

Primordia
Wormwood Studios · 2012 · Point & Click, Adventure, Post-apocalyptic, Sci-fi, Robots
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About Primordia
Navigate a gorgeous post-apocalyptic world as Horatio, a solitary robot searching for a stolen energy source that leads to shocking revelations about humanity's extinction. This point-and-click adventure combines an epic storyline with optional puzzles that reward exploration, all brought to life by acclaimed narrator Logan Cunningham.
Set in a post-apocalyptic world strewn with cast-off machines, Primordia tells the story of Horatio Nullbuilt, a stoic robot who values his solitude and independence. Horatio spends his days studying the Book of Man, sparring with his droid companion Crispin, and tinkering with the airship they call home — a peaceful existence that becomes threatened when a rogue robot steals the energy source that the pair needs to survive.
When Horatio and Crispin’s search for energy brings them to the dazzling city of Metropol, the simple quest to recover their stolen power core leads to unexpected discoveries about Horatio’s origins and a new understanding of the legendary humans who walked the earth before him.
Key Features
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Primordia is a remarkable example of how a classic point-and-click adventure can deliver an unforgettable science fiction experience through exceptional storytelling rather than flashy presentation. Developed by Wormwood Studios and published by Wadjet Eye Games, the game unfolds in a distant future where humanity has vanished, leaving intelligent machines to inherit a world slowly succumbing to decay. Instead of relying on constant action, Primordia immerses players in a reflective narrative that explores themes of existence, belief, identity, and the value of memory. Its desolate landscapes and forgotten relics immediately establish a haunting atmosphere, inviting players to uncover the secrets of a civilization long gone while questioning what it truly means to be alive. The story follows Horatio Nullbuilt, a solitary robot who lives peacefully aboard an aging airship alongside his loyal companion, Crispin. Their quiet routine is disrupted when a mysterious machine steals the power source that sustains their home, forcing them into a dangerous journey across the wastelands and toward the technologically advanced city of Metropol. While recovering the stolen energy core serves a…2 found this helpful
I love my son1 found this helpful
This is the most unintuitive point and click adventure I've ever played. It's trying way to hard to be difficult with no rhyme or reason to a lot of the interactions. Keep in mind I've beaten dozens and dozens of point and click adventure games from the 80s up until now with zero hints or spoilers. While the setting, story and music are good, the gameplay and puzzles are severely lacking. I feel like they had a good vision but just have no idea how to make a decent intuitive point and click adventure. My advice to the creators is to go play a Ron Gilbert point and click adventure game and take copious notes because this game doesn't hold a candle.1 found this helpful
A top-notch entry into the genre, every aspect superbly executed. The story, characters, setting, voice acting, art, and music are all excellent. While it feels reminiscent of greats like Beneath a Steel Sky, it has an identity all its own. It evokes an amalgam of the feeling you remember of playing the very best titles of its kind—a surpassing achievement for the modern age. Very highly recommended.1 found this helpful
lives rent free in my mind1 found this helpful
After having bounced off playing the game for over a decade I can finally say that Primordia is a pretty good point and click adventure game. Not without flaws or awkwardness, but interesting components and with a lot of additional parts that the genre is usually missing. Primordia has a neat setting, simple to understand but with enough background and connectivity to give it weight. The game has actual puzzles that can't just be brute forced, alternate solutions to some problems if one way or another doesn't work out, dialogue for hints if one gets lost or confused. Fully voiced, to give that extra layer of life. A genuinely pleasant surprise.
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