn based games, Company of Crime is mostly up close and personal as opposed to using guns over distance. Guns are in this game but I played and won the whole game (35+ hours) and only fired a gun I think twice. So the stra…
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