Remnith

Remnith

Chronish Games · August 30, 2017 · Indie, Action, VR, Arcade, Shooter

Buy Remnith from Steam at $4.99 — the cheapest of 1 store we compare.

PC
Mostly Positive70% · 27
Best price
$4.99
lowest tracked $0.99
Steam Buy at Steam

Prices last checked

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Where to buy Remnith — official stores

Steam
Steam
Standard Edition · Steam
$4.99
Buy

Remnith price by region

Remnith costs $3.29 in Georgia (USD), €3.99 in Europe (EUR), £3.99 in the United Kingdom, $4.99 in the United States, CA$5.69 in Canada, NZ$6.29 in New Zealand, A$7.50 in Australia, R$10.89 in Brazil and zł17.99 in Poland right now.

Cheapest Remnith offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $3.29 $3.29 — 1
Europe (EUR) €3.99 €3.99 — 1
United Kingdom £3.99 £3.99 — 1
United Statesyour region $4.99 $4.99 — 1
Canada CA$5.69 CA$5.69 — 1
New Zealand NZ$6.29 NZ$6.29 — 1
Australia A$7.50 A$7.50 — 1
Brazil R$10.89 R$10.89 — 1
Poland zł17.99 zł17.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Remnith

Remnith is a chaotic arcade style VR shooter where enemy units feed off of the energy of every shot that isn't lodged directly into them. The more you miss the stronger they get.
You're plunged into a hostile metallic world and the only way to escape is to fight your way back up. Battles take place in over 25 arenas spread across 3 levels with various optional arenas if you're not in a rush to get out. Don't expect enemies to be pushovers, every battle is a boss battle.
There's three enemy types that you'll encounter that'll evolve and use different tactics as you make it through the game. The first enemy you find may feel like a tin can but by the end of the game you'll have the death screen burned into your eyes. Remnith has five difficulty levels. If you don't like dying or want to run through the game quickly then try out the Tin Can difficulty. If you really want a challenge then Doomsday Device is for you.
Everytime the environment is shot an Energy Scab is created that feeds energy into all enemies in the area. This strengthens them in various ways and speeds up the evolution process. The weakest enemy can turn into something you'd encounter by the end of the game given enough energy.
A single barrel cannon is easy to use but a triple barrel cannon requires you to line up all three crosshairs to utilize its full power. It's up to you to decide which weapon will best tear your enemies apart without risking missing.
Motion controllers, gamepads and mouse & keyboard setups are all supported. When using motion controllers you have a choice of a few locomotion options such as thumbstick/trackpad movement and teleportation. You can play either sitting or standing, the game isn't room-scaled but you do need a 360 setup if you're going to play standing without thumbstick/trackpad turning. There's also a flat mode if you want to play without a VR headset.

If you're used to quick movements in VR then you'll be able dash around your enemies and jump off of ramps. If you prefer an experience that's easier on your stomach then you can use long range teleportation and snipe your enemies across the map. Teleportation works no matter where your destination point is allowing you to focus on your target rather than finding a valid place to teleport. If you need to teleport out of the way quickly just point in the general direction you want to go without looking. If a wall was selected you'll teleport to the nearest point on the floor.

Your cannons are controlled based off of where your pointing when using motion controllers, when using a gamepad or mouse you aim where you look. Gameplay footage above thanks to MattyNet and The VR Viking on Youtube.

Launching The Game:



To play Vive mode run the game using SteamVR as you normally would. To play with the Rift, make sure SteamVR is closed and launch the game in Oculus VR Mode. To play in Desktop mode just launch the game normally.

Controls Overview:



Vive-Shoot with your primary trigger, click your primary trackpad to jump and click the other trackpad to dash. To move you can use trackpads to move normally or use the secondary controller to point in the direction you want to go and push the trackpad outwards to control your speed. With traditional movement you have the choice of moving relative to the rotation of your head or controller. You turn physically by default but you can turn on trackpad turning in the settings.

For players using teleportation you just need to hold the trackpad or trigger on the secondary controller to select a point and release to teleport. Teleportation is instant by default but a fade can be added through the settings.

Oculus Touch-Shoot with your primary trigger, dash with the secondary trigger and jump with A. To move you can use thumbsticks to move normally or use the secondary controller to point in the direction you want to go and push the thumbstick outwards to control your speed. With traditional thumbstick movement you have the choice of moving relative to the rotation of your head or controller. You turn physically by default but you can turn on thumbstick turning in the settings.

