

元卡牌MetaCard
KY Games · December 3, 2023 · Roguelike Deckbuilder, Deckbuilding, Card Game, Roguelite, Roguelike
Buy 元卡牌MetaCard from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy 元卡牌MetaCard — official stores
元卡牌MetaCard price by region
元卡牌MetaCard costs $2.99 in Georgia (USD), £4.19 in the United Kingdom, €4.89 in Europe (EUR), $4.99 in the United States, CA$6.29 in Canada, A$7.05 in Australia, NZ$7.89 in New Zealand, R$17.99 in Brazil and zł20.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.99 | $2.99 | — | 1 | |
| £4.19 | £4.19 | — | 1 | |
| €4.89 | €4.89 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.29 | CA$6.29 | — | 1 | |
| A$7.05 | A$7.05 | — | 1 | |
| NZ$7.89 | NZ$7.89 | — | 1 | |
| R$17.99 | R$17.99 | — | 1 | |
| zł20.49 | zł20.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About 元卡牌MetaCard
Meta Card 2 is now available on Steam
The world's first card + survivor + tower defense
Control two characters at the same time, play cards, play Qiuqiu, innovative experience, no replacement in the entire network!
Click the link below to add it to your wish list!https://store.steampowered.com/app/2669440/2__MetaCard2
Building cards that can control two characters
The world's first construction card game that can simultaneously control two characters with independent decks.A different role system at the bottom
Based on the underlying setting of "Slaying the Spire", fans of "Slaying the Spire" subjectively feel that the characters in "Slaying the Spire" have different card libraries and initial relics, and there is no difference in the bottom layer.
Even each character uses armor as a means of defense, and each character gets a fixed fee every round.
So on this basis, this product is based on the design concept that the bottom layer of each character is different.
Of course, in order for players to get started quickly, the underlying logic of the first character fighter is the same as that of "Slaying the Spire".
But the second character mage is different. The mage has an initial 99 mana points, but it will only be full at the beginning of the chapter.
So in the rest of the time, you need to rely on cards and artifacts to recover blue, which is a role that pays more attention to long-term operations.
And the mage also has the special entry of casting spells, the details can be experienced in the game.
The third character, Voidwalker, is the first character in the world to add real-time combat elements to an original turn-based game, because the energy of Voidwalker is time.
Therefore, each round has an initial time of 25 seconds. When the time passes naturally, the round will automatically end.
And the player needs to make a strategic judgment within 25 seconds and use your cards.
Note: The cost consumed by your card is also time!
And Voidwalker has a special card that can be used in the enemy's turn, and can use \ at the moment of the enemy's attack, so as to achieve an effect similar to that of a knife.
Of course, if you don't like this genre that tests reaction and operation, you can also try the unique hang-up flow of Voidwalker, and you can achieve output and recovery by standing still.
Continuous update
Although it is only a product made by one person, I have been insisting on updating it.The current version has almost no BUG, and the overall trend is stable. At the request of fans, steam achievements and cloud saves have been implemented.
In terms of content, there are currently 28 general-purpose artifacts, 30 warrior-specific artifacts, 24 mage-specific artifacts, and 20 voidwalker-specific artifacts.
There are 82 cards for fighters, 66 cards for mages, and 41 cards for voidwalkers.
Moreover, a lot of special effects have been added to the cards and BUFF, and you are welcome to experience it in the game.
If you have any feedback, you can also comment and leave a message. Your praise is my greatest encouragement.
Follow-up will be the development of the summoning style of the Voidwalker. If you have good ideas, please leave a comment~
discord:https://discord.gg/z7qHkkuP
元卡牌MetaCard — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
First of all, the translation is buggy and plenty of things still show up in Chinese despite my language being set to English, and I know it's not just incomplete because sometimes they show up in English, sometimes they show up in Chinese. I found myself having to use Google lens to actually be able to read things several times. On top of that, in less that two hours I've had the game just randomly bug out and prevent me from playing until I closed and relaunched it. Outside of those issues, it seems like a neat little deckbuilder with some cool concepts, it's got a lot of potential, but it needs some serious polish to make it worth playing, IMO.5 found this helpful
This is just kind of ok. Not fully translated. A little buggy. Like, it seems your 2nd character can't be healed, as all events target your main character. Their upcoming 2nd game might be good, if it's this game except actually finished.3 found this helpful
MetaCard:The Turing Test is a roguelike deck-building game developed and published by 肉鸽鸽独立游戏工作室 that clearly positions itself as both a homage to classic card-based roguelikes and an attempt to meaningfully expand on the formula. At first glance, it sits comfortably alongside familiar genre staples, offering tower-climbing progression, procedurally generated encounters, and the steady refinement of a deck through repeated runs. However, as players spend time with its systems, the game reveals a more ambitious core, one that asks them to juggle multiple layers of strategy at once rather than relying on a single streamlined playstyle. The most defining feature of MetaCard is its dual-character design. Instead of controlling one hero with one deck, players are required to manage two characters simultaneously, each with their own cards, resources, and tactical identity. This immediately changes how encounters are approached, as decisions are no longer isolated to a single turn cycle. One character might focus on steady defense and reliable damage, while the other leans into burst spells, delayed effects, or long-term resource planning. Success depends not just on optimizing each deck…
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