Lord Of Anatolia

Lord Of Anatolia

Mustafa Aykut Karacan · June 5, 2026 · Colony Sim, Simulation, City Builder, Time Management, Strategy

Buy Lord Of Anatolia from Steam at $3.99 — the cheapest of 1 store we compare.

PC
3 user reviews100% · 3
Best price
$3.99
lowest tracked $1.99
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Where to buy Lord Of Anatolia — official stores

Steam
Steam
Standard Edition · Steam
$3.99
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Lord Of Anatolia price by region

Lord Of Anatolia costs £1.40 in the United Kingdom, €1.59 in Europe (EUR), $2.69 in Georgia (USD), $3.99 in the United States, CA$4.59 in Canada, A$5.75 in Australia, NZ$6.39 in New Zealand, zł8.79 in Poland and R$15.75 in Brazil right now.

Cheapest Lord Of Anatolia offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £1.40 −61% £3.59 £1.40 2
Europe (EUR) €1.59 −62% €4.15 €1.59 2
Georgia (USD) $2.69 $2.69 — 1
United Statesyour region $3.99 $3.99 — 1
Canada CA$4.59 CA$4.59 — 1
Australia A$5.75 A$5.75 — 1
New Zealand NZ$6.39 NZ$6.39 — 1
Poland zł8.79 −48% zł16.75 zł8.79 2
Brazil R$15.75 R$15.75 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Lord Of Anatolia

From a tiny camp to a great Sancak — build your dynasty



14th-century Anatolia. You stand at the head of a small Kayı tribe. A handful of tents, scarce resources, a harsh winter at the door. You are the Bey — feed your people, marry them off, raise warriors against wolf raids, and lead them on a journey from a humble Oba (camp) to a great Sancak (province).

Every villager has a story

  • 12 character traits — Diligent, Lazy, Cowardly, Faithful, Generous, Stingy, Perfectionist, Charismatic, Antisocial, Hasty, Arrogant, Humble. Each one affects work speed, combat behavior, and marriage chances with concrete percentages.
  • Dynasties and family trees — Kayı, Kınık, Bayat, Yıva, Salur, Avşar... Every villager's family, children, and heirs are tracked. When the Bey dies, succession rules kick in.
  • Life cycle — Baby → Child → Adult → Elder → Death. Every age means different productivity, a different story.
  • Inner-voice system — Focus on a villager and a thought bubble appears above their head. A hungry villager says "My belly aches — last bite I had was yesterday"; a sick miner says "This sickness came from the mine — stone dust in my lungs."

A living Anatolia

  • 4 seasons, 3 year types — Bountiful, Normal, Drought. Determined at year start — preparation is essential.
  • Dynamic weather — Rain, snow, storms. Villagers shelter during storms; those without warm clothes freeze in winter.
  • Disease and healing — Plague, dysentery, malaria. Healers treat with Anatolian herbs — hygiene is critical.
  • Wolf raids, Byzantine forces, Mongol raiders — Three enemy types, each demanding different tactics.
  • Alp warrior training — Send villagers to the armory for sword and shield. Shields block 70% of damage.

Depth and progression

  • 5 village stages — Camp → Village → Town → Beylik → Sancak. Each stage unlocks new buildings.
  • 25+ building types — Mosque, trade house, cookhouse, smithy, weaver, pen, well, healer's tent, archer tower...
  • 50+ research projects — One free pick per village level. Production speed, combat, religious teaching, and more.
  • Building upgrades (1–5 stars) — +50% speed, +80% yield. Three villagers do the work of five.
  • Hijri calendar — Ramadan, Friday prayer, religious holidays affect morale. With a mosque built, Faithful villagers gain 2× morale.

For fans of Banished, RimWorld, Crusader Kings, Manor Lords


If you love the human stories behind the numbers, if deep colony mechanics excite rather than tire you, if Turkish-Islamic history calls to you with the promise of an atmospheric world — this game will speak to you. Play for years, write a different fate each run.

This game isn't for you if

  • You want big-studio realistic graphics (this game is stylized, low-poly)
  • You want multiplayer (currently single-player)
  • You expect fast-paced action

A note from the developer


I've been building this game alone for 2 years. It's an Anatolian story I've long dreamed of bringing to life. No studio, no budget — just a dream and a labor of love. I chose a stylized, low-poly look because my time is limited; this way I could spend all my energy on the depth of story and mechanics.

— Mustafa

Early Access — targeting late 2026


The game is in active development. The version you receive will keep growing — new buildings, mechanics, content. Community feedback shapes the direction.

Wishlist now to be the first to know when it launches.

Lord Of Anatolia — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

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