

Now you can't see me
Lyudvig Vitovskiy · July 20, 2021 · Puzzle Platformer, Puzzle, Comedy, Logic, Indie
Now you can't see me is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Now you can't see me price
Now you can't see me is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Now you can't see me
They can't see you if you don't see anything.
In this game, you will need to close your eyes and blink them to solve puzzles.
Armed enemies await around the corner. Pits, traps and hot-tempered ladies will make you think about solving riddles.

The game challenges you
Complete all 8 levels to unlock speedrun mode and compete with other players around the world.
Do you like hardcore? then try to complete the whole game without activating the prompts.

Game controls
The list of actions is limited to walking and blinking eyes, but this does not mean that there are as few possible actions in the game as there are buttons.

Plot
Not provided, for that there is a variety of funny voice acting for characters and videos.
-If there is no plot, then why go through the game at all?
-At the end you will be shown a cartoon. The final scene is definitely worth trying to beat the game.
Now you can't see me — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players criticize "Now you Can't See Me" primarily for its poor game design and confusing mechanics—the core puzzle gameplay requires extensive trial-and-error to understand rather than being explained upfront, which frustrates players who expect clear tutorials before complexity. Common complaints also include low technical quality assets, an annoying blinking mechanic, unhelpful hints, and lack of any narrative. A few players appreciate something about the game enough to leave positive comments, though the overwhelming feedback emphasizes that unclear mechanics and poor presentation make it
⠀7 found this helpful
"Now you can't see me" is a rather obtuse and esoteric puzzle game with some rather deplorably low technical delivery quality. With puzzle games the mechanics are generally well understood, but how to use them to solve the problem is where the puzzle fits in. Here, well, working out how to play the game is part of the puzzle... but I see that as just poor game design. Ever heard of "simple to learn, difficult to master"? The developer of this didn't, that's for sure. Couple that with the really poor game assets and low quality delivery and this is a miss. The blinking thing in the game is incredibly annoying, too. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming idustry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it fa…3 found this helpful
Absolute trash. Game mechanics are a joke. Hints do not help at all. No plot. A total waste of time. Rating: 0/102 found this helpful
Now you can't see me is a compact first-person puzzle game that takes an ordinary human action and turns it into the foundation of its entire design. Developed and published by Lyudvig Vitovskiy, the game revolves around blinking and deliberately closing your character's eyes. It sounds almost too simple to support a complete puzzle game, but the unusual rules attached to this action create situations where not being able to see becomes more useful than keeping your eyes open. Rather than relying on complicated inventories or numerous abilities, the experience challenges you to understand a small collection of mechanics and use them creatively. Closing your eyes has a direct effect on the world. Time essentially stops while your character cannot see, and gravity is also affected, transforming blindness into a practical tool for navigating obstacles. The puzzles consequently require a different mindset from a traditional first-person platformer. You may need to observe a dangerous situation, determine the correct sequence of movements, close your eyes at precisely the right moment, and then continue once conditions are favorable. The concept creates some satisfying moments because …1 found this helpful
1 found this helpful
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