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About Lord Mayor
Lord Mayor is a real-time strategy game with a vintage aesthetic that plays like a cross between a puzzler and a city builder. You play a newly minted Gentleman who is challenged to build cities that meet the demands of His Majesty the King. You are given a limited amount of time and resources, and must place buildings carefully to optimize their yield and promote various qualities on which the city is judged.
Each level is a new city that must be built from scratch, and each presents varying terrain and victory conditions. As you conquer each level you are promoted through the ranks toward the ultimate title of Lord Mayor.
Each level is a new city that must be built from scratch, and each presents varying terrain and victory conditions. As you conquer each level you are promoted through the ranks toward the ultimate title of Lord Mayor.
Features
- Fifteen unique, procedurally generated levels.
- Twenty nine different building types and nine different terrain types.
- Manage imports and exports to maximize the city's chances of success.
- Victorian era user interface provides a warm and inviting atmosphere.
- Features a soundtrack containing Classical works released under Creative Commons.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I cannot tell if I'm just bad at this game or I just don't understand what it's asking for. An actual tutorial would help. Will update this if I can figure it out, but that is dependant on me going back to it.4 found this helpful
Boring.1 found this helpful
Meh. Just meh. The whole game is trial and error, with the only guidance provided being the level's success requirements (which cannot, as far as I can tell, be seen again once you're in a level; a huge flaw), and the in-game help which isn't all that helpful (what in tarnation is "nearby"? Knowing that would lead to success in these levels, surely!). Adding a proper tutorial to the tutorial level would go a HUGE way towards people enjoying the game. Trial and error can be fun, once you learn how to do it in a particular context effectively. Unguided fully, this game is pretty un-fun.
It's a 2 dollar game. Improving the UI interface would make it a lot better without much work I think. Modest level of entertainment. Would be a definite no if it was 5 bucks.
https://youtu.be/EP1NI0VduPo The lack of feedback from the game's core systems drains the strategy from the game in favor for constant trial and error.
Awesome game :)
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