For players using teleportation you just need to hold the trigger on the secondary controller to select a point and release to teleport. Teleportation is instant by default but a fade can be added through the settings. To take a screenshot hold down both grip triggers, this will save in Documents/Remnith/Screenshots.

Gamepad-Right trigger to shoot, left bumper to dash and A to jump. Move with the left stick and turn with the right stick. To take a screenshot press the left trigger, this will save in Documents/Remnith/Screenshots.

Keyboard & Mouse-Click to shoot, shift to dash, space to jump and WASD to move.

Remnith — game info

Platforms
Windows
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Feb 1, 2018
Oh boy. Not fun. I played the desktop version, and oh boy. I found it so incredibly unfun right off the bat. The aiming feels wonky (maybe it's the mouse acceleration? No setting for it, and I think playing shooters on a controllers is silly), the environments are cluttered and hard to navigate, the enemies are hard to spot - too much visual noise which is uniform in colour! The "pillar fall" sound is incredibly confusing and doesn't sound good. The shooting feels pretty lame (no juice), it's hard to even tell if you hit the enemy (which is crucial in this game). The visuals are meh but that's fine for an indie production, although I'm sure with better lighting and shaders the game could look actually good. My main gripe is: fighting does not feel good. I'm sorry, dev, I cannot see if you delivered on the promise of evolving enemies if the basic ones are just such a chore to fight. There's nothing to keep me "hooked". Oh, and to make things a bit more light-hearted at the end, at first I thought my gun is an enemy and I panicked a bit as I couldn't shoot it (WEAPON LOCKED). Death to AAA gaming. Take this loss and grow, dev. If you're not the dev, I suggest only buying this ga…
3 found this helpful
Recommended Sep 29, 2019
Start the game YOU'RE FIRED! Was this game written by Trump? Remnith is a VR arcade-style FPS with an interesting mechanic, every time you miss the enemies get stronger, so spraying bullets is no good. https://youtu.be/ppWBRAXdzD0
2 found this helpful
Not recommended Jul 20, 2019
[table][tr][th][h1]Aim True Ye Vengeful - A Lesson On FPS Trigger Discipline[/h1] [/th][/tr][/table] [i]Released in 2017, Remnith is a singleplayer-only, first person shooter created and published by Cronish Games. After you find yourself stuck in the depths of an artificial complex the size of a whole continent, you desperately try to find a way back to the surface while adapting to new combat rules where missing your shots will make your enemies stronger.[/i] [table] [tr] [th]Category[/th] [th]Rating[/th] [th]Explanation[/th] [/tr] [tr] [td][h1]Design & Graphics[/h1][/td] [td][b]Average[/b][/td] [td]"belly of the mechanic beast"-feeling, multiple paths, unique - yet dull - enemy design, only little changes in environment, excessive light effects bothersome, menu design incredibly bland[/td] [/tr] [tr] [td][h1]Sound & Music[/h1][/td] [td][b]Average[/b][/td] [td]Fitting futuristic sounds, adequate and progressive music, both parts with little to no variety, lacking punch in weapon sounds, overall lackluster acoustic experience[/td] [/tr] [tr] [td][h1]Gameplay & Controls[/h1][/td] [td][b]Bad[/b][/td] [td]five unbalanced difficulty levels, recovery from impending doom …
1 found this helpful
Not recommended Jul 23, 2018
3/10 Reasonable for the price, but a little dull. Guns don't feel powerful enough and enemies are all the same. Shoot them, watch a wall fall over, shoot another similar one, watch a similar wall fall over. Zzzzzzzzzz.
1 found this helpful
Not recommended Dec 2, 2019
Pretty disappointing, the gun hovers in front of you, it aimes where you point like you're showing it where to shoot. The levels all look the same. Enemies are big, few and uninteresting. The weapon upgrades are more barrels but they point beside eachother making your weapon less precise, so unless you are close enough to the enemy you will miss with the extra barrels which is counter productive in this game. Over all though just isn't fun to play.
Recommended Oct 11, 2018
Finished this just now. This is a crazy good game if you like arcade shooters, and it really plays with the scale of VR.

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