

Artificial Extinction 2
100Hr Games Inc · June 10, 2026 · Tower Defense, FPS, RTS, Sandbox, Building
Buy Artificial Extinction 2 from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy Artificial Extinction 2 — official stores
Artificial Extinction 2 price by region
Artificial Extinction 2 costs £13.49 in the United Kingdom, €14.25 in Europe (EUR), $19.99 in the United States, CA$22.49 in Canada, A$22.49 in Australia, NZ$26.99 in New Zealand, R$50.49 in Brazil and zł69.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £13.49 | £13.49 | — | 1 | |
| €14.25 | €14.25 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| CA$22.49 | CA$22.49 | — | 1 | |
| A$22.49 | A$22.49 | — | 1 | |
| NZ$26.99 | NZ$26.99 | — | 1 | |
| R$50.49 | R$50.49 | — | 1 | |
| zł69.99 | zł69.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Artificial Extinction 2
• Base Building & Upgrades – Construct power generators, miners, and 8 turret types with unique upgrade paths.
• Resource Management – Mine metal, uranium, and thorium while balancing energy and ammunition in real time.
• Tech Tree Progression – Unlock new turrets and FPS weapons with a Quantum Computer.
• Varied AI Enemies – Battle 8 mech classes, drones, robotic soldiers, and airborne threats.
• Support Firepower – Call in a military drone and long-range artillery strikes.
• Replayability – Procedural enemy attack paths, resource nodes, and base locations change each playthrough.
• Leaderboards & Modes – Compete globally and unlock challenges like:
• Nightmare Mode
• FPS-Only Mode
• RTS-Only ModeCampaign & Replayability:Experience 10 handcrafted levels, each with unique terrain and tactical challenges. Replay to face new enemy attack patterns, resource layouts, and survival challenges. Every victory unlocks new ways to play.Whether you’re into strategic planning, intense FPS battles, or tower defense survival, Artificial Extinction 2 delivers a fresh, high-stakes fight every time you play.
Artificial Extinction 2 — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Control the game is absolute pain. you are playing not again enemies but always trying to move around... it's just waste of time. after 30 minutes Uninstall and refund. UPDATE:There shoudl be massive rework of the controls of the game and UI. milion things are counter intuivite... I know, there is just one guy developing it.. .and good job after 5 years... but not enough yet. this style of game (FPS+TD, is great idea), but please, hire more people to tunne it a bit. after that, I will buyt it :)2 found this helpful
This is a very interesting concept! The author might have been inspired by PlanetSide 2. I might have missed some features, but here is a list of things I would love to see in future updates: • Fast access to ziplines from the ground: Right now, they feel inconvenient to use because no one wants to climb up the towers every single time. • Visual upgrades for turrets: It would be great to see visual changes for all turret upgrades (I know some already display them, but it should apply to all). • Upgrade paths for turrets: For example, giving the rocket turret an alternative option to fire a single powerful missile instead of a random volley. • Spawning structures (Barracks / Assembly Plant): It would be awesome to build structures that generate allied minions/creeps for battlefield support. I might not have figured everything out yet, but it feels like the current gameplay forces you to focus way too much on the first-person shooter aspect; otherwise, you simply can't beat the level. I'm not sure that the FPS side is the game's strongest suit, so it would be better if this mechanic felt like a pleasant addition rather than a strict requirement. Running back and forth just to save yo…1 found this helpful
Amazing game for a solo develloped project. Amazing Mechs and combat, huge explosions and action. Has lots of potential. So far its mainly the test scene and it seems one maze. So levels and content are still very light. The RTS part and UI still seems very rough to me. Camera is strange to controll. I'd love to be able to build from First person perspective.1 found this helpful
I just plain wish I'd refunded this. It's clearly a game that you have to play exactly as the developer intends: jumping through each hoop in precisely the right order, or you're screwed. And it's really a shame because the type of game, tower defense with FPS combat, is [i]exactly[/i] the kind of thing I usually love. The tutorial is very helpful makes it seem straightforward and fun. But then I couldn't beat even the first, simplest campaign mission after an hour of trying. It was ridiculously frustrating to be under the gun of some massive, heavily-shielded mech that stomps up to your base and destroys everything you build with impunity. I came back to it multiple times. I lost because I soft-locked myself without the energy to build more energy towers. I soft-locked myself when I hadn't the metal to repair or build metal miners. The best I did was last through four or five waves, but nothing I built ever put a dent in the energy shield of the very first foe. I had four fully upgraded sniper towers banging at him for half an hour, and his shield never even wavered. Maybe artillery could have done it, but I never had the 200 metal to spare. In short, the game has a great cor…
A fantastic blend of tower defence, first person shooter, and resource management. The campaign isn't too long but is challenging enough to replay. It will definitely get your blood pumping and your mind spinning as you fight tooth and nail to defend your base against waves of increasingly more difficult enemies. Adapt, overcome, survive!
The trailer looked insane! So I downloaded the demo and by the end of the tutorial I had already bought bundle 1st and 2nd games and started downloading it. This is probably one of the most "up my alley" games I have ever seen. This dev and I are like, somehow best friends who have never met. ***UPDATE*** I left a much longer review of AFTER the campaign in the community discussion boards, it was far too much to post here. but overall I still really enjoyed it, worth the price, cant wait for its future*** So the maps are so neat, elevation, terrain, random gen feels decent. It really is all of the "tags" without feeling like any one of them are a stretch. I am like 3 levels into the campaign and I had to take a break and leave a review. I also really want to glaze the "story" so far. As simple as it is, in terms of production, its like the most "top of notches" presentation. The voice, the implied lore so far, really just creates this universe. I normally skip in between mission crap, but I honestly sat and listened to every word of the dialogue and new enemy introduction, I watch all the mission intros. It feels like game devs of the 2000s, risk taking bad ass genre defying …
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