Soglia

Soglia

Jacopo Foschi · January 11, 2026 · Audio Production, Adventure, Music-Based Procedural Generation, Multiple Endings, Philosophical

Soglia is free to play — no purchase needed. We track it so you know if that ever changes.

PC
Positive82% · 17
This game is free to play. Get it on Steam →

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Soglia price

Soglia is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.

About Soglia

✦ AI summary

Soglia is a sound-based exploration game where you collect and arrange audio fragments to compose an evolving musical piece guided primarily by listening rather than visuals. By gathering sounds from five distinct families—artificial, natural, instrumental, vocal, and digital—you embody the creative unconscious itself, transforming intuitive audio collection into an immersive dreamlike composition that reflects your unique journey through the game.

Soglia explores the connection between video games and musical composition, investigating how interactivity can become a creative tool for music through the gamification of sound. The project consists of a video game that is almost entirely sound-based, in which visual elements are reduced to a minimum and the experience is guided by listening and spatial orientation. The gameplay is based on exploration and sound collection, allowing the player to interact with and modify the acoustic environment in real time, which evolves like a dynamic and immersive composition. Soglia attempts to describe the phenomenon of creativity and intuition that occurs within a dream. It seeks to answer a question: who is the one who creates and generates the idea? Is it us, or is it an “independent” creator that resides within our unconscious? In Soglia, the player embodies this creator and does everything possible to capture and organise the sound of the environment to generate the embryo of a composition.The game is the result of a degree thesis in electronic music, so I understand that it can be difficult at times.But don't give up, keep collecting Tags, try to understand the consistency between the sounds and collect Tags of the same type.There are five types of tags and therefore five families of sounds:
  • Artificial noises
  • Natural noises
  • Musical instruments
  • Voice
  • Digital universe
Once you have collected 3 of the same type, that “family” will be promoted and allow you to continue. Once you have done this three times, you will reach the end, which is a sum of the actions you have taken during the game: a composition created by you.

Soglia — game info

Platforms
Windows
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Aug 27, 2026
Soglia is a very unusual little game because almost everything about it is built around sound. Instead of giving me a normal adventure with lots of visuals, characters and objectives, it puts me into a dreamlike world where I have to listen carefully and use sound to work out where things are. The idea is connected to creativity and the unconscious, and I am basically trying to collect and organise different sounds until I can create my own final composition. It feels much more like an experiment with music and games than a traditional adventure. The sound design is easily the strongest part for me. There are five different families of sounds to find, including artificial noises, natural noises, musical instruments, voices and sounds from a digital world. I have to explore the environment and collect Tags belonging to these different groups. Once I collect three of the same type, that family is promoted, and I need to repeat the process until I can reach the end. I like the idea because the sounds are not just background music. They are actually the main things I am searching for and using to progress. The way the game builds a composition from what I collect is also pretty inter…
Recommended Jun 17, 2026
Pretty short game, an interesting concept! The ending was definitely a bit confusing. I'll have to try sound only mode later. (Headphones definitely recommended)
Not recommended Jun 1, 2026
I really wanted to like this game. But even after the game explains to me what i'm meant to do I only barely vaguely understand the minimum. I get i'm supposed to listen and walk around blind. But i don't understand what i'm doing with the totems i get or what "switching off" the totems means. I am lost. I got about 3 totems until I couldn't figure it out. Maybe it's a skill issue? But I just didn't enjoy myself after the 5 minute mark. Honestly I dunno what could've been done better. I don't know if the game was meant to but after the 3rd totem I no longer was able to see other totems with echo-location on my compass
Recommended Feb 17, 2026
This was a lovely little experience. I struggled with telling the families of sound from each other, so I just went for whatever ones I found on the first playthrough. Even on the second one, some were difficult to parse and categorize, while some (like voices) were very distinct. It was fun to see the effect that picking different totems during the second session had on the soundscape of the ending. I also appreciate that as the game goes on, the visual GUI elements are gradually removed, both pushing you deeper into the game's world and actually making it harder to play as you come to rely on sound completely. The game takes about 10-20 minutes to play through to the end and the price tag is zero dollars. Try it out!
Recommended Feb 7, 2026
the idea is great, the sound the visuals, but i wouldnt put it in adventure genre
Recommended Jan 31, 2026
Nice audio experience, though I bet if you had bad headphones it wouldn't really work for you

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