

Roomscale Tower
DuplicatorStudio · July 26, 2016 · Action, Adventure, Early Access, VR
Buy Roomscale Tower from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy Roomscale Tower — official stores
Roomscale Tower price by region
Roomscale Tower costs $9.99 in Georgia (USD), £10.99 in the United Kingdom, $14.99 in the United States, €14.99 in Europe (EUR), CA$16.99 in Canada, NZ$17.99 in New Zealand and R$29.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $9.99 | $9.99 | — | 1 | |
| £10.99 | £10.99 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| €14.99 | €14.99 | — | 1 | |
| CA$16.99 | CA$16.99 | — | 1 | |
| NZ$17.99 | NZ$17.99 | — | 1 | |
| R$29.99 | R$29.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Roomscale Tower
Roomscale Tower is a photogrammetric VR experience that lets you inhabit a medieval world as a knight, fighting skeletal hordes in survival mode or exploring seven different activities from tower climbing to tavern relaxation. Built for room-scale movement on HTC Vive with photo-realistic 3D scanned environments, it offers multiple ways to play across larger spaces or smaller areas with arm-swinging locomotion, plus dynamic graphics scaling to match your PC's performance.

Roomscale Tower is a photogrammetric experience built for the HTC Vive. Become a knight of the Middle Ages and leave in search of wealth through towers filled with traps. Fight an army of skeletons in an intense survival mode, climb mountains, catch piglets, or throw knifes. Relax in your medieval home or listen to music while watching sexy dancer at the tavern of Three Lions.
Photogrammetry :We use 3D scan technology (photogrammetry) to provide very photo-realistic graphics. With photogrammetric technology, there will be no difference between real and virtual :
Dynamic super sampling :Roomscale Tower uses a special renderer* that based on your system performance who dynamical scales the render resolution.
*The dynamic supersampling renderer (The Lab renderer) auto-adjust renderTargetMultiplier.
For larger Area (2m x 2.8m):Roomscale exploitation without teleportation, the game allows you to walk through the entire game with the help of platforms, elevators, boat & mine cart.
For smaller Area:
ArmSwinger allow you to swing your arms to walk in the virtual world with minimal nausea.

Alpha (actual) features :
7 game modes : Tower, Survival, Climbing, Catches the piglets, Throwing knife, Tavern & Training
- First map of tower mode for roomscale
- Alternative small map built for Armswinger
- First, second and third map of survival mode
- First and second map of climbing mode
- Prototype of Catches the piglets
- First map of Throwing Knife
- Tavern
- Archery training
Weapons's list of Survival mode :
- Sword (3 models)
- Axe (3 models)
- Longbow
- Arrows & flammable arrows
- Throwing axe (2 models)
- Throwing knife
- Lance
- Shield
Enemies's list of Survival mode :
- Skeleton melee
- Skeleton melee Elite
- Skeleton archer
- Skeleton boss
- Final Boss of survival map 1
- Final Boss of survival map 2
Roomscale Tower — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game works fine on the Meta Quest 3 using Virtual Desktop. No problems with getting my motion controllers recognized. So I don't know what the negative reviews are going on about. However, this isn't really a good game. It may be worth it at $3.74 USD. However, it definitely isn't worth $14.99 USD. Game has been in Early Access for over 10 years. The last update was in August of 2016. It shows in the gameplay. I was randomly going up. Picking up weapons was haphazard. Climbing was finnicky. It feels like an Early Access game, but it's been abandoned. It should be de-listed. It's a shame because the game had potential if it had ever been polished. The photogrammetry was ahead of its time. It's room-scale, but it does have arm-swing locomotion but it rarely worked correctly. No smooth or snap turning, you have to turn IRL. Rate 4/10. Abandoned, left in a state that it's barely functional. I cannot recommend at full price. Maybe worth it at sale price if you want to know what 2016 VR games were like.5 found this helpful
Roomscale Tower is an unusual relic from the formative years of consumer virtual reality, built around the idea that VR should encourage genuine physical movement rather than simply place traditional controls inside a headset. Developed and published by DuplicatorStudio, it is a medieval-themed action-adventure experience created specifically around room-scale VR. Players assume the role of a knight searching for wealth while navigating towers filled with hazards, battling skeletons, climbing structures, practicing with medieval weapons, and participating in several smaller activities. Its ambitions are easy to appreciate, although the unfinished state of the project makes it feel more like a collection of experimental VR concepts than a complete adventure. The Tower mode best represents the original concept. Instead of constantly teleporting between locations, players with sufficient physical space can walk around their tracked area while platforms, elevators, boats, and mine carts help create the illusion of traveling farther than the boundaries of the room. Smaller play spaces are accommodated through an ArmSwinger movement system that translates swinging motions into virtual l…1 found this helpful
Hello, i eagerly bought this game thinking it is what it claims it is, unfortunately i waisted time and money on it, first of all the controllers are not responsive from within the game, grips don't work, so as movements and menus, basically nothing works inside, u just wander around with arrows hitting you from everywhere with nothing you can do, Unless serious improvement is done on the game, I don't recommend it at all.1 found this helpful
Revisited this game after nearly 1 year and only minor things changed, while nothing of the existing "game" got improved... the idea is very good but execution lacks in every aspect. I got sicker than nearly most fast paced shooters and i can stomach quite some crazy vr games. This game is stuttering on a titanx (old model but still) the appearently laser scanned walls are open on so many places, other than the textures the game is nearly empty. The gameplay itself is buggy most modes never noticed me finishend them with no way to end it. Movement options are only for the core and do not work as well as one would think. For some reason they added a useless map/room with some music and ugly animated npcs when there was still so much to fix. TL;DR; dont even think about buying for this price1 found this helpful
This game is unplayable for me. I had to sit down after only a few minutes of playing. The play area is constantly rotated and jumps/lags a lot. I almost fell down a couple of times. Also, the poor water shader gave me a headache.
Very good game with interesting dynamics and nice graphics. I hope the developpers will leave the mini-game style of the gameplay, connecting functionally the stages instead to get a complete adventure game, which would be awesome starting from this base.
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