

Snafu
Stanislaw Truchowski · March 8, 2023 · Horror, Psychological Horror, Dark, Adventure, Pixel Graphics
Buy Snafu from Steam at $1.49 — the cheapest of 3 stores we compare.
Where to buy Snafu — official stores
Cheapest Snafu keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Snafu price by region
Snafu costs £1.08 in the United Kingdom, €1.23 in Europe (EUR), $1.49 in the United States, $1.72 in Georgia (USD), CA$1.94 in Canada, NZ$2.21 in New Zealand, A$2.25 in Australia, R$5.09 in Brazil and zł6.80 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.08 −70% | £1.28 | £1.08 | 3 | |
| €1.23 −70% | €1.49 | €1.23 | 4 | |
| $1.49 −70% | $1.49 | $1.72 | 3 | |
| $1.72 −48% | $3.29 | $1.72 | 3 | |
| CA$1.94 −70% | CA$1.94 | — | 1 | |
| NZ$2.21 −70% | NZ$2.21 | — | 1 | |
| A$2.25 −70% | A$2.25 | — | 1 | |
| R$5.09 −70% | R$5.09 | R$8.69 | 2 | |
| zł6.80 −40% | zł6.89 | zł6.80 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Snafu
*Warning* This game includes significant scares, disturbing events, disturbing audio and flashing lights. Please proceed at your own volition.
*The Estimated Completion Time For Snafu is Approximately 80-min*

What is the story behind Snafu?
You begin playing the Medieval Grow your Business Game with hopes and ambitions to make as much money as you can. Alibaba, the main NPC and caretaker of the game introduces what the game has to offer. However, as you begin to delve deeper into the world, Alibaba discovers a glitch, or virus of some sort. Something foreign has gotten into the system and has begun to terrorize everything this Medieval Grow your Business Game had to offer. NPCs begin to act strangely, textures begin to morph, and the Glitch known as Snafu begins to wonder the streets – especially at night fall. It is Alibaba’s hope that you make it to the main castle and unplug him from the game before Snafu completely takes over.

Throughout your journey, meet new NPCs and hear their tale - learn how Snafu has affected their "lives" and what you can do to ease their pains. They may not have long, anyhow...



What can I expect when I play Snafu?
Play a game within a game - It is your goal to save Alibaba from Snafu's terror; however, to reach him, you must level up, and make more money.
- You have access to over one hundred purchases,
- Raise your rank,
- Purchase your own home (Which may or may not be haunted...)
- Complete mini side-quests,
- Have access to 3 separate endings,
- And hear the stories the NPC's have to tell. It has not been easy for them, lately.
All of these steps are necessary in order to reach the Castle where Alibaba is held. You must progress through the game as originally intended with the hope to bring the Medieval Grow Your Business Game offline, for good, before Snafu can inflict any more damage. It's harsh, but sometimes when a file becomes so corrupt, you must take extreme measures...

There are many traps throughout the game you will want to avoid. But don't forget, Snafu is always watching and will toy with you until it is ready to truly take your life... It is your ambition to save Alibaba from the terrors of Snafu; however, Snafu will do its best to terrorize you along the way.

