

Lightmatter
Tunnel Vision Games · 2020 · Logic, Indie, Adventure, Puzzle, First-Person
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About Lightmatter
Solve mind-bending light and shadow puzzles as you navigate a dangerous facility where staying out of darkness means life or death. David Bateson guides you through lateral thinking challenges that demand you examine your surroundings carefully and think creatively to survive.
An Homage to First Person PuzzlersPlay Tunnel Vision Games’ love-letter to the genre. Use lateral thinking to solve mind-bending puzzles with lights, shadows, beams, platforms, and lightmatter.
Starring David Bateson as Virgil“Now that I'm thinking about photon power cells, let me test an idea on you. Have you ever wanted to stay awake forever?” Fan favorite, David Bateson leads as Virgil, CEO of Lightmatter Technologies
Virgil’s Vision For The Future“Imagine at the center of a city, a CORE - providing sustainable and renewable energy to millions. That is the future we are striving for. '' What will you sacrifice today for a brighter tomorrow?
The “Aha” Moment“If you are contemplating suicide, by all means - jump that gap with the lamp.” Lightmatter is a game of the floor is lava with deadly shadows and consequences. Examine your surroundings closely. Think smarter, not harder!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Very interesting puzzle game with a lot of potential. The story was very short but interesting. would have loved to see more story and maybe more levels with new mechanics but still it was a nice experience. I'm interested in seeing what will be the next game from this studio.
[h2]I would give this a "neutral" if I could[/h2] It was ok. Unique puzzle ideas. Get it on sale if you are looking for a mild-ish first person puzzler. The puzzles boosted in complexity fairly well, though towards the end I noticed I wasn't getting that "aha!" moment like in other games like this, I was just barreling through; I think that is because there were only 2.5 puzzle mechanisms to work with. The story... Honestly listening to that guy talk all the time as you work through the facility didn't add much to the "feel" after a while; the rest is told via random audio logs and I guess the brief tidbits looking around. You can pretty much figure out where the story is going to go after the first few rooms and starting to have exposition dumped on you via your "guide." Didn't overstay its welcome with a short run time, which I appreciated. Subjective complaint: The Portal references were... way too direct. It's ok if you do stuff once, maybe twice but there were way too many, and the way some of it was conveyed, it undermined the intent drastically.
Solid game, I enjoyed my time with it. I found the puzzles mostly comfortably engaging, but chose to look up a few hints online for a handful of puzzles I was stumped on.
Short and fun puzzle game
Short and sweet Portal-inspired puzzler with a fairly unique game mechanic.
<3
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