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Corrosion: Cold Winter Waiting [Enhanced Edition]
Viperante · 2015 · Adventure, Indie, Point & Click, Horror, Mystery
PC
Mostly Positive72% · 187
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About Corrosion: Cold Winter Waiting [Enhanced Edition]
Corrosion: Cold Winter Waiting is a dark, shocking, and fear charged mystery horror adventure game, that casts the player in the role of Sheriff Alex Truman as he attempts to piece together the origins of a disturbed and unidentified car crash victim.
Set entirely underneath an idyllic country farmhouse, in the deserted and claustrophobic confines of a mysterious and secret underground complex, players will explore a place nobody knew existed, and uncover a twisted past that gets more and more terrifying with every corner turned, every door opened, and every note read.
What happened beneath Cold Winter Farm? What does it have to do with the stranger, who survived a terrible crash, only to sit and mutter the farm's name? And if the place is supposed to be deserted, who keeps opening all the doors?
Told from a 1st person perspective, in the style of Myst and Dark Fall, and backed by atmospheric pre-rendered 3D scenes, and a chilling score, Corrosion: Cold Winter Waiting weaves a tangled and brutal tale of love, revenge, jealousy, and bitter rivalry to create a horror experience that will bring new meaning to the concepts of hope and trust, and leave you questioning whether what you know, is really what you know!
Deacon Oaks is a small and quiet town, where nothing bad ever happens. Sheriff Alex Truman has a peaceful life dealing with lost dogs, trivial disputes, and a few drunks here and there. He should be the happiest lawman in the world. But there's just one small part of him that longs for some excitement, for something that would break the monotony he doesn't even realise is eating him alive.
One cold November night it seems his unspoken wishes may have been granted when he’s involved in a car accident with a man who appears suddenly in the middle of the road. Alex is fine, but the man ends up in hospital with a broken leg, and several cracked ribs. Nobody knows who this guy is or where he has come from, and to make matters worse, he won’t speak. Finally the town has its first real mystery, and Alex is overjoyed. But that joy is to be short lived.
With no way of finding out the man’s identity, he’s moved to the local state mental health facility, and life in Deacon Oaks goes back to normal, until two months later when Alex gets a call informing him that the “road guy” has at last spoken. Three words were all he would say – “Cold Winter Farm, Cold Winter Farm, Cold Winter Farm”, over and over again.
Alex has no idea what it means, but he does know that Cold Winter Farm is on the edge of town, and that’s good enough. The mystery is back, and Alex wants to get to the bottom of it right away. Problem is, the biggest storm in fifty years is heading towards town – he’ll never make it out to the farm and back before the storm hits. But Alex doesn’t care – something deep inside is driving him – he has to know who the “road guy” is, and he has to know now. Abandoning all rational thought and ignoring the warnings of his deputy, he grabs the keys to the 4x4 and heads out.
Ten minutes after he arrives at the farm, the storm is so out of control, that it uproots a tree, which falls onto the house, crushing the roof, and trapping Alex in the basement. That’s not all though. The fallen tree has opened up a hidden doorway, which leads to a secret corridor. At the end of the corridor is an elevator, and the only place it can go is down. With no chance of being rescued until the next day, and with the overpowering need to find answers drowning out the fear he feels, Alex decides to take the elevator down.
But what will be waiting for him at the bottom? Will it explain the origins and identity of the “road guy”? Will it explain why the “road guy” was walking in the middle of the road, in the middle of the night, in the middle of the freezing winter? Will it explain why he wouldn’t speak for two months? And if it does, will the answers be simple, or will they be ultimately more disturbing and terrifying than anyone could imagine?
The "enhanced" edition of Corrosion: Cold Winter Waiting has been converted from its original square (4:3) resolution of 1024x768 to a higher widescreen (16:9) resolution of 1280x720 to better suit widescreen displays.
Other updates include a new inventory and larger in game text for easier reading, as well as several general improvements throughout.
Set entirely underneath an idyllic country farmhouse, in the deserted and claustrophobic confines of a mysterious and secret underground complex, players will explore a place nobody knew existed, and uncover a twisted past that gets more and more terrifying with every corner turned, every door opened, and every note read.
What happened beneath Cold Winter Farm? What does it have to do with the stranger, who survived a terrible crash, only to sit and mutter the farm's name? And if the place is supposed to be deserted, who keeps opening all the doors?
Told from a 1st person perspective, in the style of Myst and Dark Fall, and backed by atmospheric pre-rendered 3D scenes, and a chilling score, Corrosion: Cold Winter Waiting weaves a tangled and brutal tale of love, revenge, jealousy, and bitter rivalry to create a horror experience that will bring new meaning to the concepts of hope and trust, and leave you questioning whether what you know, is really what you know!
