

XVTM
Mischief and Craft · 2025 · Visual Novel, Choose Your Own Adventure, Choices Matter, Multiple Endings, Story Rich
PC
3 user reviews100% · 3
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About XVTM
It’s 2989. Global population: 10,000,000 and falling. The final golden age has ended, and nobody cares.
You are Sheridan Swan, an engineering prodigy-turned-waitress, currently on parole. Your days are spent at Room and Pillar, your restaurant-prison, selling counterfeit designer goods when you’re not taking lunch orders or arguing with the automata chefs. Arcology Security hasn’t caught up with you yet, but they aren’t the only ones watching.
Serve your sentence, or choose a different path.
XVTM is a visual novel with light gameplay elements and branching story paths. Talk to people, robots, and even your reflection. Play microgames to deliver food, hack into protected systems, and lift weights. Visit luxury hotel suites, outdoor plazas, and empty shopping malls.
Experience a world past its expiration date, and the characters within.
Your decisions help shape the story, whether it’s choosing what to have for dinner, how to spend your free time, or the best way to get information from someone who doesn’t want to cooperate. In conversations, microgames, or in the world itself, what you do can have consequences later.
Remember, you always have options.
- An immersive, dying world of machine magic and hyper-luxury
- A branching narrative, where your choices, good or bad, follow you
- Microgames for different activities, both criminal and mundane
- Some explorable environments and locations
- Multiple story paths, each with unique activities and endings
- A minimalist aesthetic based on vector games of the 1980s
- Secrets and dark corners that shouldn’t be disturbed
XVTM is a handcrafted experience made with love and care by a solo developer. Your feedback will help guide development, and is always welcome on the forums.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Maybe a bit too experimental and unorthodox for most readers, but I personally really enjoyed the narrative so far, I thought it had a lot of unusual and strange ideas for the character interactions, highlighting certain reactions using gameplay that otherwise would be impossible to convey through the text. I kinda expected like a short visual novel with some gameplay gimmicks, and at first I was right, but I ended up playing it for 5 hours for a single path, having many complex undertones, constant tension building, and frankly I felt the game often changed its overall tone, sometimes following the choices that felt completely different and would evoke all kinds of emotions out of me. It's a 'minimalist' presentation, and yet the game is anything but simple and takes advantage of many weird gameplay elements to set the tone, the characters project many different traits, and the responses felt very natural to me (at least after the introduction that felt a bit cheesy). It's very emotional and touches on all kinds of ideas, depression, stress, love, desperation, hope, anger, making friends, making enemies, appreciating yourself, hating yourself, looking forward to the future, not l…20 found this helpful
I saw an ad for this on an obscure Taiwanese (Not china btw) basket weaving forum, and decided to toss a shekel at it. I couldn't actually get into the game because of a far too long EULA that I'm neither reading nor blindly agreeing to. The title screen is neat though. 10/10 Plaiting is the best basket weaving technique.7 found this helpful
I haven't gotten super far into this yet but so far it's sticking with me somehow. I can't explain why but this is a game I keep thinking about when I'm not playing it. Maybe it's because it captures humanity in the stages of a collapse it doesn't understand. There's something interesting about that happening to us despite all our tech. I see now this game is billed as AO but I don't even care about all that. It's somehow a haunting view of a world we inhabit today, sentence deferred by a thousand years. Maybe it gets hornier later on but by then I feel like it'll have been earned. Edit: It *did* get hornier, and honestly, it's great. The human experience generally involves these kinds of things and the scenes are really nicely done. I have plans for a 2nd, 3rd, and maybe 4th playthrough already, and I agree with another reviewer: these are wonderful characters and I'd love to see even more of them. Not like *that*, I mean. It's just been a lot of damn fun to travel the world with them. I encountered one softlock at about the 15-hour mark, but by the time anyone reads this review, it'll likely be fixed and I'll be on to playthrough 2. This is one of the most unique games I've ev…1 found this helpful
Just finished this game. Slow burn, 𝓯𝓻𝓮𝓪𝓴𝔂 scenes, definitely isn't for everyone. But for me, I loved this damn game -- the characters, the artstyle, the world, the story -- loved all of it. I doubt there's plans for another installment judging from how little traction this got, but I'd drop a grand to see this world and it's characters expanded on in the future. If you're really concerned about the EULA, read it over yourself in the game's directory. It's only six pages long. I don't think I'm getting my door smashed in or anything. I'm really just gushing about this game, to be honest. American Dove's review is way better if you want to know what you're getting yourself into with this game.1 found this helpful
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