

Glitchhikers: The Spaces Between
Silverstring Media Inc. · 2022 · Atmospheric, Philosophical, Indie, Stylized, Abstract
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About Glitchhikers: The Spaces Between
The hikers you meet on each journey will travel with you for a time, offering thought-provoking conversations, and questioning your place in the universe. Who will you meet? What will you talk about? Were they real or just a figment of your imagination?
Bask in a freeform experience that holds space for you and your thoughts – you decide on the direction, the conversations you have are always open ended, and play sessions can be as short as 30 minutes or as long as you like, with many options for replayability. Talk to passengers on a train, walk through a park with your music player, sit with your thoughts on the endless open road, or even fly through a lonely airport terminal.
Discover an extensive original soundtrack full of chill grooves, upbeat wonder, dreamy synths controlled by your movement through space, and that one busker who makes you feel right at home: each journey has its own feel.
Expanding upon the original conceptual short game released in 2014, Glitchhikers: The Spaces Between offers returning players and newcomers even more to experience. This is a game that is here for you now, and in the future, whenever you need to find some spaces between the everyday flow of life.
ABOUT THE DEVELOPER
Silverstring Media are a vital and vibrant voice within narrative indie games, creating a string of short experimental titles and working as narrative guns for hire on indie darlings including Celeste, Crypt of the Necrodancer, Where the Water Tastes Like Wine, Manifold Garden and Wandersong.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players are deeply divided on this introspective narrative game about conversations during various journeys. Supporters praise it as a meaningful, contemplative experience that encourages self-reflection and feels emotionally resonant, while critics find the philosophical dialogues pretentious, meandering, and less profound than the game seems to think they are. The lack of traditional goals or story structure appeals to some seeking quiet introspection but frustrates others looking for actual gameplay or narrative direction.
A journey of introspection and a little soup for the soul. Never alone. Seek out what matters to you. Conversations that are both meaningful and without meaning. Conversations that can be consumed or skipped. People cherished or passed by. Not all that different from real life, but offered up in a bite sized narrative that doesn't seem so daunting. Especially when sitting with your own feelings; something many can find discomfort in doing if their first time. Take the plunge; or drive, train, plane, hike... they all can be rewarding. At times it may sound like awkward meandering thought. Something a pretentious college student might present. But this isn't a game presenting an answer to the meaning of life and everything. This isn't someone who has achieved enlightenment. Because the reality is... the vast majority of us have not. Especially the college students who are trying introspection for the first time, awkwardly finding themselves. But at least they're willing to try and sit with that discomfort.3 found this helpful
I can see myself returning to this game time and again for an hour at a time. If you're looking for a game that gives you purpose and meaning, then this isn't the game for you. And that's the point. The game doesn't answer any questions or solve any mysteries. It puts you into liminal spaces that invites you to explore and create your own meaning - is the point exploration? Getting a deeper understanding of the universe? Take the game as is - one that only asks you to think about your own answers to its questions. I saw someone call this game "pretentious, slightly annoying and not nearly as profound as it thinks it is" and like "being slightly drunk at a college dorm party." I think this might have missed the point - the game is offering no answers or even presenting itself as a deep exploration of these topics, but rather offer you the opportunity to reflect and engage with existential questions that we all have asked ourselves, sometimes at 3 am while driving in a car on a long stretch of highway, and yes, questions that have been brought up while being slightly drunk at a college dorm party. You get opinions from NPC and talks about entropy, light, etc in ways that might fe…2 found this helpful
i feel seen (in a good way)2 found this helpful
emotionally impactful yes yex
Mild recommendation. One man's art is another man's pretentiousness. I have talked to strangers on a train, talked to interesting hitchhikers I'had picked up, did a lot of long distance and night driving, talked to people traveling far in airport terminals and on hikes. That part of the game is all right. It's nice visually, the music is all right but that's not that important because it's not what it's about. The game is focused on contemplation and it did make me think about things, but probably not in the way it was intended. It made me thinking about how to make the game more interesting and less shallow while being aware of limits of a dialogue tree. Conceptually, I think there is an issue with the converations being short but more importantly - your answers are in most cases validated. I tried to put random answers to questions and the response usually is not a pushback but something like: "that's also a valid opinion". Contemplation does not come from things of which you are already aware without providing new context or challenge. Basically I would enjoy more if for every answer there would be more discord. Or maybe overall more dissent. I know that the authors …
made me cry. slow paced and contemplative
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