

ESPER
Coatsink · 2018 · Indie, Casual, VR, Puzzle, Physics
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Screenshots
About ESPER
GAME FEATURES
- 6 challenging chapters to play through
- Physics-based puzzles solvable with ESP telekinetic powers
- World class voice acting from Eric Meyers
- Play with a gamepad or motion controllers
- 18 unique achievements to unlock
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate ESPER as a focused, minimalist puzzle game with clever telekinesis mechanics and straightforward design, especially at sale prices, though several note it feels uninspired and derivative of Portal. The main criticism is that the game doesn't meaningfully leverage VR capabilities—it plays essentially like a flatscreen game, uses limited controller interaction, keeps you stationary in a single chamber, and suffers from control issues on some headsets, making the brief 1-2 hour experience feel underutilized for the medium.
6/10 - O.K. Reminded me of 'Aperture Desk Job', a game that comes with Steam Deck. But not as good or innovative. still, at Sale price 25 puzzles, around 2 hrs of game play. not bad. worked well with Quest 3 with VD Streamer.1 found this helpful
short & simple game very obviously inspired by portal and the old aperture facilities, the puzzles are fun and pretty straightforward but the mechanics don't take advantage of vr very well at all probably mostly due to its age and the fact that it's made to be played on 3dof mobile headsets as well. i'd say it's worth it if you get it for a few bucks on sale1 found this helpful
ESPER is a compact but cleverly constructed puzzle game developed and published by Coatsink, built around the fantasy of controlling objects with the power of your mind. Rather than sending players across vast environments or elaborate levels, the game confines you to a sleek, modular testing chamber. This minimalist approach is deliberate: by stripping away narrative clutter and environmental complexity, ESPER ensures that your attention remains entirely on the mechanics of telekinesis and the logic of the puzzles themselves. The result is an experience that feels both focused and intimate, as though you are the subject of a quiet psychological experiment where the only tools that matter are your wits and a set of invisible mental abilities. The core premise situates you as a participant in a government-driven assessment, one aimed at studying individuals who have spontaneously developed psychic powers. These powers manifest through telekinetic manipulation of objects, and each test you face asks you to demonstrate increasing finesse with these abilities. You will pick up blocks, tilt platforms, redirect moving objects, and navigate obstacles by shifting items across floating gri…
I think I spent more time fighting the controls than solving the puzzles tbh the game might not work well with index controllers not a huge fan of the writing the levels right before chapters 3 and 5 were decent 5/10 - worth it for a buck or two
It's alright I guess Kinda bland all around with the voice acting and environment, it just puts you in a single room for the whole game, and you're sitting in a "chair" the whole time and never move an inch. This game also doesn't take advantage of the fact it's in VR. It's played with one controller and literally anything that happens in this game would probably work flawlessly as a flatscreen game. In other words, it's uninventive. It's also short. I was able to 100% the game in an hour and a half. Not worth the $9. Probably worth anything under $2. If you can get it at that price, that's when you MIGHT want to give it a try. Otherwise, don't bother.
Good game!
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