

ITTA
Glass Revolver · 2020 · Indie, Action, Bullet Hell, Pixel Graphics, Adventure
PC
Very Positive89% · 380
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Screenshots
About ITTA
ITTA is a bullet-hell adventure set in a world filled with monstrous bosses. When Itta wakes up and finds herself surrounded by her dead family, her only guide is a strange spirit that takes the form of the family cat who gifts her a glowing revolver for protection.

As Itta, players must seek out the powerful beings locked away beneath this seemingly peaceful world and go toe-to-toe against them in harrowing battles. From hulking ancient golems to toothy horrors, Itta’s journey will push both you and her past their limits. Luckily, you can change up your combat style by finding weapons with unique attack styles, and if the going gets too tough, toggle on invincibility or player damage multipliers at any time.
ITTA is a game inspired by themes of personal struggle. If there is light, there must be darkness. The important thing is to keep going… no matter what you endure along the way.

Glass Revolver is the studio of developer, Jacob Williams. Inspired by everything from manga to Italian gardens, His aim is to deliver eclectic games that are uncompromising in their bizarre vision.
Kyle Lisenby is a self taught multi-instrumentalist and composer who cut his teeth in post-rock bands Red Cloud at Sundown and Siren. He has been releasing compositions under the name Invisible Monsters since 2007 and feels most at home in uncharted waters.

As Itta, players must seek out the powerful beings locked away beneath this seemingly peaceful world and go toe-to-toe against them in harrowing battles. From hulking ancient golems to toothy horrors, Itta’s journey will push both you and her past their limits. Luckily, you can change up your combat style by finding weapons with unique attack styles, and if the going gets too tough, toggle on invincibility or player damage multipliers at any time.
ITTA is a game inspired by themes of personal struggle. If there is light, there must be darkness. The important thing is to keep going… no matter what you endure along the way.
Features
- Topple 18 deadly bosses in tight, twin-stick, bullet-hell combat
- Wield an arsenal of power spirit weapons to fight in new ways
- Unlock the mystery of a bizarre, crumbling world and its cryptic inhabitants
- Explore a beautiful, pixel-art world backed by a haunting and eclectic musical score.
- Never hit a wall; freely toggle damage multipliers or invincibility

Glass Revolver is the studio of developer, Jacob Williams. Inspired by everything from manga to Italian gardens, His aim is to deliver eclectic games that are uncompromising in their bizarre vision.Kyle Lisenby is a self taught multi-instrumentalist and composer who cut his teeth in post-rock bands Red Cloud at Sundown and Siren. He has been releasing compositions under the name Invisible Monsters since 2007 and feels most at home in uncharted waters.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
ITTA is hands down one of the best bullet hell game's I played in a long time! It's a short, not too punishing experience, revolving around death, regret and afterlife. While vague at times and leaving a lot of interpretation to the player, it felt like quite a liberating experience by the end. Played exclusively on the oled deck and it was an absolute blast. Combat was tight and despite not being the biggest fan of the bullet-hell genre the dodge roll was quick and very generous regarding its iframes. Zero issues overall. It scaled perfectly (despite it's steam deck status) and just looked jawdropping at times, I highly recommend that you play it this way if you're privileged enough to own a deck! Highly recommended. This can only be summed up as to what playing armor games, felt to me as a kid haha!4 found this helpful
a fun little bullet hell boss rush game with fantastic art style, great animation, and a really cool atmosphere. the gameplay itself isn't anything special, but the world, visuals, and overall vibe make it worth playing.
its a pretty interesting bullet hell with some nice lore and a really cool artstyle, but the game does have quite a few bugs; the most frustrating one involving a boss near the start of the game that can teleport to you and damage you instantly. sometimes it feels like its a bit too easy to get lost (especially in the second area of the game), but these are all fairly minor nitpicks that won't ruin the game. if you like bullet hell games then you would most likely enjoy playing this
Basically a boss rush game with a bit of exploration. The bosses play like a bullet hell and you have a dodge roll which gives you i-frames. Exploration is simple but nice. Despite being a small game, you actually get a good amount of weapons. You can use whatever fits your playstyle or also change things up based on the boss. Sometimes I found a certain weapon easier based on the boss. There's also some health upgrades, and then there's the spirit collectibles which is mainly for fun. I think it was done pretty nicely and a good break between the bosses. The bosses themselves are ok and that's kind of not great because that's the core of the game. The problem is the dodge roll. The boss patterns are built with the roll in mind so the bullet patterns end up getting ridiculous and all boil down to dodge roll spam to stay alive. In other bullet hell games you don't have a dodge roll so the bullet patterns result in interesting deliberate movement (which the game does have sometimes). Other issues include visibility due to large bosses moving around all over the arena and foreground elements in the edges of the screen. Another major issue is that patterns feel reused which also take…
I don't know if I can say it's worth fifteen dollars, it's a fairly short game for what it is; the first time you play it, everything's hard and it's easy to get lost + the boss fight bullet patterns are hard. You do a second playthrough (like for the no death achievement) and suddenly knowing where all the extra health and weapons are hidden makes it really easy. The hardest bosses are the earliest ones. I wouldn't say that you should damage sponge the bosses, but the moment you get a good weapon (the sword) you are fine. My second run was my No Death Run. The achievements are mostly fine, but for a lot of them are permanently missable because of the game's structure. It's fine because subsequent playthroughs aren't long (bosses are fun but they aren't long, most of the game is wandering around trying to find secrets or trying to get extra health before going to a boss.) That being said, I got this on sale for like two dollars and it was definitely a fun time. I do think it's worth more than 2 dollars just not worth 15, so if it's on sale it's a good price.
GG
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