

Lucid Trips
Nico Uthe, Sara Lisa Vogl, Julian Heinken · 2017 · Adventure, Indie, Early Access, Asynchronous Multiplayer, VR
PC
Very Positive82% · 78
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Screenshots
About Lucid Trips
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Lucid Trips is a VR experience which takes places in planetary dream worlds. You explore an artistically designed surrounding with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion controllers. You float and fly as a bodyless consciousness with two ghost-like arms.
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Current content
● Unique locomotion - No teleport nor room scale
● Immersive feeling of weightlessness and flying (Jetpack like)
● Tutorial & 20 challenges & exploration
● Physically based climbing locomotion
● One planetary game world to explore (more will come)
● Asynchronous multiplayer (Hide, leave trace, seek...)
● An artwork from DAIM to discover
● Power-Ups for super fast flights
● Speed flight user challenge (Arcade)
Near future content
● More stuff to play around with
● Swimming locomotion
● Singleplayer quests
● Artworks from artist like Low Bros, Neo Rauch, Gero Doll...
Far future content (probably not within Early Access)
● More planets
● Different game modes
Press:
Ben Lang from Road to VR:
“The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive”
Joe Durbin from Upload VR
“Lucid Trips’ Provides The Most Freedom I’ve Ever Felt In VR”
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Warning:
1.) Lucid Trips is based on an experimental locomotion concept which can cause discomfort for some people. There is a comfort level which you can turn up and down by clicking right and left on the touchpad. 7 is maximum comfort with max particles in your view and vignette reaction. If you use Rift please steer to either site and press the thumb button to change the comfort level. Max recommended playtime for beginners 15 min.
2.) Since this is a 'sitting experience' Steam VR will fade out the Chaperone automatically after some seconds.Please be aware of this when playing standing.
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v.06
Known bugs:
When creating challenges for other players this mode still has some bugs. Hiding gems sometimes won’t work properly. (f.e. No gems in Inventory, no “place here” area projected)
If you haven’t recentered yourself with pressing and holding the menu button the game menu sometimes shows up with a wrong orientation to you. Please always recenter first.
Slightly decreased performance when using Oculus Rift & Touch via Steam compared to HTC Vive.
Some physic bugs/anomalies.
Occasionally crashes in SteamVR menu if Vive camera is activated.
The Chaperone disappears when using Vive with a sitting or standing experience. We show a warning every time you recenter so you remember and make sure you avoid hurting yourself or your hardware. (This is not a bug)
Lucid Trips is a VR experience which takes places in planetary dream worlds. You explore an artistically designed surrounding with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion controllers. You float and fly as a bodyless consciousness with two ghost-like arms.
\
Current content
● Unique locomotion - No teleport nor room scale
● Immersive feeling of weightlessness and flying (Jetpack like)
● Tutorial & 20 challenges & exploration
● Physically based climbing locomotion
● One planetary game world to explore (more will come)
● Asynchronous multiplayer (Hide, leave trace, seek...)
● An artwork from DAIM to discover
● Power-Ups for super fast flights
● Speed flight user challenge (Arcade)
Near future content
● More stuff to play around with
● Swimming locomotion
● Singleplayer quests
● Artworks from artist like Low Bros, Neo Rauch, Gero Doll...
Far future content (probably not within Early Access)
● More planets
● Different game modes
Press:
Ben Lang from Road to VR:
“The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive”
Joe Durbin from Upload VR
“Lucid Trips’ Provides The Most Freedom I’ve Ever Felt In VR”
----------------------------------------------------------------------------------------------
Warning:
1.) Lucid Trips is based on an experimental locomotion concept which can cause discomfort for some people. There is a comfort level which you can turn up and down by clicking right and left on the touchpad. 7 is maximum comfort with max particles in your view and vignette reaction. If you use Rift please steer to either site and press the thumb button to change the comfort level. Max recommended playtime for beginners 15 min.
2.) Since this is a 'sitting experience' Steam VR will fade out the Chaperone automatically after some seconds.Please be aware of this when playing standing.
----------------------------------------------------------------------------------------------
v.06
Known bugs:
When creating challenges for other players this mode still has some bugs. Hiding gems sometimes won’t work properly. (f.e. No gems in Inventory, no “place here” area projected)
If you haven’t recentered yourself with pressing and holding the menu button the game menu sometimes shows up with a wrong orientation to you. Please always recenter first.
Slightly decreased performance when using Oculus Rift & Touch via Steam compared to HTC Vive.
Some physic bugs/anomalies.
Occasionally crashes in SteamVR menu if Vive camera is activated.
The Chaperone disappears when using Vive with a sitting or standing experience. We show a warning every time you recenter so you remember and make sure you avoid hurting yourself or your hardware. (This is not a bug)
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise the beautiful low-poly world, satisfying controls, and freedom of flight exploration, making it a relaxing and enjoyable VR experience. However, there is a significant and widespread issue with Valve Index controller compatibility that renders the game unplayable for Index owners, with limited developer communication about fixes or timeline for resolution, though some players remain hopeful about eventual updates.
As others stated, the Index controls DO NOT WORK in this game. You can literally do nothing aside from access the main menu. For this reason I can not recommend this to Index owners.3 found this helpful
This is still my favorite VR environment. The low-poly world is full of beautiful shapes and colors. Such a great feeling of freedom as you glide through the world. Playing and making challenges is fun but I usually prefer to just fly around and soak it all in.2 found this helpful
The controls are unique and very satisfying.2 found this helpful
Abandonware. Devs took the money and ran. Nothing to see here anymore.1 found this helpful
Need more VR experiences like this!
I can't recommend the game at the moment for any VALVE INDEX users - as the game does not work atm with the knuckles. And it does not seem like a dev is responding to the question if it ever will nor a community solution exists. The shop should not display the Valve Index logo for this game !! I will update this review eventually when there will be an update regarding this problem in the future. EDIT: dev explained the game wont work til it leaves EA -changed my review to positive as there is no neutral option and it looks still promising.
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