SkullX: Aibohphobia

SkullX: Aibohphobia

SkullX · June 30, 2025 · Adventure, RPG, Visual Novel, Party-Based RPG, Choose Your Own Adventure

Buy SkullX: Aibohphobia from Steam at $9.99 — the cheapest of 1 store we compare.

PC
Very Positive92% · 85
Best price
$9.99
lowest tracked $5.76
Steam Buy at Steam

Prices last checked

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Where to buy SkullX: Aibohphobia — official stores

Steam
Steam
Standard Edition · Steam
$9.99
Buy

SkullX: Aibohphobia price by region

SkullX: Aibohphobia costs £4.27 in the United Kingdom, €4.86 in Europe (EUR), $6.29 in Georgia (USD), $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, zł26.88 in Poland and R$32.99 in Brazil right now.

Cheapest SkullX: Aibohphobia offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £4.27 −50% £8.50 £4.27 2
Europe (EUR) €4.86 −50% €9.75 €4.86 3
Georgia (USD) $6.29 $6.29 — 1
United Statesyour region $9.99 $9.99 — 1
Canada CA$12.99 CA$12.99 — 1
Australia A$14.50 A$14.50 — 1
New Zealand NZ$14.75 NZ$14.75 — 1
Poland zł26.88 −42% zł45.99 zł26.88 2
Brazil R$32.99 R$32.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About SkullX: Aibohphobia

In this dark visual novel series, each Chapter follows a new protagonist, caught in the crossfire of conflicting powers — human and inhuman alike. Their stories are separate, but the choices you make in one Chapter will twist the next in ways you won’t see coming.
  • Six connected Chapters, each with their own lead.
  • A branching narrative that remembers everything.
  • Dark arts, occult mysteries, and a world being undone.
You’re the leader of a mercenary squad on a routine job: find a bioengineer, extract him, and get out. But things go sideways when you encounter strange people bearing the same mark. As the full moon rises, it becomes clear you’re no longer the hunters. You’re the prey.
  • 5 playable characters
  • 6 possible endings
  • Over 20k words. Choices made here affect all future Chapters
  • 100+ hauntingly detailed scenes, hand-drawn in comic book art style.
  • Animated characters, intense cutscenes, and pulse-pounding combat.
  • Directed and designed by Soh, the original artist behind the SkullX setting.
  • Turn-based combat woven into the dark heart of the story.
  • Each character comes with their own unique set of skills.
  • Relentless, ghastly opponents that will claw at your sanity.
Find others. Share what you’ve seen. Compare what you remember.

SkullX: Aibohphobia — game info

Platforms
Windows, macOS, Linux / SteamOS
Steam Deck
Verified
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Apr 24, 2026
This game has a lot of potential. The combat, art style, animations, voice acting, music and the plot is relatively interesting but by the looks of it, these developers do not give me the impression that they are motivated to actually keep the updates rolling out (especially for a game that isn't really "large scale") because the last update was September the 11th 2025 and that was just localisation for 1 language and OST releases to Spotify. Now they've gone radio silent. I sort of understand the development life cycle of programming, testing, debugging, etc, but these inconsistent updates and the sheer scale of each update will turn people away from this game the moment they find out that they spent x amount of money on 1 chapter and the whole reason you're supposed to keep playing is "looping". The combat for me is the most enjoyable in this game despite it being a bit more of an RNG-fest but I get that it wasn't the main focus. I do hope that in the future these developers will consider making a roguelike/lite using these characters with the main focus being on the combat because I want more games like DD1 and DD2 with this type of artstyle and animation.
1 found this helpful
Recommended Feb 20, 2026
Very fun and interesting game. Puzzles are a bit headache-inducing, since the game itself doesn't give you many answers, but once you manage to find the right sources online, it feels worth it for the experience the game gives you. Hopefully this game gets the support it needs to make its other chapters and hopefully the puzzles are reduced to being actually sesnible.
1 found this helpful
Recommended Aug 6, 2026
Darkest Dungeon type of Fights. Puzzles are hard (that if you're not as brain cell deficient like I am). Your actions will matter during the story. Watch your sanity crumble while playing. If you are stuck, go to the guides because oh boy.... they sure are helpful (sometimes). Stay sharp because you will forget with a bullet to the head.
Recommended Apr 30, 2026
Spec ops the line meets Silent Hill. I'm not a fan of visual novel type of games but this game caught my attention with its theme and mistery. Take command of a private black ops team and enter a world where steel and nerve need relic and ritual to overcome forces of terrifying darkness. Will you trust others in this endeavor? Or can you only trust yourself? Lock and load then off you go, Commander.
Recommended Apr 25, 2026
Good game with nice voice acting, I liked it. A soul was definitely put into this and the developers are very welcoming on Discord. [b]Non-spoiler[/b] warnings for those who are interested: 1. The game contains puzzle(s) which are unsolvable via in-game content (30 hours wasn't enough to find a clue at least). 2. If you want to get all of the achievements legitimately, the game will most likely become very monotonous, because for each unique scenario you basically have to play through the whole game whilst choosing specific options.
Recommended Feb 2, 2026
Game was really good, though I was flailing around trying to understand the conditions for a little while before I was able to get a grasp of the combat. Im excited to see Chapter 2

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