

SpaceBourne 2
Burak Dabak · November 18, 2025 · RPG, Space Sim, Flight, Base Building, 3D
Buy SpaceBourne 2 from Steam at $19.99 — the cheapest of 2 stores we compare.
Where to buy SpaceBourne 2 — official stores
SpaceBourne 2 price by region
SpaceBourne 2 costs £16.75 in the United Kingdom, €19.50 in Europe (EUR), $19.99 in the United States, $19.99 in Georgia (USD), CA$25.99 in Canada, NZ$28.99 in New Zealand, A$29.50 in Australia, R$59.99 in Brazil and zł70.00 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £16.75 | £16.75 | — | 2 | |
| €19.50 | €19.50 | — | 2 | |
| $19.99 | $19.99 | — | 2 | |
| $19.99 | $19.99 | — | 2 | |
| CA$25.99 | CA$25.99 | — | 2 | |
| NZ$28.99 | NZ$28.99 | — | 2 | |
| A$29.50 | A$29.50 | — | 2 | |
| R$59.99 | R$59.99 | — | 2 | |
| zł70.00 | zł70.00 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About SpaceBourne 2
Build your own galactic empire across tens of thousands of procedurally-generated solar systems as a customizable pilot and ship, engaging in combat, trading, mining, crafting, and diplomacy with rival factions and Starlords. Command companions in real-time battles, establish your own faction with complete control, and shape your destiny in a living universe where every decision impacts your rise to power.
SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The story picks up where it left off in SpaceBourne, but now the player's goal is to build a new empire in the galaxy, with the methods of doing so being completely up to the player.
In SpaceBourne 2, players are offered tens of thousands of diverse solar systems to explore. Each system has a unique structure, featuring different planets with varied surfaces and areas to discover. The locations, from the solar systems to the planets, are procedurally generated, ensuring that each system and planet is unique and has numerous points to explore.SpaceBourne 2 boasts massive planetary surfaces, each with its own structure, climate, and gravity, as well as cities, villages, caves, outposts, and secrets to interact with. With tens of thousands of different planets available, players are given an unparalleled amount of opportunities for exploration throughout the galaxy
Every scenario needs a hero.In SpaceBourne you have two of them; Your Pilot and your Ship
With the new character customization system and the realistic rendering feature of Unreal Engine, you will create lifelike characters and embark on an adventure with your ships that you have modified according to your own preferences.

In SpaceBourne 2, you have the ability to establish your own faction and wield complete control over it. You get to decide on the faction's internal operations, policies, governing principles, and management structure. By expanding your faction's military, capturing other stations and solar systems, or constructing new stations, you can become the supreme ruler of the galaxy.
SpaceBourne 2 offers a rich diplomacy system, featuring Starlords loyal to each faction, as well as houses connected to Starlords. Each house has unique characteristics, stations, planets, cities, and fleets, allowing for diplomacy not only with factions but also with Starlords and Houses.
Diplomacy can now be done not only with factions but also with Starlords and Houses.
The relations of the Starlords in the galaxy can change all diplomatic dynamics in the game. This forces you to think hard before you act.
"Any galaxy is too big for one person to rule. "In SpaceBourne 2, you are not alone on your journey. You have companions who can assist you in combat and lead your team. Players can assign team members different roles on board based on their skills.

GUILDS
In the game, there are guilds available, a total of 7. The player can join the guilds they choose and progress within these guilds. Each guild can provide numerous side quests to the player within their respective areas of expertise. As the player completes these quests, they can rise in rank within the guild and gain access to unique benefits offered by the guild members.SIDE MISSIONS
In SpaceBourne 2, players can expect to encounter side missions scattered throughout the galaxy. These missions not only offer a change of pace from the main storyline, but also provide an opportunity for players to earn extra rewards, learn new information about the game's world and characters, and immerse themselves even further in the game's rich and diverse universe.LIVING GALAXY
In SpaceBourne 2, you will enter a living galaxy where opportunities for adventure and intrigue are waiting for you at every turn. With a vast array of spaceships at your fingertips, you can engage in communication with other ships, and experience random encounter events that will pull you into new stories and challenges.SpaceBourne 2 — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I want to respect the idea of making a solo dev epic space opera but same as -now delisted- Spacebourne 1, this game is anything but in release state. It is is a very late Alpha at best. The game lacks polish, the translation is completely cryptic, the random generation creates tons of glitchy quest behaviour ,so you are never sure if your experience will fall apart with the next sub objective which may or may not be out of whack. It is impressive in the sheer volume of (often crappy) assets and the scope. After whatever Spacebourne 1 was, the Dev shoulda aimed lower and try to polish what they can achieve, instead they doubled down on scale and bit off even more than they couldn't chew in the first place. Wasted Talent! Get a small team, cut down the scale and just make a serviceable spacegame or whatever instead of going full 'We got Star Citizen at home! route.2 found this helpful
I bought this game into thinking that it lived up to its promises. Though initially I discounted some of the reviews and comments made about this, I am unfortunately eating my own words. This game is very buggy and despite playing different ways and approaches, I can not get past the first mission when you have to get to a hiding spot in a debris field activating the cloak at a specific point and then eject to go into space with your EV suit. For me it just sticks in one spot despite trying to move, the only thing that moves is the exhaust out of jet pack and that is it. It would have been more beneficial to allow the user to make their own choices and experience on their own terms while the game itself reacts around the player's input rather than a fixed navigation point? So no, I would not recommend this game until these bugs are ironed out with further patching.1 found this helpful
needs alot of work but still better than most space games. I rate it 7/10.
Freelancer meets Mount & Blade I've had this game since early access, and while it has gone through various changes over the years, the basic premise is still similar to the old Freelancer: you have a spaceship and can take on various contracts, engage in space piracy, become a space-faring merchant transporting goods between systems, or work as a space miner. The really cool part, though, is that you can eventually create your own faction and build your own space stations. That's where the game starts feeling a lot like Mount & Blade. In the late game, you're not just flying around and taking missions anymore, you can manage your own faction, build up your territory, command fleets, and fight for control of the galaxy. Granted, as far as I know, the entire project is being developed by a single person, who works as a lawyer or something in his day job. Because of that, updates tend to come in waves, and a lot of the content feels procedurally generated or copy-pasted. But honestly, the vision is incredible. The game absolutely oozes passion and ambition. Want to be a space trucker? You can. Want to be a ground-assault commando? You can. Want to be a fighter pilot? You can…
Its pure jank, and the odds of it crossing the development finish line are low. I have doubts. I shouldn't recommend it. I'm recommending it anyway. Its crap, but its cool crap, and the developer is ambitious as hell. Its like he got tired of Star Citizen's hype and delays and made his own low budget run at a Freelancer successor. Bro is making his dream game with AI voices, procedural generation, duct tape and tenacity. I respect it.
Half-baked UI, buggy, horrible translations and automated voice actor. Despite its many, many flaws it's still playable and a certain kind of fun, but I'd recommend most space sims well over this one.
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