

Fly O'Clock
Digital Melody · 2016 · Indie, Casual, Action, Pixel Graphics
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About Fly O'Clock
Jump between clock face points as fast as you can while dodging deadly hands in this addictive one-touch arcade endless jumper. Race against players worldwide on leaderboards while unlocking unique characters, watches, and hats to customize your pixel-art insect.
The faster you play the more you risk and as you know: no risk no fun.
Check how long you will survive on the clock face, avoid the clock hands and jump between 4 points as fast as you can to reach the top of the leaderboards.
Unlock all the characters, watches and hats! Style your favorite insect with unique hat!
- online multiplayer exclusively on Steam
- 16+ characters to unlock
- 5+ watches to jump on
- 15+ hats to try on
- ultimate Rock & Roll soundtrack!
- one-touch controls
- brand new jumpy gameplay
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This would make a great drinking game with some mates.10 found this helpful
Fun4 found this helpful
Cute simple concept. Just jump and earn points. It has coop, so you can play with your super competitive sibling at xmas.2 found this helpful
15+ hats for trying on
simple but difficult game, you play as a fly that hops around on a clock avoiding the hands 9/10 (no one plays the game anymore so multiplayer is impossible withouhgt asking people personally to play with you)
Fly O’Clock is a compact arcade experience that proves how far a single clever idea can go when it is executed with precision and confidence. Developed by Digital Melody and published by Forever Entertainment S.A., the game strips gameplay down to its absolute essentials, focusing on reflexes, timing, and persistence rather than complex mechanics or layered systems. At its core, it is a high-score chaser built for short, intense sessions, yet it manages to remain engaging far longer than its minimalist premise might initially suggest. The entire experience revolves around a simple but punishing concept: guiding a small character around a clock face while avoiding the constantly rotating clock hands. Movement is limited and deliberate, with the player jumping between fixed positions rather than freely navigating the screen. This restriction gives the game a rhythmic quality, almost like a reflex-based puzzle where every jump must be planned a fraction of a second in advance. As time passes, the clock hands accelerate, narrowing the margin for error and turning even small hesitations into instant failure. The result is a gameplay loop that feels easy to understand but demanding to t…
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