Sacred Stones

Sacred Stones

CFK Co., Ltd. · 2018 · Indie, Action, Platformer, Adventure, Difficult

PC
Positive80% · 46
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$0.99-69%
$1.99lowest tracked $0.69
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Screenshots

About Sacred Stones

It was finally released after a long development.

Looking for a hardcore platforming game with an emphasis on boss gameplay?
Then Sacred Stones is the perfect retro-platforming indie-game for you!
Sacred Stones brings a unique blend of retro-2D boss based gameplay. Explore the pixelized world, gathering items and weapons to help guide you to victory! Created by Sungjun Jo (NoxBix), Sacred Stones’s retro-feel comes from its appearance, its soundtrack (created by “.P”), and its gameplay; Sacred Stones is retro to the core. The sensitive input controls complement the linear & challenging gameplay. You will find yourself jumping & shooting and running & fighting your way to the end of the game as you learn uncover new weapons & areas across the map!
  • Be careful of the hardcore nature of Sacred Stones! In danger of falling, getting killed or becoming victim to your own error, players will face many challenges in their quest to beat the game.
  • Transport back to the 80s & 90s with the retro control scheme and sensitivity of Sacred Stones! Fast input feedback and quick gameplay are essential to mastering the game. Use the AZ & X keys for jumping, attacking, switching weapons and much more. Utilize the directional arrows as they are meant to be used: movement!
  • Find and use 4 different weapons to defeat the bosses and gain victory in Sacred Stones!
  • Face 20 different and unique bosses as you travel around the world. Each boss brings a new challenge and requires strategies catered to each to achieve victory.
  • Don’t stop with what you see on the surface of Sacred Stones! As you navigate around the gameworld try and locate hidden missions to experience more of the amazing retro gameplay!
Hello, I'm NOXBIX's game director and developer Sungjun Jo.
Sacred Stones is a game I have been developing since I was a high school student.
I started with a high goal from the beginning, but I think I made it as I intended without compromising myself. It was a lot of work to make new things out of everything I developed. There were a lot of accidents during development, but I am very happy and proud to release this.

I hope you like it.

If you give us a lack of points or feedback while you play, we will actively try to develop it into a better game.
Thank you.
I have been impressed with Cave Story during my junior high school days and have developed the dream of game developers.
Can I make a game like this?
I used to ask myself the question of the rough and delicate Cave Story graphics. That's why you may feel the same atmosphere in my game.
If you compare Sacred Stones with the Cave Story, it's a small game, but I think it's my first step.
In the future, I will make a more unique and fun game with my own color.
Thank you for your support until then.
by Sungjun Jo (NOXBIX)

DLC & expansions

🎁 Complete the collection

Base game + 1 of 1 DLC at today's best prices.

$3.98
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What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jan 15, 2021
Cave Story + Titan Souls + Cuphead = Sacred Stones One of the best indie games I've ever played.
4 found this helpful
Not recommended Mar 17, 2022
I'm actually sort of on the fence here, but I'm leaning towards not recommend. Sacred Stones is a boss rush game, like Furi or Titan Souls. It's very pretty, but the bosses aren't well designed IMO. It's hard to explain exactly what's wrong with it, but basically it's a bunch of small issues that compound on each other and suck the fun out of it. Some examples: * Bosses often don't telegraph their attacks. Some do, but a lot of others will just suddenly attack with no wind-up animation, making it impossible to react in time. Sure, there's an argument to be made for memorizing timings and patterns, but there's also a counterargument for keeping it fair and balanced such that an attentive player could realistically dodge it the first time they see it, instead of getting a surprise cheap shot. The player should be rewarded for skillful execution, not get blindsided by something they couldn't have possibly seen coming and have to rely on dumb luck. Plus, the timing-based attacks are often weirdly synchronized and feel completely off. The penguin boss is a great example of that, when it shoots penguins and rocks at you, and you're expected to juggle them when their rhythm is complete…
1 found this helpful
Recommended Nov 27, 2025
Sacred Stones is a stylish throwback to the golden era of 8-bit and 16-bit action platformers, and it wears its inspirations proudly while still carving out its own identity. Developed and published by CFK Co., Ltd., the game immediately evokes the structure and pacing of classics like Mega Man, Contra, and early arcade-inspired shooters, offering tight side-scrolling stages, fast combat, and boss encounters built around pattern recognition and precision movement. From the opening moments, Sacred Stones communicates exactly what kind of experience it intends to deliver—no filler dialogue, no cinematic padding, just pure gameplay-driven progression built for players who enjoy old-school challenge, responsive controls, and immediate feedback. That clarity of purpose makes it an appealing entry for retro fans longing for something authentic rather than modernized imitation. Gameplay lies at the heart of Sacred Stones’ appeal. Levels are short but carefully constructed obstacle courses filled with enemies, platforming hazards, and environmental traps that demand patience, observation, and timing. Movement feels fluid yet deliberate, and the protagonist’s abilities—shooting, jumping, d…
Recommended Nov 2, 2022
Short but fun, worth a try!
Recommended Jul 8, 2022
Sacred Stones is a really basic boss rush game. The game is pretty easy I defeated most bosses on my first or second attempt. The quality of the boss design varies greatly, some are clever and involved whereas others you just shoot until the boss is dead with minimal dodging. I'd say about half of the bosses are interesting. I bought this for under 1€ and at that price it is okay.
Recommended Oct 16, 2021
People compare this to Cuphead / Titan Souls but in reality it is not even remotely close to the greatness of those indie titles. Only buy this for cheap, but if you like a bosh rush 2D platformer / shouter, do buy it. It is good for 1.5-2 hours entertainment. Beware though - there is no replay value and it is really really really barebones simple. Some bosses feel like Super Mario Bros 2 mid-world castle bosses... :)

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