

Pulslink
FatCoke · August 3, 2026 · Bullet Heaven, Tower Defense, Strategy, Automation, Base Building
Buy Pulslink from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy Pulslink — official stores
Pulslink price by region
Pulslink costs £6.29 in the United Kingdom, $6.99 in the United States, $6.99 in Georgia (USD), €7.19 in Europe (EUR), CA$8.29 in Canada, A$9.75 in Australia, NZ$11.25 in New Zealand, R$26.75 in Brazil and zł29.75 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.29 | £6.29 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| €7.19 | €7.19 | — | 1 | |
| CA$8.29 | CA$8.29 | — | 1 | |
| A$9.75 | A$9.75 | — | 1 | |
| NZ$11.25 | NZ$11.25 | — | 1 | |
| R$26.75 | R$26.75 | — | 1 | |
| zł29.75 | zł29.75 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Pulslink
Build Defenses Within a Circuit Network
Pulslink is a strategy tower defense game that combines logistics planning with Roguelite deckbuilding. Defend the core against ever-growing enemy waves and gradually expand your defensive network.Design the Circuit
Drag cables to transmit pulse signals generated by the core to weapon nodes. Once a signal is received, the weapon node immediately fires. Build parallel or series circuits to distribute pulse signals efficiently. Different circuit layouts directly affect the firing frequency of weapon nodes.Weapons + Modules
Connect module nodes to weapon nodes to activate powerful fusion modules that transform weapon behavior. 50+ trait combinations create diverse and highly flexible builds.Unlock character cores with unique abilities
Design circuit layouts around each core’s unique abilities and build an ever-evolving automated firepower network.Pulslink — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Who's ready for cable management?! *somewhat quiet, confused cheering* I SAID, WHO'S READY FOR CABLE MANAGEMENT!? *slightly louder but definitely more confused cheering*2 found this helpful
This is not a bad game, but it has several issues going for it: - It is not intuitive, there is a tutorial but you need a key to showcase it - The biggest difficulty is from understanding the game, then, you know that you have to put your module node (modifier) on odd position of a chain of connection, and your weapon on even number to maximize - To create combo, you need twice 3 times the same module on a weapon to activate, when a node can have up to 8 connection, it push to surinvest on the same module over and over - The progression looks very grindy, in some way, I would have prefer this game to be an incremental game than a roguelike with such slow pace of progression. I don't think I will ever feel like I broke the game with this unique combination of modules/weapon Like, if I take a game similar in game feel, Heretic fork, it does have much much more depth TDLR: Pretty game but not always clear, grind to unlock small content (<30 nodes), unique mechanics behind harsh requirement. Still had my fun. Just hope the dev can learn and do better next time
Pulselink is one of those games that looks simple at first glance but hides quite a bit of underlying depth. First, you need to figure out which setup works, which doesn't, and why. There is a slight learning curve, but once you get the hang of it, you can focus on the wiring and building a strong killing machine to get rid of those pesky blocks. The progression is smooth, unlocking plenty of content along the way like new weapons, new power-ups, and new characters. Most characters don't drastically alter your overall strategy, with the exception of one who completely shifts the core rules of the game. Discovering synergies is a highlight, though you cannot control the RNG, so unlocking them all requires some grinding. That is where I am at right now. While I have unlocked every single achievement, I have yet to discover all the synergies. At this point, it feels a bit tedious since constantly resetting runs is the most efficient way to progress. The developer actively listens to feedback, and I am grateful that a few QOL updates I requested were implemented quickly. I hope the game continues to receive support because it is a genuine hidden gem that deserves a larger player bas…
There is something here... but it needs more. Like a main menu. Thumbs up so it can get visibility but, like, it needs a little more time in the oven.
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