

SiNKR 3
Robert Wahler · 2022 · Strategy, Puzzle, Logic, Relaxing, Minimalist
PC
Very Positive94% · 69
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About SiNKR 3

SiNKR 3 is the culmination of the award winning SiNKR minimalist puzzler series. Seemingly simple, surprisingly satisfying solutions.
SiNKR 3 offers a new slant on the familiar contraptions (square and round holes, kickers, portals, ratcheters) with new diagonal layouts and billiards-style physics.
Unlock the sequence of contraptions to sink all the pucks and finish each level.
Carried over from SiNKR and SiNKR 2
- Tutorial levels (no SiNKR experience needed)
- Advanced levels allow for multiple solutions
- No scores, no timers, no distractions
- Responsive ambient soundscape
- No text, suitable for all languages
- Mini-map level selector with challenge ratings from * to ***
- Multiple paths and skippable levels
Enhanced mechanics
- Diagonal movement expands play options
- Bouncing pucks inject billiards-style dynamic challenges
- Multi-step undo banks your progress on the toughest puzzles

Thanks for playing and have fun!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
SiNKR 3, developed by Robert Wahler and published by Wahler Digital, is a refined and meditative puzzle game that continues the distinctive minimalism of its predecessors while introducing clever new mechanics that expand its conceptual depth. The SiNKR series has always been defined by its quiet intelligence—a set of games that strip away everything nonessential, leaving behind pure logic and mechanical elegance. SiNKR 3 upholds that philosophy but refines it further, creating puzzles that are more layered, more dynamic, and ultimately more rewarding. It’s the kind of game that demands no urgency or competition from the player, only thoughtful observation and experimentation, yet it still manages to challenge the mind in ways few puzzle games achieve. The premise of SiNKR 3, as with the earlier entries, revolves around guiding pucks into holes by manipulating hooks, pulleys, and mechanical contraptions. Each level is a self-contained system, a small logic machine that must be solved through movement and timing rather than guesswork. The brilliance of the design lies in how it builds complexity without adding clutter. There are no instructions, text prompts, or tutorials in the co…1 found this helpful
A puzzle game with some hook pulling, redirectors and portals. It's not terrible, although the general mechanics of the game feels a bit clunky. Level design is okay - there are some challenges to play through, however even the best solutions are not about one clever idea, but rather about organizing the solution steps carefully. Games 1, 2, 3 - generally have the same mechanics. Basically just more levels of pretty much the same thing. Worth it, if on discount.
A good amount of logic puzzles with a handful of different game mechanics.
This is the perfect puzzle game for quiet evenings. The diagonal movement addition feels subtle but meaningful, and the painless undo makes experimentation fun.
All three SiNKR games are great. The puzzles strike the sweet spot of being interesting but not frustrating. More than once I found myself replaying an already solved puzzle because I thought, "Wow, that was a neat solution, let's do it again!" Just grab the whole trilogy if you haven't played them already.
[b][h1]SiNKR 3[/h1][/b]SiNKR 3 feels the most distinct from the previous games introducing diagonal movement and nice QoL improvements. It's still challenging and keeping me finding new ways to see levels while keeping it's core mechanics relatively the same. [b][h2]Gameplay[/h2][/b]Introducing diagonal movement may not seem like a huge change but it makes it so that things work in 8 directions rather than 4. The puzzles are just as good as the previous games, once again repeating the same layouts but changing elements to make you find new solutions. I didn't even realise the previous games lacked it but the introduction of multi-step undo's is a positive change allowing you to test interactions without committing fully. [b][h2]Achievements (20/20)[/h2][/b]Most achievements are for completing every level, everything else comes naturally. [b][h2]Settings/Accessibility/Misc[/h2][/b]Works well on steamdeck. In-game achievement and stat pages. Level select available. Keyboard, mouse and gamepad support with rebinding available. [quote][url=https://store.steampowered.com/curator/39729435-JHG-Reviews/?appid=2218750]Check out my Curator page[/url][/quote]
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