

Rime Berta
NEXT-SOFT+ · 2014 · Turn-Based Tactics, Tactical RPG, Dungeon Crawler, Turn-Based, Strategy RPG
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About Rime Berta
Welcome to the world of Rime Berta: a whimsical world of swords, sorcery and tactical combat. Command an adorable but deadly army of sentient "puppets" on a quest to claim an artifact said to grant any wish.Craft your team the way you want, draft each into a class that fits your battalion, and control the battlefield to attain victory.
Livia's story
Players follow the journey of Livia, a young girl whose village has fallen victim to a terrible disease. With no known cure in sight, Livia resorts to venturing into a mysterious tower on the outskirts of the village, said to house an artifact capable of granting any wish.
Having no idea what lies ahead, Livia bravely steps into the tower...and into the greatest adventure of her life.
Classic Tactical Combat
Rime Berta uses classic SRPG mechanics that gamers have grown to love. Units move across a grid-based battlefield with variable height, and can attack using a variety of single target and area-of-effect attacks.
How you own the battlefield is up to you. Will you overwhelm individual units with brute force on an even playing field, or will you use the environment to your advantage, and funnel enemies into a valley before springing your attack?
Each class has its own share of strengths and weaknesses, and it's up to you to make sure you use it to your advantage.
Reactive Turn Battle
In Rime Berta, while your fights are turn based, it doesn't mean you're defenseless when the enemy is moving into place. Using powerful "reaction" skills, you can set your units to react to specific condition changes in the battlefield.
Once set, these skills will activate during the enemy's turn, allowing you to quickly retaliate when the tide begins to turn.
Leveling & Evolving
As your units fight and grow stronger, they will learn a plethora of new skills. Switch in and out the skills you need to customize your units to fit your strategy. Even within individual classes, there's plenty of customization to be found.
Learn the right skills for your units, and they'll have the ability to change to a new hybrid class with its own set of unique skills and spells. Each class has its own unique class promotion tree, with chances to further specialize your soldier.
Customize, strategize, and command your troops to victory! The fate of your village is in your hands!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Rime Berta is a strategy RPG with an interesting class system and skill mechanics that some players appreciate, but it suffers from poor balance, excessive grinding requirements, and significant control issues that plague the experience. The story is bland and underdeveloped, the final boss is notoriously difficult and grindy, and camera controls are clunky and unintuitive, particularly for those not using a mouse. While the core gameplay loop has potential and some find it an acceptable time-sink, most players feel the game's barebones presentation and design frustrations outweigh its few app
Rime Berta is a 5 hours game with 30-40 hours of tedious busywork. It's an RPG with a bland and uninteresting, not to mention barely present, story. It's a strategy game where the prevailing strategy is almost always "Have more level". It's a tactics game where you can't have a frontline and the enemy doesn't know how to pick targets or walk properly. The final boss is absurd, not because it's "difficult", but more because it essentially forces you to grind *even more* in order to beat it, because it will do damage to you that far exceeds your own, and has health several times higher than yours. THis is a poorly balanced, barebones, unappealing husk of a game that serves only to make me wish it was something better. In the time it's taken me to go through the rigmarole of its barely present content, I've been bored almost the entire time. At first, the gameplay was interesting, and the story novel enough to maintain my focus - but after spending hours after hours casting the same skills at empty squares, telling units to wait so that they can all use up their power points to gain 10% of a level, to then repeat again, and again, and again - all the while farming levels for classe…5 found this helpful
40/80 is my cheevo rate for this game *and* my rating of this game. My complaints: - Got throug the campaign and still not sure what difficulty level slider does. - Was never able to class change into a bow master, despite meeting the criteria. Thief or Archer, that's it (Thief did have options to change, though). - The last battle is brutal even on easy: insane HP on the boss, move-canceling reactions on support. Plus the [spoiler]VOLCANO MAGIC[/spoiler]. - Story is as "meh" as they say. My compliments: - Designing and actualy making a playable battle system without items. - Multiple classes to change to with *straightforward* requirements. - Every ??? skill ( one that's not been unlocked yet) also has deducible requirements. YOu *can* put 2 and 2 together to know what exactly to do if you want to unlock a skill. - Dungeons are different enough and make certain classes shine more than others on certain maps. - The game's not pretending its story is something grandiose and elaborate. It serves its purpose - just like in those days of CRT RPGs. P.S. The art has been bashed enough times, I won't do that. The only place the art matters is battle. And those "battle …2 found this helpful
This game is ok. The game design and class/skill system is good with a lot of variety. Requirements for advancing through classes is a bit harsh and forces you to grind if you want to progress through them. It felt like the game was originally meant to be longer, based on this. Story/graphics/music are all very basic and cutscenes longwinded. Playing on a controller requires you to jump through a few hoops to get it working properly; it's clearly designed for mouse control.1 found this helpful
Rime Berta is a cute little SRPG with just enough complexity to make it fun. None of the systems are overly complicated, though it can get a little grind happy. That wasn't a problem for me as it isn't nearly as grindy as the Disgaea franchise.
Its kinda cute and i like that you can retreat from a battle and keep levels and skills learned but its got too many drawbacks. The bodies staying on the field is a huge one, in small areas with directional skills its just annoying, let me stand on them! ALso the huge enemy armies against your few makes battles take ages. Moving the camera is kinda a pain too. For me though the biggest problem is how the damn screen jerks around showing the enemy attcks and movement, it made me sick. Just too much making it not fun. I gave up and uninstalled.
This game sucks, and it's very apparent even 15 minutes in. For starters, the controls are ass. Rime Berta utilizes isometric battlefields with variable elevation, and the ONLY way to control the game is via mouse. As such, you'll often encounter stupid camera issues where you just can't click anything you want to. Controlling the camera is an absolute mess and it really betrays a lack of any playtesting whatsoever. The game isn't fun or strategic. There was obviously 0 effort spent on balancing the game. Even on the second battle, you're outnumbered and outgunned. The only viable way to progress in the game is through sheer grind, which is totally antithetical to what strategy RPGs are all about. Also, the game spends 0 effort on introducing you to its mechanics or... telling you anything, really. It's all there in the manual. I shouldn't have to read the entire manual just to understand what's going on.
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