

Crawling Of The Dead
Running Pillow · April 23, 2020 · Indie, RPG, Dungeon Crawler, Adventure, First-Person
Buy Crawling Of The Dead from Steam at $24.99 — the cheapest of 1 store we compare.
Where to buy Crawling Of The Dead — official stores
Crawling Of The Dead price by region
Crawling Of The Dead costs $12.49 in Georgia (USD), £19.49 in the United Kingdom, €20.99 in Europe (EUR), $24.99 in the United States, CA$28.99 in Canada, NZ$30.99 in New Zealand, A$35.95 in Australia, R$47.49 in Brazil and zł89.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $12.49 | $12.49 | — | 1 | |
| £19.49 | £19.49 | — | 1 | |
| €20.99 | €20.99 | — | 1 | |
| $24.99 | $24.99 | — | 1 | |
| CA$28.99 | CA$28.99 | — | 1 | |
| NZ$30.99 | NZ$30.99 | — | 1 | |
| A$35.95 | A$35.95 | — | 1 | |
| R$47.49 | R$47.49 | — | 1 | |
| zł89.99 | zł89.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Crawling Of The Dead
"For how long I've been here? I almost forgot... focus... who am I? No! I don't... I don't wanna become... hollow... as... THEM! But... maybe... it’s already too late...”

- Masterful swordplay done by people with more that a decade of sword training experience
- Story-based RPG with actual progress. No mindless arena
- Dark atmosphere with intriguing story
- Procedurally generated dungeons
- Crafting done right
- Hardcore death mechanics
- Loot, materials, upgrades and...
- ...soul crushing crawling, crawling and crawling...
HIGHLIGHTS
Crawling Of The Dead — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
+ Decent controls + Interesting dungeon crawler + Visuals aren't bad. + Roguelike - Expensive for Content. - Not really good. - Too dark - Sometimes bad hit detection 2/5 This is a difficult one, because It's not bad, it's just also not great. And with the price what it is along with a few flaws, like how dark it gets, and the hit detection making you get hit by things a lot. I just can't recommend it. [Quote] If you liked this review Make sure to [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and give a follow for more reviews of good, bad and decent VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles. [/Quote]3 found this helpful
Absolutely terrible game. You only use the teleport (maybe you can chabnge later but no way to at beginning). If you go too close to a wall, you teleport inside it and then you are stuck... unplayable...2 found this helpful
Good graphics, but I was immediately put off by the fact that turning is disabled by default. I had to fumble around the area with the crappy teleport movement (who actually uses this?), and crane my neck, and eventually found the Settings room. Why this wasn't an option menu I cannot comprehend, but once I got smooth turning and locomotion, I decided to give it a chance. Went through some nice narration, and started going through identical rooms with goblins. Goblins that take about 50 swings to kill. I understand the game wants you to figure stuff out for yourself, but unless I was missing something, the combat was just agonizingly slow. Not to mention, once you get into combat, you can no longer walk around. Truly baffling decision. I killed about 4 goblins, finally died to a Goblin Guard with armor (so my hits did basically nothing) and decided to get a refund. I love roguelikes, and I love VR. I hate bullet (or sword in this case) sponge enemies. Especially in VR, RPG-style you-do-X-damage per swing no matter what mechanics don't really fit, and definitely ruin the immersion for me. I think the damage did vary based on the velocity of your swing, but it was pretty hard to te…2 found this helpful
When you get deeper and deeper it get really good almost like playing Daggerfall if you don't know this game just research it and play it really old classic game of Elder Scrolls like Skyrim.1 found this helpful
This is great. 10 / 10. Until... until you get to the catacombs. All of a sudden an impeccable experience turns into a buggy mess. 90fps drops to 50 on my (3090 10900k 64gb ram) system, as well as a 2 second judder every time I pass through a doorway. Textures are missing, along with whole chunks of level where you hover in grey and try to find a way back to a navigable dungeon. The fighting system is excellent and works really well until this point. The inventory management is rubbish, but is endurable. I recommend this. Just stop after you get to the catacombs.
This game is annoyingly confusing. First there's the movement. There are no normal game options, and I fumbled a lot to even get the teleport locomotion working. Found a room where I could edit the settings a little. Teleport is still the only way to move, I don't like it. Then there's how you interact with the environment. You are told to fetch a weapon, but most of the swords you come by are impossible to pick up. Finally you stumble upon a sword that you can actually pick up. Any other sword I found was not possible to pick up, even though they behaved as objects that you could move around at the floor. Now there's the combat. I met some goblins 1 by 1. Every time I met a goblin I was stuck to the floor, could not move around at all. Half the time I am just standing there, waiting for the goblin to come within my range so I can hit it with my sword.... I also had to search around to figure how much health I had left, no clue was given. Inbetween combat I was exploring. Had no idea where I was heading, found no map. Every now and then I teleported inside walls by accident. When I hit certain buttons on my controllers a small popup showed up, which said "Go home". What does …
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