

The Count Lucanor
Baroque Decay · 2016 · Horror, Gore, Survival Horror, Pixel Graphics, Puzzle
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About The Count Lucanor
Guide Hans through the mysterious Tenebre Castle in this retro-styled horror adventure where your choices shape the story across five different endings and your wits must solve puzzles, avoid traps, and uncover the secrets of the enigmatic Count Lucanor. The game combines exploration, stealth, and decision-making inspired by classics like Zelda and Dark Souls, with a haunting chiptune soundtrack built from Bach compositions.
With a retro, halfway-between-8-and-16-bit style and inspired by classic games like The Legend of Zelda, Yume Nikki, Silent Hill or Dark Souls, among others, The Count Lucanor is an amazing mystery and horror adventure set in a fairytale world. The game features important choices, alternative endings, secrets and different ways to solve puzzles. The title is in development for PC, Mac and Linux.
- Exploration: Walk the Tenebre Castle and place candles on the ground to light up your path.
- Conversation: Talk to NPCs to get important clues and unravel the mystery of the Count Lucanor.
- Choices: Your actions change the course of story, with five different endings and several subplots.
- Stealth: Hide under tables and behind curtains to go undetected.
- Puzzles: Use the items you found wisely in order to progress.
- Skill: Avoid traps and enemies in the castle by anticipating them.
We’ve hired the greatest composer of all time - Johann Sebastian Bach - to create a soundtrack that will remain etched in your mind forever. Using chiptune tools, we’ve transformed a series of hidden gems of the author to create unique soundscapes for our tale.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
clearly an early work but set up the groundwork for their next, and much better games, like yuppie psycho. still enjoyable and still worth playing. it's like a playable fairy tale2 found this helpful
teeny-tiny game that i shouldn't have postponed finishing for literal years when it took me a mere night to complete. it's a fairly simple story but i still detect layers to peel away if you feel like it. personally foresaw a fair deal of twists right off the bat, which is exactly the incentive i needed to want to examine how it plays into why events present themselves the way they do to the protagonist. unexpectedly strong for the developer's earliest endeavour, the makings of what Yuppie Psycho turned out to be are abound in the Count Lucanor too. loved the gameplay for a change, felt complementary to the narrative i feel like foregoing the 1-10 scale but this is an eight at the veeery least! 8/101 found this helpful
Lowkenuinely, one of the best uses of 7 bucks I ever spent. I saw this game pop up in a bundle attached with Yuppie Psycho and I don't regret just saying "♥♥♥♥ it, I ball". The game was shorter than Yuppie Psycho but they did not hesitate to deliver quality despite a shorter quantity. This game was terrifying, to say the least, but I'm pretty bad with horror games to begin with. But, I do think i womanned up to the challenge because the story, the art, actually just every aspect of this game was so compelling and engulfing I knew I had to lock in and see it to the end. I totally recommend this game (not sponsored or compensated for)! I think if I were to describe it, it would be most similar to Yuppie Psycho but that is also another game by the same developer so I would just say like, Deltarune/Undertale but horror/gore and a risk of peeing your pants. The pixel animation was super cool and so well down, the woman was too stunned to speak and mostly was just intaking every second of it in admiration. But yeah, spend your money or don't I think it's a good investment and I sincerely can not wait to play another run of this game despite knowing the ending of the story. It's just that…1 found this helpful
Amazing puzzles and great story. We love Hans and his mom living in a castle together (A Prosperous Future)! <31 found this helpful
a lot of "first game syndrome" present here but without this yuppie psycho wouldn't exist and it's still a solid game on it's own. enemy AI tends to have them camp and spin in circles which made me more scared of randomly losing progress than the actual horror aspect of a "patrolling" enemy (not to mention hans moves PAINFULLY slow) though the atmosphere can still be very unsettling, i will always be nervous playing a game that has a limited light source lol. i do also enjoy the grimm's fairytale-esque nature of the story! it can be a great setting for a horror game if done well and i think this does it justice well enough. it's always interesting to me to see dev's starting points and how they've progressed from there and i'm looking forward to baroque decay's next game
Great story 10/10
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