Prosrochennyy

Prosrochennyy

Press For Coffee · 2025 · Incremental, Visual Novel, 2D, Text-Based, Relaxing

PC
Mostly Positive73% · 15
This game is free to play. Get it on Steam →

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About Prosrochennyy

Prosrochennyy
Living inside your own head can feel easier. Until it doesn’t.Yuri doesn’t want to change the world. He doesn’t want to understand it either. He’s learned to survive in quiet routines, filled with gestures he doesn’t notice and days he barely remembers.
He watches videos without watching them. Eats without hunger. Sleeps without rest. He doesn’t talk to anyone. He doesn’t do anything that hurts—but nothing that wakes him up, either.His body is just another container. He fills his stomach with whatever’s there, like ticking boxes on a list. Taste doesn’t matter. Just the motion. Just getting through the day.In his mind, life is something else: lighter, better, full of meaning. There, he can be whoever he wants. In reality, he’s just Yuri. And that’s enough... until it isn’t.Prosnocherryy is a story about living inward.
About the noise no one hears.
About disorders that hide and battles that go unnamed.There’s no lesson here.
Just company.A visual novel game about dissociation, eating disorders and abandonment. You experience life through fragmented thoughts, simulating the inner voice of someone disconnected from reality. A text-based story of presence and absence.Script: Álvaro OG/TomiWrTranslation Spanish/English -> Polish: Miłosz Pawlita

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Oct 8, 2025
gg
2 found this helpful
Recommended Jun 10, 2026
Story is is good has a clear message.
1 found this helpful
Recommended Dec 6, 2025
I'm not sure how to describe this game but as familiar. I quite enjoyed the story and the art style felt cozy. Maybe not the best looking fonts and buttons but that's not what's important. I liked it.
1 found this helpful
Recommended Oct 26, 2025
Story is nice and short, has a good message. Artstyle is simple, consistent, so it's looking good. There were white boxes on the right and bottom sides of the screen; I'm playing on Linux, though, so it may be a proton issue. There were also some issues with last 2-4 characters not displaying when I pressed Enter to make the text appear faster. Fortunately, it was still fast enough to not cause bottlenecks, and I absolutely despise having to stop for a few seconds between every two lines. Another bug - I've had to enter and exit the menu or backlog to get the choices. Trailer is dubbed, and I've seen someone responsible for dubbing in the credits. If the whole game is dubbed, it didn't work for me. Music was there, though. An ambience fitting the narrative. For last, a small improvement that should be easy to implement - accessing history with up arrow, and not just the scroll wheel. Yes, I'm a keyboard freak. Endlish translation is... understandable. I didn't have too much of a problem extracting the meaning, yet I really felt that it's a translation.
1 found this helpful

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