

H.I.V.E.
Fernando Escribano Diez · May 26, 2022 · Strategy, Board Game, Auto Battler, Roguelike, 3D
H.I.V.E. is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
H.I.V.E. price
H.I.V.E. is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About H.I.V.E.
It's the year 2424 a technology corporation has created the "H.I.V.E." (Hyper Intelligent Virus Exterminators) clones to take care of sanitation tasks. But now these beings have gained awareness and in their beliefs all living forms aside from them are a plague. Now the clones and are taking over the city while fighting every human, robot or cyborg they might find. Lead the clones to the victory and let the H.I.V.E. win.
Manage your resources to create a small but effective batallion of clones. Upgrade them by installing chips that will increase their stats and give them special habilities. But make sure to take care of them, if a clone dies in action you will lose it for ever and all the chips that it was carrying. Every run has randomized levels that will become larger and more challenging as you progress, choose your path wisely.
Face different game modes in every level experiencing diferent roles when it comes to attacking or defending. The clones will act on their own once the enemies start arriving but you will be in charge of their placement and choosing the strategy they will follow.
Remember your first revolution may fail. Learn from your mistakes, save money to buy permanent upgrades and in the end the H.I.V.E. will succed.
H.I.V.E. — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
"H.I.V.E." is a weird minimalist auto-battler with no content that looks and feels like a student project? But student projects tend to have a superficial level of polish and basic bug fixing, which this really doesn't. The fact of the matter is if you ever see "autochess" in a game description, it's rubbish. What do you do in the game? As an "autobattler", it's about setting up your "team" and kicking off the fight to see what happens, so there's a progression system of sorts, but it's a real mess, and the bugs don't help. The graphics look particularly bad, but at least it's not pixelcrap. Nonetheless, developers should try to understand that gaming is a visual medium. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It …1 found this helpful
good concept bad execution
I wanted to bash this game for deceiving me, but now that I returned to the shop page I have to admit that I must've overlooked the "Auto Battler" tag. I thought it was left out to lure in decent people... Well, can't blame a pile of poop for stinking, can I? The "game" is bu[b][/b]llshit nonetheless.
[h1]Before I played H.I.V.E., I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
buggy
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