

Robo Instructus
Big AB Games · July 16, 2019 · Programming, Puzzle, Difficult, Logic, Singleplayer
Buy Robo Instructus from Steam at $11.99 — the cheapest of 1 store we compare.
Where to buy Robo Instructus — official stores
Robo Instructus price by region
Robo Instructus costs $6.99 in Georgia (USD), £10.00 in the United Kingdom, €11.79 in Europe (EUR), $11.99 in the United States, CA$15.49 in Canada, NZ$17.49 in New Zealand, A$17.75 in Australia, R$38.49 in Brazil and zł54.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.99 | $6.99 | — | 1 | |
| £10.00 | £10.00 | — | 1 | |
| €11.79 | €11.79 | — | 1 | |
| $11.99 | $11.99 | — | 1 | |
| CA$15.49 | CA$15.49 | — | 1 | |
| NZ$17.49 | NZ$17.49 | — | 1 | |
| A$17.75 | A$17.75 | — | 1 | |
| R$38.49 | R$38.49 | — | 1 | |
| zł54.99 | zł54.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Robo Instructus
Robo Instructus is a puzzle game in which players manoeuvre a robot by issuing instructions via a simple programming language.
As players progress through the game they unlock new functions to overcome new puzzles, each of which can be solved in multiple ways. The more you master the robot, the more elegant and powerful your solutions will be.
Take the role of a Salvage Engineer sent across space. Use wits and tenacity to uncover the secrets of this isolated, frozen world.
Robo Instructus — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is a fantastic and challenging programming game that remains sadly underrated. Based on figures from the author and achievement percentages, about 80 of us on got to use the probe and about 45 beat the game. Only about 20 beat Robo Pinball (I haven't yet, it's *hard*). Can you get your salvage bot down to the bottom? Few have. Robo Instructus combines robot navigation puzzles with a very realistic scripting language in novel, interesting ways. Moving on triangles puts an interesting spin on the old step and turn system. Using sensors to detect surroundings and programmatic minesweeper-esque logic forces you to write real logic functions to get through. The probe later in the game adds parallelism and communication between two unique bots. It's lovely, the learning curve is certainly high, but you are really programming for realzies. Finally, if you are still reading, then perhaps you care that it's an incredibly stable cross-platform game written in Rust by a solo developer. I did, and I'm glad I did or I might have missed this game like many others seem to have.7 found this helpful
It's really hard to make an programming/education fun i think they did a good job3 found this helpful
The controls right off the bat are miserable. They don't make sense. It tells you to only use Left and Forward and yet your robot floats right for whatever reason. It's not intuitive.2 found this helpful
I like this game a lot, but I think the most important thing to know about this game is that as opposed to most other games of the genre (at least ones I encountered) this feels much more like a programming game for *programmers*. So I would recommend it to only one of two possible audiences: 1. Experienced programmers who are looking for fun and engaging challenges 2. Beginners who are *highly* motivated and are looking to learn what real programming can be like, with many of its (essential) nuts and bolts You'll have a more fun and engaging experience the closer you are to being in one of the above two categories. Otherwise you will likely find this frustrating and perhaps even say to yourself at some point "This feels like homework! Not a game". The reason is that this game is very open ended, as opposed to, for example, Zachtronics games (which are great in their own way), the main challenge doesn't come from artificial limitations of space, lines of code, etc. that the game imposes on you to give you that fun puzzle experience albeit within very well defined borders for the solution space. Apart from some API limitation that the game imposes on you from time to time (e.g. …1 found this helpful
very good programming/puzzle game.
great game for understanding basics and application, however the information gathered between levels is very minimal compared to the skill jump between them. coding is about function and refinement, but each level requires more and more code until you gain enough knowledge and experience to redo the levels later with shorter code. except that certain functions are not available early on so you might not be able to use functions or created functions either at some points. the new information as well is incredibly under explained, the examples are crude at best with no outlying information surrounding them to examine or explain either. understanding what is available to do and what wont work is trial and error unless you've already been coding forever and a day. sequence referencing is difficult because you have to create a function to specifically reference it and one of the methods shown to do so is incredibly confusing because there are no "var"s or 'seq" that show where the used terms come from, or why they are there. I'm absolutely new to this type of stuff, so it is very difficult to understand what is going on at any given point. deffinitely a fun game, but it needs to exp…
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