

Space Wreck
Pahris Entertainment SIA · 2023 · RPG, Post-apocalyptic, CRPG, Story Rich, Atmospheric
PC
Very Positive88% · 169
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Screenshots
About Space Wreck

Inspired by classic Western isometric RPGs, this is hardcore role-playing game set in space 20 years post-major conflict over asteroid mining.
- Built on classic RPG fundaments
- Post-apocalyptic space exploration.
- Focus on role-playing (...sometimes to the extreme!).
- It's ok to fail - because there are many ways to solve every problem.
- Completely optional combat.
Role playing
This is the most important part of the game - you can play whatever character you wish, play however you want to. You can be smooth talker, sneaky hacker or brawling bully; or something else - it's your choice: distribute the points in character creation and make decisions when playing.

But once the character has been created, be ready for not only abilities but also limitations.
For example, characters with low CHARM value will find that often NPCs won't even talk to them because of how repulsive they are; or speech - if low, that means you are a shy introvert, unable to initiate the dialogue yourself. Lacking computer skills (scitec)? You accidentally crash terminals when trying to use them. Low tinker? Tools might break in your inept hands. Sometimes even too much is not good - too strong (PHYSICAL) and you cannot squeeze into vents thus unable to make use of some shortcuts. And so on - your character stats will significantly affect your gameplay style.
Multiple solutions
There are always multiple ways to solve problems (quests), usually tied to your character's skills and abilities - play to your character's strengths, and work around its weaknesses. For example, if you cannot convince someone to help you, hack his computer and blackmail him. Or just straight-up pickpocket the guy - all items are always realistically placed in NPC inventories.
Note: there are usually 3-8 ways to complete a quest in the game. They can trigger related events in the near future or lead to a different ending in the end slides.

Choice & Consequence
Your actions, and your decisions matter to the game world. Make an enemy, you may need him/her later on. Opt for an easier solution to the current problem and you might have to deal with a bigger problem later. In the end, you will get a unique game ending showing you the future fate of your character and those who he/she impacted through gameplay.
Non-linear world
You have an objective but how you approach it - it's up to you; the game map is as open to you as reasonably possible (it's a stranded spaceship after all) and there is no single true path to the end. If you know where to go, and what to do - you can try to sequence break the game. Combine that with multiple solutions to every quest and you've got freedom to spare.

Optional but unlimited violence
You can complete the game without killing anyone. In fact, combat is completely optional. But if you want to fight - there are no immortal or "essential" NPCs - everyone everywhere has a finite amount of HP and is fair game.

Turn-based combat
The game features old-school tactical turn-based combat with grid-based movement, action points and dice rolls.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Short, isometric RPG that is good, but on a 6/10 level. I personally enjoyed it and had fun going through the different endings and using a new build for each run. There's three main areas in the game with each one taking ~30-45 minutes to complete. However, It is possible to skip to the end from the very beginning if you see the opportunity in front of you. The biggest downside to this game is the lack of itemization. One of the things I enjoy doing is snooping through every corner of the map for items that could give my character stat upgrades, but there is nothing of the sort here. Pair that with the small amount of positive traits that outweigh the negatives, and you end up not feeling like you really progressed when you get a level up or move to the next area. Your build is essentially locked in and fairly static from the get-go. Recommend on a sale. You'll get your money's worth if you typically enjoy isometric RPGs.4 found this helpful
I found this indie gem a perfect entry point into a genre I'd repeatedly failed to crack my way into. It's a relatively short game, with rather uneven writing quality (probably due to the devs not being native English speakers)... but the graphics are charming, and more importantly it is highly transparent about the effects of stats, items, dice rolls on various action checks in the game. This really helped me understand that in general, in games like this it is most fun to specialize - in one playthough I hacked my way through everything, in another I charmed, etc. The short length lends itself to experimentation and replayability. Since playing this, I've gone onto play many games in the isometric CRPG genre, and finally enjoyed it.2 found this helpful
Beautiful Fallout 1-2 like isometric turn based RPG. A perfect representation of "[i]When the eastern mind tries to make a videogame they just want to make fallout basically[/i]". This one is most definetly more intentional. This is a diamond in the rough and i'd would like to see more games like this: [list] [*] Visually great [*] Sick soundtrack [*] [b]Insanely[/b] replayable, like it branches out like none of the games i've seen at that level [u]ever[/u]. Like depending on your decision you might get absolutely different route through the game with no location overlap except the starting location. [*] Anything goes! Kill/Knock out everyone or do the quests or steal and sneak around. Whatever floats your boat. [*] Melee still sucks! Like it should. Get a gat or step off the station. [/list] And like with any good game, there are issues. I don't care if they are fixed, because you can still go through the game with no problem, but here's the short list: [list] [*] There are several issues related to combat, where sometimes if you are fighting more than 3 enemies you will be hardlocked out of your turn with no way to go forward. [*] One of the earliest endings is dependent on …1 found this helpful
extremely charming. lots of fallout 1/2 vibes but also many other games, like space quest, for example. really love it. a+1 found this helpful
I was liking the game until I hit an annoying bug where, in combat, an enemy robot doesn't end their turn so the battle doesn't continue. I can't do anything as I am in combat and the game won't let me, so I have to end the game with Task Manager. Really effing annoying and it always happens, in the Fuel Room, no matter from which way I enter it. Anyway, other than that its a fun game, and once I finally found a way around the above bug, by simply avoiding the area altogether ( hoping it won't affect a mission) I am back on track.1 found this helpful
its peak
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