

元卡牌2 - MetaCard2
KY Games · 2024 · Deckbuilding, Strategy, Roguelite, Tower Defense, Auto Battler
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About 元卡牌2 - MetaCard2
The world’s first card + survivor + tower defense
Control two characters at the same time, innovative experience, no replacement in the entire network!
Cards + mowing = strategy * violence
Pinball + Auto Chess = Micro Management * Auto Battle
1. You can also play strategies in real-time battles
Rich card entries and artifact mechanisms support pre-war strategies!
Automatic slow motion when dragging cards, you can also play strategies during battle!
Mowing the grass monsters, challenge the BOSS, a double experience without duplication!
2. Dual characters
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2669440/extras/简中-吸力龙卷风.gif
True dual characters, independent card pool, two-hand card dual-line operation without switching.
Character cooperation triggers combination skills to achieve 1+1>2
Wind Slash + Black Hole = Tornado
Flamethrower + Flame Knife = Hellfire
Projectile + Whirlwind = Scatter all over the sky
More combination formulas are waiting for you to try!
3. Manual or automatic
Rich card and artifact mechanisms, which can be micro-managed manually or automatically.
Various projectile characteristics such as splitting, rotation, rebound, knockback, and adsorption can be combined at will, and manual aiming can meet your micro-control needs.
Various fully automatic mechanisms such as automatic triggering, chain triggering, and conditional triggering, combined with summoning flow, can meet your idle needs.
discord:https://discord.gg/z7qHkkuP
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
MetaCard2 successfully blends multiple roguelite mechanics into a distinctive experience that avoids feeling like a Slay the Spire clone, earning praise for its creative approach and engaging gameplay. However, players consistently note that the English translations are unclear and ambiguous, particularly on card descriptions, which creates friction when learning the game's interconnected systems and mechanics.
MetaCard2 is an ambitious roguelite that takes inspiration from several popular genres and blends them into a surprisingly cohesive experience. Developed and published by KY Games, the title combines deckbuilding, survivor-style combat, tower defense concepts, and auto-battler elements into a single package. Rather than focusing on one dominant mechanic, the game encourages players to engage with multiple interconnected systems, creating a gameplay loop that feels both strategic and highly customizable. Its unusual approach helps it stand out in a crowded indie market where many roguelites often rely on familiar formulas. At the center of the experience is a card-based combat system that goes beyond simply choosing abilities from a deck. Cards directly influence attacks, projectile behavior, and special effects, allowing players to shape the flow of combat through carefully selected combinations. Every run presents opportunities to experiment with different builds, and the game rewards creativity by offering numerous ways to modify attacks. Projectiles can be split, redirected, rotated, chained, or enhanced through various effects, resulting in combat encounters that constantly ev…2 found this helpful
quite fun, absolutly recomend it1 found this helpful
English translation needs another pass. There's a lot of phrases on the cards (and elsewhere) that are ambiguous, making it hard to learn the mechanics.
When it comes to card games, I feel like it is very difficult to not just make a copy paste slay the spire, and this game does a good job of doing its own thing, and as far as I can tell, it does it well. I think the translations need to be a bit clearer but I had fun!
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