

Starship Titanic
The Digital Village · 2016 · Adventure, Casual, Point & Click, Puzzle, Comedy
PC
Mostly Positive80% · 134
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Screenshots
About Starship Titanic
At the heart of our Galaxy, an advanced civilization of which we know nothing had built the biggest, most beautiful starship ever, the Starship Titanic. Majestic and luxurious, its interior resembles a mixture of the Ritz, the Chrysler building, Tutankhamen's tomb and Venice. Starship Titanic is a technological marvel. And it cannot possibly go wrong.
In theory. Seconds into its maiden voyage it crashes into hyperspace, vanishes... and collides with your house.
Bewildered, you find your way aboard, and just as you are gazing at its awe-inspiring interior, the ship takes off again and heads deep into space. You are stranded. But you are not alone...
The ship is inhabited by a crew of malfunctioning robots and a semi-deranged parrot. You discover that you can communicate with them, a feat that is made possible by SpookiTalk, the games proprietary interactive language engine. You can chat with any of the robot characters-Fentible the distinguished Doorbot, Nobby the hypochondriac Liftbot, or Fortilian Bantoburn O'Perfluous the outrageously convivial Barbot. Talk to them, interrogate them. Give them orders. They will listen to you, answer you and, if they happen to feel like it, obey you. Sometimes.
To begin with you are a third-class passenger, and you quickly find yourself in the grip of one of the most powerful forces known to man-the desire for a free upgrade. As you move up to second and, at last, to first class, more and more of the ship becomes accessible to you, and more and more of its mysteries are revealed. What has happened here? What terrible events occurred the night before the launch? Who is the mysterious Titania whose brooding statues dominate the ship? Can you solve a series of increasingly bizarre and surreal puzzles., unlock the central mystery and return to Earth before the parrot drives you finally and irrevocably mad?
Features-
In theory. Seconds into its maiden voyage it crashes into hyperspace, vanishes... and collides with your house.
Bewildered, you find your way aboard, and just as you are gazing at its awe-inspiring interior, the ship takes off again and heads deep into space. You are stranded. But you are not alone...
The ship is inhabited by a crew of malfunctioning robots and a semi-deranged parrot. You discover that you can communicate with them, a feat that is made possible by SpookiTalk, the games proprietary interactive language engine. You can chat with any of the robot characters-Fentible the distinguished Doorbot, Nobby the hypochondriac Liftbot, or Fortilian Bantoburn O'Perfluous the outrageously convivial Barbot. Talk to them, interrogate them. Give them orders. They will listen to you, answer you and, if they happen to feel like it, obey you. Sometimes.
To begin with you are a third-class passenger, and you quickly find yourself in the grip of one of the most powerful forces known to man-the desire for a free upgrade. As you move up to second and, at last, to first class, more and more of the ship becomes accessible to you, and more and more of its mysteries are revealed. What has happened here? What terrible events occurred the night before the launch? Who is the mysterious Titania whose brooding statues dominate the ship? Can you solve a series of increasingly bizarre and surreal puzzles., unlock the central mystery and return to Earth before the parrot drives you finally and irrevocably mad?
Features-
- All original interactive characters and game design by Douglas Adams, creator of The Hitchhikers Guide to the Galaxy.
- Stunning cinematic interiors from the Oscar-winning team of Oscar Chichoni and Isabel Malina.
- SpookiTalk - next generation conversation engine.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Developed by The Digital Village and published on Steam by Nightdive Studios, Completely Unexpected Productions, and Atari, Starship Titanic is a science-fiction adventure game that stands apart from almost every other title of its era. Created from an original concept by Douglas Adams, the celebrated author behind The Hitchhiker’s Guide to the Galaxy, the game combines exploration, puzzle-solving, comedy, and experimental conversation mechanics into an experience that is as strange as it is memorable. Decades after its original release, it remains a fascinating example of how creativity and personality can leave a lasting impact regardless of technological limitations. The story begins with a premise that perfectly captures the game's eccentric sense of humor. The Starship Titanic is advertised as the most advanced and luxurious spacecraft ever constructed, a marvel of engineering designed to represent the pinnacle of technological achievement. Predictably, everything goes catastrophically wrong. Shortly after launch, the vessel suffers a bizarre malfunction and unexpectedly crashes into the player's home before carrying them away into deep space. This absurd opening sets the ton…2 found this helpful
good game. i hate the parrot.1 found this helpful
(read the novel by Terry Jones first) Came for the feels, were left with 𝘧𝘦𝘦𝘭𝘴... Only in the final outro at the end with Leovinus will you understand what the game is (and why)... and you'll never get there without a playthru guide (i 'solved' exactly 1 'puzzle' on my own, the second in the arboretum, it was kinda just there...) I hope i'll live to see someone (maybe a descendant of the adams or a python?) make a remake... mega sad :'(
Cryptic and almost certainly you'll need a guide at one part or another. But fun, interesting, quirky, and great.
This is a bit of a weird game that is very much of it's time, being now nearly 30-years old as of this review. It is, though, something that any fan of Douglas Adams' work must play, as the humour (expanding on a brief throwaway in 'Life, The Universe and Everything') is amazing and a welcome addendum to the beloved Hitch-Hiker's Guide universe. That said, it's not a game that is going to appeal to modern audiences and honestly the setting & nostalgia are doing a lot of heavy lifting.
Good game, does crash...
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