Key Features:
- detailed storyline and characters
- 1st person point and click slideshow style movement
- atmospheric 3D scenes
- puzzles integrated into the narrative
- 1280x 720 (16:9) screen resolution
- chilling and emotive original score
The Background Story
Deacon Oaks is a small and quiet town, where nothing bad ever happens. Sheriff Alex Truman has a peaceful life dealing with lost dogs, trivial disputes, and a few drunks here and there. He should be the happiest lawman in the world. But there's just one small part of him that longs for some excitement, for something that would break the monotony he doesn't even realise is eating him alive.
One cold November night it seems his unspoken wishes may have been granted when he’s involved in a car accident with a man who appears suddenly in the middle of the road. Alex is fine, but the man ends up in hospital with a broken leg, and several cracked ribs. Nobody knows who this guy is or where he has come from, and to make matters worse, he won’t speak. Finally the town has its first real mystery, and Alex is overjoyed. But that joy is to be short lived.
With no way of finding out the man’s identity, he’s moved to the local state mental health facility, and life in Deacon Oaks goes back to normal, until two months later when Alex gets a call informing him that the “road guy” has at last spoken. Three words were all he would say – “Cold Winter Farm, Cold Winter Farm, Cold Winter Farm”, over and over again.
Alex has no idea what it means, but he does know that Cold Winter Farm is on the edge of town, and that’s good enough. The mystery is back, and Alex wants to get to the bottom of it right away. Problem is, the biggest storm in fifty years is heading towards town – he’ll never make it out to the farm and back before the storm hits. But Alex doesn’t care – something deep inside is driving him – he has to know who the “road guy” is, and he has to know now. Abandoning all rational thought and ignoring the warnings of his deputy, he grabs the keys to the 4x4 and heads out.
Ten minutes after he arrives at the farm, the storm is so out of control, that it uproots a tree, which falls onto the house, crushing the roof, and trapping Alex in the basement. That’s not all though. The fallen tree has opened up a hidden doorway, which leads to a secret corridor. At the end of the corridor is an elevator, and the only place it can go is down. With no chance of being rescued until the next day, and with the overpowering need to find answers drowning out the fear he feels, Alex decides to take the elevator down.
But what will be waiting for him at the bottom? Will it explain the origins and identity of the “road guy”? Will it explain why the “road guy” was walking in the middle of the road, in the middle of the night, in the middle of the freezing winter? Will it explain why he wouldn’t speak for two months? And if it does, will the answers be simple, or will they be ultimately more disturbing and terrifying than anyone could imagine?
Enhanced Edition
The "enhanced" edition of Corrosion: Cold Winter Waiting has been converted from its original square (4:3) resolution of 1024x768 to a higher widescreen (16:9) resolution of 1280x720 to better suit widescreen displays.
Other updates include a new inventory and larger in game text for easier reading, as well as several general improvements throughout.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I would rather watch paint dry1 found this helpful
Would I recommend the game to everyone? No. Most? No. A very niche subset of escape room addicted puzzle nerds that love pixel hunting, reading, backtracking, and lateral leaps in logic? Yes.
This is one of those instances where I wish I could give a game a neutral rating. Overall I quite enjoyed my time with Corrosion but it suffers from some extremely glaring flaws that hold it back for me. To rip the band-aid off, unfortunately a lot of the puzzles are just bad. Some of them are creative and fun and engaging, but a lot of them either ask too much of the player or devolve into a mix of fiddly pixel-hunting for what's interactable and truly psychotic combinations of items. There's two instances in particular in the back half of the game that are just awful, both of them involving an unsharpened pencil oddly enough. I also think the writing can be just kind of terrible sometimes. Overall the story is I think very intriguing but the character-writing is often paper thin and corny. You read the diaries of several characters (something the game also has you do one too many times if you ask me) and several of them speak with this comical MySpace dialect that you would never write in a private journal. It clashes badly with the instances where they have spoken lines as well. The acting isn't great, but I think the actors each imbue the characters with enough life to make…
With some obtuse puzzles, clunky navigation and a few odd design choices (like reading documents/emails occasionally opening a door without giving you any indication that something happened), this game is definitely rough around the edges. However, the atmosphere and narrative are strong enough to make up for those issues and provide a highly enjoyable and suspenseful experience. Definitely worth your time if you can put up with the jank, but I recommend having a guide open to help you get through the more irritating bits.
It's stuff like this that gives adventure games a bad rep
Peak disguised as bleak. Took me a good 2 and a half hours to get through it all, and I loved it.
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