

Soglia
Jacopo Foschi · January 11, 2026 · Audio Production, Adventure, Music-Based Procedural Generation, Multiple Endings, Philosophical
Soglia is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Soglia price
Soglia is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Soglia
Soglia is a sound-based exploration game where you collect and arrange audio fragments to compose an evolving musical piece guided primarily by listening rather than visuals. By gathering sounds from five distinct families—artificial, natural, instrumental, vocal, and digital—you embody the creative unconscious itself, transforming intuitive audio collection into an immersive dreamlike composition that reflects your unique journey through the game.
- Artificial noises
- Natural noises
- Musical instruments
- Voice
- Digital universe
Soglia — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Soglia is a very unusual little game because almost everything about it is built around sound. Instead of giving me a normal adventure with lots of visuals, characters and objectives, it puts me into a dreamlike world where I have to listen carefully and use sound to work out where things are. The idea is connected to creativity and the unconscious, and I am basically trying to collect and organise different sounds until I can create my own final composition. It feels much more like an experiment with music and games than a traditional adventure. The sound design is easily the strongest part for me. There are five different families of sounds to find, including artificial noises, natural noises, musical instruments, voices and sounds from a digital world. I have to explore the environment and collect Tags belonging to these different groups. Once I collect three of the same type, that family is promoted, and I need to repeat the process until I can reach the end. I like the idea because the sounds are not just background music. They are actually the main things I am searching for and using to progress. The way the game builds a composition from what I collect is also pretty inter…
Pretty short game, an interesting concept! The ending was definitely a bit confusing. I'll have to try sound only mode later. (Headphones definitely recommended)
I really wanted to like this game. But even after the game explains to me what i'm meant to do I only barely vaguely understand the minimum. I get i'm supposed to listen and walk around blind. But i don't understand what i'm doing with the totems i get or what "switching off" the totems means. I am lost. I got about 3 totems until I couldn't figure it out. Maybe it's a skill issue? But I just didn't enjoy myself after the 5 minute mark. Honestly I dunno what could've been done better. I don't know if the game was meant to but after the 3rd totem I no longer was able to see other totems with echo-location on my compass
This was a lovely little experience. I struggled with telling the families of sound from each other, so I just went for whatever ones I found on the first playthrough. Even on the second one, some were difficult to parse and categorize, while some (like voices) were very distinct. It was fun to see the effect that picking different totems during the second session had on the soundscape of the ending. I also appreciate that as the game goes on, the visual GUI elements are gradually removed, both pushing you deeper into the game's world and actually making it harder to play as you come to rely on sound completely. The game takes about 10-20 minutes to play through to the end and the price tag is zero dollars. Try it out!
the idea is great, the sound the visuals, but i wouldnt put it in adventure genre
Nice audio experience, though I bet if you had bad headphones it wouldn't really work for you
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