

Relic Space
Fourfold Games · July 19, 2024 · Tactical RPG, Space, Grid-Based Movement, Open World, Transhumanism
Buy Relic Space from Steam at $17.99 — the cheapest of 1 store we compare.
Where to buy Relic Space — official stores
Relic Space price by region
Relic Space costs $9.89 in Georgia (USD), £10.14 in the United Kingdom, €11.55 in Europe (EUR), $17.99 in the United States, CA$23.49 in Canada, NZ$26.29 in New Zealand, A$26.50 in Australia, R$54.99 in Brazil and zł63.95 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $9.89 | $9.89 | — | 1 | |
| £10.14 −32% | £14.99 | £10.14 | 2 | |
| €11.55 −34% | €17.49 | €11.55 | 2 | |
| $17.99 | $17.99 | — | 1 | |
| CA$23.49 | CA$23.49 | — | 1 | |
| NZ$26.29 | NZ$26.29 | — | 1 | |
| A$26.50 | A$26.50 | — | 1 | |
| R$54.99 | R$54.99 | — | 1 | |
| zł63.95 −23% | zł82.99 | zł63.95 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Relic Space

Relic Space is a turn-based, roguelike RPG with '4X' strategy elements in which you help rebuild civilisation following a galactic catastrophe.
In the role of a legendary Omega pilot, you'll engage in deeply simulated, hex-based space combat as you explore and complete missions in over 40 distinct sectors, while acquiring new ships, and upgrading them with hundreds of equipment options.


Tactical turn-based space combat
Use your tactical skills on a hex grid with fast-paced ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes, but with a fluid, modern feel.Deep Simulation
Realistic combat mechanics simulate damage to individual ship components. Each weapon, engine or utility item can catch fire, leak power, and acquire many more status effects. You will also need to manage heat, energy and fuel levels by making smart movement and equipment choices.Non-linear exploration
Freely traverse a procedurally generated solar system with handcrafted elements. 4 main factions and 7 minor factions pursue research, trade, construction projects, and other goals irrespective of your actions – though your actions affect their success or failure!
Flexible development
Use your growing reputation and influence to acquire more powerful ships and equip them with countless weapon and utility combinations. Acquire new piloting abilities through a flexible skill tree, and research relics to unlock new powers and equipment.Immersive setting
Progress through a rich narrative campaign threaded with endless procedurally generated stories in a detailed setting inspired by hard sci-fi.Real Space
Movement rules based on actual space physics: motion in a straight line is free, but turning, starting or stopping cost energy.

It is the year 2612 and the galaxy lies in ruins. You are a member of Omega, the elite pilot wing of a community of survivors known as the Order.
Originally an elite military organization set up to protect posthumanity from high-impact, low-probability threats, the Order is a community of genetically engineered supersoldiers with a fierce sense of tradition.
After failing to prevent the devastation known as the Fall, their core aim is to recover lost knowledge and rebuild civilization. But recent events show an emergent new threat to their very existence...
Relic Space — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It looks like a cool game at first, with tactical combat, 4 skill trees, possibility of trading, absolute freedom of travelling in space and doing different kinds of quests and upgrading your ship. But then, say 4-5 hours later you realize that you just got yourself into a farming game. The combat is not that tactical anymore, you just use your few skills again and again as soon as the cool down lets you. Then you eventually afford better ship so you buy an extra weapon and so you can take down deadlier ships - but guess what, with the same maneuvers/skills as before. You just have more DPS, more shields, more power. I am so sad to give 'not recommended', because the game actually has all that I like, except that the tactical combat is so repetitive and so boring.19 found this helpful
Interesting game, but falls flat, imo. It had a 1.0 release, but it seems...unfinished. There are definite ui deficiencies that should be addressed. You can't move the map around freely, so you'll need to constantly zoom in and out to make sure you're moving to your target efficiently. Screen is a bit cluttered with information and I couldn't see anyway to turn that stuff on or off. The movement of the ship is a little janky too, though I feel like that's more of a feature of the game than something inherently wrong. I bought this game when it was in early access and was hoping to play it for a bit once it fully released, but again...I feel like it's not quite complete yet.11 found this helpful
This game is a cool idea and fun for me when it works right. Unfortunately it has a lot of problems such as bugs that mess up your run and overtuned enemy scaling. It's also very repetitive.3 found this helpful
Boring same missions over and over again. Combat is so-so. Nothing interesting actually. I haven't expected much, but it was even worser1 found this helpful
it takes a little getting used to but it is super fun once you manage the energy consumption and heat build up then the real fun can begin also I recommend doing any relic missions available. If you have any questions leave them in the comments I willtry to answer them if I can
Great little game with ship mechanics that set it apart from the typical roguelike. Missions are generated following a few simple templates. The main storyline is told in a sequence of events where you're generally driving the narrative, but sometimes you go do other things while the story unfolds. The tech progression system is unique in how the relics you collect impact the options you get going forward. The economic trading system is a weak point. It makes you some money but nothing compared to what you get running missions. It feels like a game where the developer had intended to do more, but there wasn't enough pick-up to justify continued investment. A shame really, I've had fun with it, and would have loved to have more content there.
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