And here we are, another game... The Dev notes is usually my favorite part about writing a game's description. It usually has very little to do with the game, but rather, tells the incredible tale of developing the game... Maybe not so incredible?
As you can tell, Snafu is a significantly different approach to the style of games I am used to developing. You will usually see me create a bunch of "Realism", very scary, atmospheric games. However, with Snafu, I've taken a complete 360 and delved into Pixel & Low Polly design. I've also implemented a much larger open world than what I am used to. It's quite different, to say the least.
But, what I've also done which is quite new on my end is finally adding controller support! Super happy to be able to finally sit back, and play this thing with some random controller I may have lying around here. And, since we're talking about new things, Snafu also includes a full-on save-game system. Save the game (also auto save) and play where you've left off. I am usually very hesitant with adding save functionality to short horror games because I always fear that pausing / leaving the game for later will ruin the experience. However, Snafu has a longer play time than my average game, so I figured adding save game functionality for this title was a must. If I feel that the average play time of a game will exceed 80-100 min, I feel like I have no choice - save game it is!
Anyways, as always, I want to thank all my supporters, followers and customers. The fact that many of you all enjoy my creations truly means the world to me. As I've said many times, I will continue to build these games, experiment with new things here and there, and try to pump out the best product I can.
With that being said, I hope you enjoy what Snafu has to offer.
Cheers, everyone, and happy gaming!
Stan. T
Snafu — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise Elden Ring for its vast, atmospheric world and rewarding combat that delivers an incredible sense of achievement after overcoming punishing bosses, though they note the difficulty is genuinely challenging and relentless. Common complaints include that some boss fights (particularly Malenia) can feel frustratingly unfair, and a few players found the story obtuse and the pacing occasionally hampered by steep difficulty spikes that require grinding.
[h2]SNAFU, genre bending horror comedy[/h2] SNAFU is a deeply unserious jumpscare horror game in its rawest form, and somehow it works extremely well even though it really shouldn't. On paper, SNAFU isn't anything special. It's your run of the mill meta horror game where an innocent game gets infected by a self aware virus that now tortures its world and scares the player. Where it really separates itself is in its execution. The entity doesn't fight for the player's attention like games such as Doki Doki Literature Club or IMSCARED. Instead, it simply sees the player as a hindrance it has to deal with. That's where, in my opinion, the game really separates itself from the genre. It almost becomes a genre bending comedy. It never takes itself incredibly seriously, with jokes and unserious writing spread throughout the game, but that's exactly what makes it so special to me. A game that looks like it's only putting in half the effort and disguises itself as a tycoon style game still managed to scare me so badly more often than not that I got goosebumps. That's where the game is at its strongest. Its scares land almost every time, and the same goes for the tension. You genuinely …4 found this helpful
Snafu is a distinctive psychological horror game that builds its identity around the corruption of an otherwise innocent virtual world. Developed by Stanislaw Truchowski and published by TurnVex, the game combines first-person horror with exploration, progression, light business mechanics, and deliberately unconventional humor. Instead of placing players inside the usual haunted mansion or abandoned facility, it introduces a medieval-themed business game that gradually begins to malfunction. What initially resembles a peculiar but harmless simulation becomes increasingly hostile as an invasive presence starts altering its inhabitants and environment. The story centers on a virtual character named Alibaba, who acts as the caretaker of the medieval game world. After discovering what appears to be a virus or glitch in the game's files, Alibaba realizes that something called Snafu is spreading throughout the program. The corruption causes NPCs to behave strangely, textures to change, and familiar locations to become increasingly disturbing. Alibaba is eventually trapped inside the castle, leaving the player with the objective of reaching him and unplugging him before the infection com…1 found this helpful
This game was so much fun. It was so addictive, I didn't even realize how time was flying by. A very satisfying but also unsettling, weird gaming experience where I was torn between wanting to keep playing but also being afraid that the villain of the game, a computer virus, would prevent me from completing it. TurnVex never ceases to amaze me with his creativity. 10/10
I like the idea behind it. Gameplay is similar to roblox tycoon games if you are familiar with them, with some horror elements. Now the horror part was terrible in my opinion. Scripted scenes with Snafu were good, but otherwise Snafu never felt like a threat whole game. I even afked and watched a youtube video while staring at a doorway with my flashlight to grind some money. Other parts of the game were mid too in my opinion, build your business part was boring, platforming was meh, find these items and exploration were annoying too but I don't like those types of elements inside games anyway, so that's subjective I guess. That's why I'm not recommending it, it was a bad tycoon and horror game, and other elements were annoying too. Along with overall story.
I really really dig this game and the unique mix of horror and incremental progression, wish there was more of a real threat instead of scripted jumpscares, but the puzzles, platforming an explorations are top tier, recommend this to anyone who wants a cool 3-4 hour unique horror experience
best horror game i ever played + a good idle/incremental
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