

Spire of Chaos : Arcana Unleashed
Hidden Gems · 2026 · Action, Adventure, Action-Adventure, Souls-like, 3D
PC
Very Positive86% · 70
This game is free to play. Get it on Steam →
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About Spire of Chaos : Arcana Unleashed
Play as a magical girl empowered by the Tower tarot card, wielding chaos-driven abilities that turn collapse into opportunities to escape her own domain. Traverse an Art Nouveau inspired tower shaped by the Arcana of the Tower itself, chaotic and celestial, but slowly overtaken by the Lovers, an opposing force that twists the domain as your escape draws closer. It is too dangerous to go alone.A loyal companion who guides you through every fight, happily helping you light the Tower up as you wreck your way out.Smash enemies up close with an arcana-forged mace, channeling raw lightning into every brutal strike, until it erupts into a devastating ultimate.Confront a boss, the Lovers arcana in Tarot, split in two and evolving across three phases: unity, division, and devastating solitude. Your fate is decided here: freedom or eternal imprisonment.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Very nice game, maybe a longer version would be nice. Great graphics, enjoyed the fighting physics. Definitely enjoyed the game 100/101 found this helpful
Nice game, very short, but hey it's free. Congratulations on the art direction, very inspired and fun. I'd gladly pay for a sequel or an expanded version. The only flaws were the somewhat stiff animations and some imprecise collisions.
Awesome little project with a team that has taken care to try to create a world. Excited to see what the talent here adds to the gaming space in the future.
Played as part of my 100 under 100 challenge (4/100) Steam Reviews at first time of review: 62 A cute little student project. I enjoyed this except for when I didn't... The character designs are lovely. The level design is thought-out and straightforward. I maybe would've put less checkpoints in, but I didn't have to use them much anyhow and maybe with the state of things, it's for the best they are so frequent. I think the visuals are wonderful up until the exact second you get into combat and you can't really tell what's going on, though this was partly because controls would frequently be unresponsive and models would break, so you wouldn't be able to tell who or what was attacking you / be able to predict a parry. Whether that's a side effect of having a very tight turnaround on this game's production or from me playing on the steam machine, I'm unsure. I think my ultimate wish would be a slightly shorter animation for the player's attacks - i's currently longer than the longest Dark Souls animation (by my count, which could be off, it certainly felt like it took forever though) Ultimately it was pretty decent, I think it's worth checking out if you want a quick game and fo…
very fun game, as short as it was. Honestly would love a sequel, or prequel, or even just some general story continuation! cute art style, relatable character, and nice story as well!
erm i'm playing videogames
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