

Psychiatric Hospital
STuNT · 2023 · Exploration, Horror, Hidden Object, PvE, Adventure
PC
Mixed56% · 54
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Screenshots
About Psychiatric Hospital
When your madness is not desired, When your madness that you did not want is strangled by the bars in the pit. You go from being a powerless goat to a human being, and the only way to surprise the white coats who want to cure you completely is to take refuge in the craziness you want. And when you want to be crazy. No white coat can get you out of the hole. You want to be crazy. And you will be a blissful madman for the rest of your life. September 10, 1968.
As you progress, you'll need to find keys and open locked doors. A first-person game with horror elements. Explore the orphanage and its rooms, collect batteries for your flashlight. Solve riddles. Darkness can conceal a variety of mysteries.
Features:
- pleasant graphics;
- simple controls;
- interesting gameplay;
As you progress, you'll need to find keys and open locked doors. A first-person game with horror elements. Explore the orphanage and its rooms, collect batteries for your flashlight. Solve riddles. Darkness can conceal a variety of mysteries.
Features:
- pleasant graphics;
- simple controls;
- interesting gameplay;
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Basically stuck in a hospital https://youtu.be/jaXna8kYn6Y?si=0ny4RoYiRkuctZtP
SCAM. You spawn in a "Psychatric Hospital" and near you is spawning a random woman slowly wallking in your direction and killing you if you come near her. You go down some stairs, find a key in a kitchen, open up some door and are teleported into a locked cell. And here the game ends. No 5 min of gameplay. The horror games by this dev are all trash, but this one takes the cake.
The game has absolutely no sense. You find a key, then another one, and another one that doesn't work, and then you get to the end. It's not worth ur time at all
Psychiatric Hospital is an indie first-person horror experience that leans heavily into atmosphere, darkness, and the unnerving isolation of wandering through an abandoned medical facility. From the opening moments, the game frames its setting as a place where fear and confusion dominate every hallway. The environment is intentionally oppressive, built around the idea of being trapped in a psychiatric ward where something has gone horribly wrong. You aren’t given elaborate backstory or cinematic introductions; instead, you’re dropped into dim corridors, flickering lights, and locked rooms, and the game relies on these elements to cultivate dread without relying on jump-scares or elaborate monsters. It aims for emotional discomfort rather than flashy horror, asking players to feel the unease of being vulnerable and hunted by the unknown. The core of the gameplay revolves around exploration and resource management, most notably through the use of a flashlight that becomes your lifeline. Light is scarce, battery life is limited, and the world is designed so that most rooms are shrouded in shadow, forcing you to move slowly and deliberately. The familiar cycle of searching for keys, u…
If Edgar Allan Poe and a fever dream had a baby, and that baby grew up in a moldy Victorian house with bad lighting — this game would be it. You wander through an abandoned home, creaky floors serenading your paranoia, until you find her. The Lady. Not everywhere — oh no, she’s got boundaries. She’s classy. She only haunts one room, but good luck remembering which one when your bladder’s doing parkour and your hands are slapping the keyboard like jazz musicians on caffeine. And just when you think you’ve escaped her, you find the picture. The dog. The pipe. The silent judgment. He stares like he knows you screamed at pixels. Like he’s seen the things you’ve done. Maybe he’s the real villain. Maybe he’s your only friend. Who can say? The gameplay? Haunting. The ambience? Like being gently strangled by nostalgia and regret. By the time I finished, I wasn’t sure if I’d beaten the game or if it had beaten me. Moral of the story: Don’t play it at 3 a.m. unless you’re ready to go clinically bonkers and write poetry to your radiator. 10/10. Would scream, laugh, cry, and philosophically debate the pipe dog again.
this was a nothing burger, i tried every door, no key fit, i tried finding purpose in my life in this game, and i didn't find anything
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