

Days Of Purgatory
Gory Gaming · 2021 · Co-op Campaign, Shoot 'Em Up, Zombies, Demons, Violent
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About Days Of Purgatory
- Available game modes:
Campaign - A 4 player coop experience. Players will fight the clock, collecting gear, new characters, and leveling up, trying to survive for as long as possible. (Details below)
Survival (Deathmatch) - Given only 1 life per round, players hunt each other down, while being plagued by hordes of creatures.
Deathmatch - A bloody free for all. Try and kill the other players while fighting off roaming packs of zombies.
Hide and Seek (Deathmatch) - Players while trying to kill each other, will be punished if seen by patrolling hordes of creatures.
All deathmatch modes allow the players to summon their own armies of the dead. With multiple grenades types to pick from, each spawning a different type of creature.
Campaign Details:
The Days of Purgatory Campaign is a fast paced coop FPS roguelike, with an emphasis on killing hordes of monsters and scavenging for loot and upgrades.
Level up your character to select from randomized temporary bullet enhancements. Sacrifice your character to unlock new content.
Earn cash to purchase new talents that will permanently increase damage of a weapon type, or Survival talents that will upgrade your characters abilities.
At the start of each day, Players are given objectives that need to be completed before returning to Shadwell. These objectives are randomized, and will empower the Demons in a variety of ways.
Consult the 'Book Of The Dead' for details about these objectives, their locations and Demon empowerment.
Players are given a Beacon to light their path. The Beacon can be used to highlight objectives, and will warn players when a swarm of Demons has been set loose.
At the end of each day, players will return to Shadwell to slay the invading forces.
If the Objectives are not destroyed before returning to Shadwell, all creatures invading Shadwell will be enhanced until the invasion is repelled.
Purchase Shadwell defenses to help stave off the invasion. Build walls, or structures for better firing positions.
Shadwell is protected by 4 Orbs, each creating a barrier at an entry point. These Orbs can be upgraded or socketed with Modules for automated defenses.
When the Orbs are destroyed, Demons will enter the Shadwell building to destroy the Heart.
On every 7th night, one of the horsemen of the apocalypse will send their army to destroy the heart. Be warned of the army at your doorstep.
Extra Details:
- Lost Souls - Lost Souls found in purgatory will unlock playable characters.
- Sacrifice Lost Souls - Players are rewarded with permanent account level XP.
- Increasing your account level will permanently unlock a large variety of Talents, Orb Modules and Character Classes.
- Talents drastically increase the player's power, but must be collected each playthrough.
- New Lost Souls may have any of the available unlocked Character Classes. Each Class has a unique Passive bonus, and Activatable ability.
- Orb Modules offer automated defenses for the barriers protecting Shadwell.
- Each playable character will have their own level and level up Perks(Separate from the Talents). Perks will add elemental effects to weapons, causing a variety of effects.
- Gateway Charges - Collect these charges to power the gateway allowing the players to move between levels.
- A large variety of unique monsters will be added in to keep gameplay unpredictable and complex.
As these creatures are integrated, player feedback will be a great factor in offering adjustments and new gameplay mechanics.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise this game as a fun, content-rich blend of roguelike exploration and tower defense mechanics with satisfying combat and plenty of progression systems, particularly enjoying it in multiplayer. However, common complaints center around poor polish, confusing UI and tutorial elements, and control issues like non-standard button mapping and missing crosshair options that create usability friction. The game has solid bones but needs refinement in accessibility and presentation to match its entertaining core gameplay.
THE BUTTONS ARE WEIRD AND THE GAME IS DEAD
This game is a mixed bag of good and bad. It's undeniably an indie game. It's taken a ton of the greatest things from games like Painkiller, Left 4 Dead, Serious Sam, and CoD Zombies and combined it into this wild hodge podge where its equal parts map exploration (the rogue like shoot em up with objectives section) for resources then used to hold out in a compound (the defend your base siege section). The concept is fantastic. The enemy models and map design are fun and interesting enough to keep the game going. The downside is that it isn't polished. I look past model and texture glitches for the most part in indie games (and there are plenty of examples of that here), however the UI and tutorial elements in this game are unusable. All around the game is just extremely confusing. The tutorial soft locked for me. My friend and I were able to "beat" the game on normal, but the victory felt out of place because it happened so suddenly and without a boss fight or anything to signify the run was complete. There are roguelike elements to this game, but I couldn't tell you a damn thing about how or when we got such upgrades. You can press "q" to see ammo upgrades and "t" for tech tree up…
As I'm the lead developer of this game, I couldn't expect this amazing result of enjoyable gameplay. This game is awesome, it's like an action and horror at the game time movie. The amount of elements,perks,talents,abilities,weapons, character classes, upgrades and play styles is very vast. Progressive hardness and players power makes this game very enjoyable. Looting and rewards makes the gameplay really addictive. Killing creatures and explosions all over the place is very satisfying. I enjoyed the game most when played with friends
Holy smokes this game is fun. The devs are doing a great job and there is sooooooooo much to do and so much room for progression. If you love killing zombies and massive hordes of enemies THIS IS YOUR GAME!!!!!!!!!!
Really fun game, rougelike elements mixed with fps and complete carnage = A good time. Alot more in depth than you would think with the way you play the map and what perks you get change the pace of the game.
i really like this game its super fun and the dev is doing everything he can as fast as possible the only thing i did not like was there was no crossair like in real life i guess thats good but as a fps gamer i would like something like a crossair but thats just my personal preference so i did my own diy crossair on my monitor paper and spit that did the trick so overall its one of my fav games
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