Radial Impact

Radial Impact

Devin Sherry · 2015 · Indie, Casual

PC
1 user reviews0% · 1
Best price 49 Good deal
$0.48-52%
lowest tracked $0.42
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Standard Edition · Steam
$0.99
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Screenshots

About Radial Impact

Radial Impact is a fast-paced, single-player game that challenges players’ reflexes by matching the sizes of two circles; one static and one dynamic.

Game Features:

Single-Player.
Multiple Game Modes (Classic, Time Trial, and Waves).
Simple Mechanics (Click to Interact).
Dynamic Circle Sizes and Locations.
Developed solely by Devin Sherry.

Classic Mode – Overview

Game-play focused on getting the highest score.
Points earned based on how close the player matches the shape of the circles.
Three Lives – Once all lives are lost, the player loses and the game ends.
Slow-down ability unlocked if the player gets a Perfect rating 5x in a row.
If the player reaches a 10X Perfect multiplier, they earn back a life if one was lost.
Lives are lost if the player gets either a Bad or a Miss rating.
Saved Data for High Score.

https://www.youtube.com/watch?v=TptSCxxTkos

Time Trial – Overview

Game-play focused on lasting the longest without time running out.
Time is added and subtracted based on how close the player matches the shape of the circles.
The player starts with 59 seconds until the game ends.
Slow-down ability unlocked if the player gets a Perfect rating 5x in a row.
Saved Data for Longest Time.

https://www.youtube.com/watch?v=BwH2Q-p2m9s

Waves Mode – Overview

The goal of the player is to earn a score that is larger than the “Score to Beat” for each waves option and set there own high score.
There are multiple “Waves” options for the player to choose from. There are 5 Waves, 10 Waves, 25 Waves, and 50 Waves.
A “Wave” consists of one turn of the player matching the two circles shapes.
At the start, only the “5 Waves” mode is unlocked for the player. As the player scores higher than the “Score to Beat” the player will unlock the higher waves options.
Slow-down ability unlocked if the player gets a Perfect rating 5x in a row.
Saved Data to track which waves options have been unlocked.

https://www.youtube.com/watch?v=zs3Na0Vg0x8

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Radial Impact is a simplistic circle-matching game that players find repetitive and lacking substance, with the core mechanic of clicking when two circles overlap growing stale within minutes. Common complaints include the absence of progression systems, achievements, or meaningful content; distracting visuals and looping audio that detract from the experience; and the general feeling that it's an unfinished mobile game ported to PC without proper adaptation. While a few players acknowledge the nice particle effects and potential use as a reaction-time trainer, the overwhelming consensus is th

Not recommended Nov 12, 2016
[h1] Overview [/h1] Radial Impact is described from their store page as "a fast-paced, single-player game that challenges players' reflexes by matching the sizes of two circles; one static and one dynamic" and to its credit it gets half of that right. However, Radial Impact is neither challenging nor fast-paced. In fact, I'd wager this could sparsely be called a game at all. Your given three options from the title screen: time trials, "classic" mode and waves. Between the three of them you essentially do the same thing: you'll be given two circles, and one will come inward or outward and you're tasked with clicking inside the smaller of the two when they perfectly overlap. In time trials, you're timed, in classic you go until it becomes as exhilarating as watching paint dry and in waves you select between 5-50 waves of one circle each. At the end of whatever mode you've playing you'll be given a score. That's it. There is no leaderboard [nobody plays it even if there was] and the game doesn't even track your own high score, as it resets to default after each run. Why any of this amounts to a saleable product eludes me, as Radial Impact is a perfect example of minimal eff…
11 found this helpful
Not recommended Oct 20, 2015
Hit the spot when the two circles overlap, that's the whole game. Gets repetetive after 5 minutes and has no diversity
10 found this helpful
Not recommended Aug 4, 2015
I would not recommend based on the fact that there really isn't anything to the game. No achievements, no trading cards and a barely working mobile game. This game is not worth $0.99
5 found this helpful
Not recommended Aug 4, 2015
[b]Updated Review[/b] I thought maybe the developer planned on expanding on this a bit. I guess not. Literally one of the most disappointing games I've seen. The developer seems to have pushed this out in a day or two, then left it to rot. [b]Old Review[/b] For $0.99 I can't really even explain to you why you should or should not buy this. I mean, it's only $0.99. You click expanding circles to some nice music. I personally would enjoy it a bit more if there was a highscore system or something to not make it feel like a indie phone app. I played each game mode and then had to wait another minute just so I could post this review. There is not a ton to do in this game in case you haven't understood that from my review yet. The particle effects are nice. And the lighting burns my eyes but it's pretty. Because of the price tag nearly saying "Free", I'm going to recommend this.
5 found this helpful
Not recommended Jan 17, 2016
I had to leave the "game" open for the time shown just to write this review; I actually spent 4 minutes looking at it, going through the options ( non-existant ), etc... The point of the game is to click your mouse button when the circle which shrinks or grows reaches the identical size of the static circle; ie a reactionary "game". I don't recommend this as a game, however as a part of therapy in order to improve reaction time it could be beneficial because of the random location of the circle you're required to focus on different areas and guage speed before clicking. The reason I'm not going to recommend this "game" is because it's hardly a game. It's obvious that it was meant for mobile because of the lack of options ( although there wouldn't be much of a need ); the developer could've at least spent another few moments on the code to add a sound-slider for music / effects but there's only one symbol which mutes all of it. I could've written this game in as little as 5 minutes. It consists of a background image ( either generated or static ) whereby another background image is flashed on screen every now and again ( so the primary bg could be black with a transparency ac…
3 found this helpful
Not recommended May 5, 2017
Tags: Clicker - Fast Additional Tags: Delete Local Content & Remove from Library TLDR: Low budget wanna trippy presentation ends up slightly nauseating. Looping music. Excessive simplicity of mechanics. No Xbox360pad. For a mindless clicker I could live with the ultra simplistic concept and execution. What I cannot live with however is the cheap backdrop that lights up in a distracting way that makes you zone out and causes you to perform poorly, the repetitive looping background music, the cheap colored rings, the varying speed at which the rings will move from target to target... For this concept to work it needed to look either really classy or really trippy, have a much better sound design, and maybe added a psychedelic hidden unlockable easter egg as a punch line, give it flavor, and wrap up the whole package. Also finding a way to accomodate controller support even if it means adjusting the mechanic to account for it...For all of these reasons I cannot justify keeping this, even in a mindless clicker category. It really is just library clutter and does not provide any entertainment value, it wont help you relax, or even give you a satisfying enough mindless activity to keep…
2 found this helpful

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