

Eternal Edge +
Righteous Weasel Games · May 8, 2022 · Action RPG, Exploration, Character Customization, RPG, Pixel Graphics
Buy Eternal Edge + from Gameseal at $0.86 — the cheapest of 12 stores we compare.
Where to buy Eternal Edge + — official stores
Cheapest Eternal Edge + keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Eternal Edge + price by region
Eternal Edge + costs £0.63 in the United Kingdom, €0.72 in Europe (EUR), $0.86 in the United States, $0.86 in Georgia (USD), zł3.99 in Poland, R$5.87 in Brazil, CA$15.73 in Canada, A$15.86 in Australia and NZ$16.64 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.63 −93% | £9.30 | £0.63 | 8 | |
| €0.72 −94% | €11.24 | €0.72 | 12 | |
| $0.86 −92% | $11.03 | $0.86 | 12 | |
| $0.86 −90% | $8.49 | $0.86 | 11 | |
| zł3.99 −92% | zł48.59 | zł3.99 | 9 | |
| R$5.87 −76% | R$23.98 | R$5.87 | 6 | |
| CA$15.73 −26% | CA$15.73 | CA$15.74 | 8 | |
| A$15.86 −26% | A$15.86 | A$19.35 | 7 | |
| NZ$16.64 −26% | NZ$18.49 | NZ$16.64 | 7 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Eternal Edge +
Guide Cross on an epic quest across the Kingdom of Beor to awaken his wife and together defeat the Skeleton King in this action-packed adventure. Gear up with powerful weapons and armor, battle fearsome monsters, and liberate the realm from darkness in this grand journey crafted by a passionate two-person team.

Eternal Edge + is a casual Action Adventure Role-Playing game. Journey as Cross, an Age-old warrior who is trying to wake his lost Wife from an Eternal slumber. Only together can they defeat the Skeleton King. Gear up with powerful weapons, epic armor, and hidden tools. Journey across the vast Kingdom of Beor and free its inhabitants from a long reign of evil in this grand adventure created by a 2-Man Team.
Features
- Travel to far off lands
- Fight Epic Monsters
- Uncover mysterious areas
- And save the good people from a reign of evil!
Eternal Edge + — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Decent indie game. Buggy at times but tolerable for me.2 found this helpful
[h1][i]“Basically, run.”[/i] ~The Doctor[/h1] *SIGH* OK, let's start by looking at the screenshots. What do we see here? Yep. [b]Eternal Edge[/b] is an obvious [b]Zelda[/b] rip-off with its super-deformed (chibi) design coming directly from the [b]Nintendo DS[/b] remakes of the early [b]Final Fantasy[/b] titles. Even the logo here is an obvious [b]Final Fantasy[/b] rip-off, so... yeah. Do I have a problem with that? Kinda, yeah. I mean, this here is an indie game. Means that its makers were free to express themselves any way they wanted. Yet they've decided to mindlessly copy things from popular AAA titles instead. Yes, it's pathetic. But at the exact same time... I mean, come on. We all want something like this sometimes. Not a rip-off, of course, since nobody in their right mind wants [b]Sense of Right Alliance[/b] instead of the latest [b]Hasbro[/b] set, but a cute, casual game with, like, zero ambition. Something that lets you lean back and relax. That's exactly what [b]Eternal Edge[/b] promised. But instead, it “kicked me in the bollocks and spat on me when I was down” like a [b]John[/b] f*cking [b]Constantine[/b]. So... let's talk 'bout [i]that[/i]. Like I said, [b]Eternal …1 found this helpful
Score: 2/5 Blinding lights or bright white screens. Writing is (or translations? are) atrocious. Art style/direction is bad. Audio/sfx/music is okay. Lock-on is broken and linked to blocking. Hit-/hurt-boxes are bad.
This game is quite a buggy mess that does not seem to have any thought put into it. The visuals are very blurry and inconsistent, and the shaders sometimes randomly blow up and my whole screen glows bright white. The story is okay at best and many objectives for quests are not clear (where to go, what to do, indicator hints, etc) and it just feels ripped straight out of Zelda. The game tried having a slightly more complex combat system, with shields, mid-air dodges, bombs, guns, etc but really all you need to do is run around and spam the attack button to kill stuff. Combat is sometimes buggy because enemies seem to be able to freely phase through walls which really ruins the experience of actually fighting things. As well, the gun practically has no use other than certain dungeon bosses which require it or opening doors that can only be opened by shooting them. The only good thing about this game is the ost, which is quite nice and matches the theme of the map locations that you can visit, but otherwise, this game is completely unpolished. Additionally, I encountered a bug where after I beat the final boss, it bricked my existing save file making it so that I could not re-enter …
Tries to be Zelda. Fails miserably.
it's got a lot of cool things that are cool and it's awesome to see something like this made by an indie team. So obviously this has a lot of issues, issues I couldn't get past. Like ♥♥♥♥ the camera does not work, any input will do an instant set amount of movement, so there's no sensitivity to how much you push the stick and no deadzone range either, so if I shake my controller a bit it can mistake that for input. It was so intolerable I just put up with moving the stick to the direction I needed to go, peripheral vision be damned. it's probably the biggest reason I put this down, followed by a poorly done story, not necessarily an actually bad story, but poorly done. Then there's the actual combat, it's like if you had zelda lock on and basic attack combo, but there's no spin attack, no jumping alterations for the lock on, the little depth it had is just not there and it's especially not helped by how slippery it feels while the dodge roll feels like it sticks you to the ground. This does have top down classic zelda dungeons, that was really cool to find out, but it ended up just being locking me into a room, kill all the basic enemies by spamming x, move to next area, repea…
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