

Spectral Scream
STOIC Ent. · 2024 · Online Co-Op, Co-op, Horror, Multiplayer, Psychological Horror
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About Spectral Scream
Navigate a nightmarish maze filled with grotesque creatures, solving mysterious puzzles to acquire the core and escape purgatory while managing your sanity and resources. Survive by cooperating with companions, studying creature behavior, and making strategic choices about what items to keep or trade in this psychologically intense cooperative experience.
Rescue teammates in crisis,
Exchange crucial information.
Together, everything becomes possible.
Always trust your companions. Even if they might betray you sometimes... Remember, the only way to escape this space is by solving the mysterious puzzle at the center and acquiring the core. However, as if trying to keep you here, the puzzle pieces are scattered throughout a maze of confusion. Find and collect items necessary for exploration, and acquire new tools with gold.
Sell unnecessary items to secure more resources.
The right choice will illuminate the path of survival like a light in the darkness!
Creature research is a guide to survival. Observe and record their behavior patterns. This will be the key to overcoming threats and completing your mission, like reading stars in a storm.
DLC & expansions
🎁 Complete the collection
Base game + 2 of 2 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I have little experience with horror game but even with little experience I realized that this game has big potential as I liked many parts about it and I would like to mention some parts that need improvements. What I liked: 1. Controls: well developed, intuitive, responsive and well explained 2. Level and World Design: environment is engaging and logically structured 3. Progression System: well designed and rewarding 4. Challenge and Difficulty: selecting difficulty level made it enjoyable as I can't handle high difficulty I played easy for a while then switched to normal after I gained some courage 5. Multiplayer/Co-op Mechanics: matchmaking and lobby system has no issues at all, and communication between players is well developed and makes the game more immersive What I didn't like: 1. Randomization and Replayability: from what I observed, the level selection probability isn't equal as I played several matches most of the times I would spawn in the station and only three times out of many times I would spawn in the other map so I think that if the probability was equal it would be more awesome. 2. User Interface and Experience: UI felt suitable for a horror game…1 found this helpful
This is a promising title that definitely captures a specific atmosphere, but my initial hours were characterized by frustration. The new player experience is unforgiving. Moreover, the game is poorly explained. Critical information, like the main objective, is hidden in a menu book, making the first few runs confusing rather than engaging. While the core mechanics are interesting and the large rooms offer unique gameplay spaces, the lack of clarity are significant hurdles right now. I recommend this game for players who enjoy a challenge, but be prepared for a rocky start.1 found this helpful
honestly, i received this game for free by a friend and i still feel ripped off. This game has the worst gameplay loop i've seen in any game ever. The hitboxes are pure jank, the map is empty AF just a maze with some rooms that have random unity assets scattered around. Anyway This game looks like its held up by duct tape and a bit of glue here and there 0/10 worst 24 minutes of my life1 found this helpful
There ARE some good things to this game. Some, however, does not make a good game. It feels like a very rushed, unfinished, janky Phasmaphobia that I really can't see myself playing again. If I could refund the game. Maybe if it was a free game, I wouldn't feel so harsh toward it? Just unfortunate.
Multiple achievements are broken
Unfortunately, a game that could have had an okay potential if the dev team behind it wanted to pour time and effort into it. There is a good diversity of monsters and items, and that's about as far as the positives go for this game. Everything else is just poorly optimised. For the first map you will either land in a super easy map that you can speedrun in under 5 minutes because of how small it is, or you will end up on a big empty maze that can take 40+ minutes of searching. And this is the same for the following 3 levels, they are always big empty mazes with a few random assets strewn about haphazardly. A lot of the bosses encountered in the levels are more annoying than challenging, you will never be able to outrun them, and the gimmicks to get rid of them are limited, so if you're out of them you're done for. Same goes for the regular monsters, not only can it be hard to determine what type they are to know what weapon you should use against them, but once again you can rarely outrun them, some can one shot you etc. The game is overall really RNG, you can either get really lucky and find the key items fast as well as a bunch of weapons, or you won't find any weapons and strug…
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