Stonekeep

Stonekeep

Interplay · 2017 · RPG, Adventure, Action, Dungeon Crawler, 1990's

PC
Very Positive93% · 146
Best price
$9.99-20%
lowest tracked $2.39
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Epic Game Store
Standard Edition · Epic Games
$9.99
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GOG
GOG
Standard Edition · DRM-Free
-20%
$11.99
$14.99
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Steam
Standard Edition · Steam
$14.99
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About Stonekeep

About: Immerse yourself in an epic experience more powerful and realistic than anything you've imagined. Using innovative technology Stonekeep draws you into its dark reaches so completely you'll forget it's just a game. Your feet will walk the ancient corridors. Your hands will wield weapons of metal and magic. You'll battle disembodied foes, rescue your allies from evil, liberate a massive dragon from bondage and discover an experience more realistic than you expected.

Step into the mystery of Stonekeep and begin a quest through dark corridors, treacherous sewers and subterranean realms of faeries, magic and the living dead. You'll discover a world where darkness reigns and where you become part of a detailed story line that unfolds at your command. Defeat evil, reclaim your immortal soul and experience an adventure you will never forget.


  • Reader's Choice Role-Playing Game Of the Year in 1996 (Computer Gaming World)
  • Journey through many fantasy locations like Fairy Land or a goblin-infested castle
  • Created by Christopher Taylor, one of the designers of Fallout and Fallout 2

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended May 19, 2026
[h1][i]“Bad circumstances have a way of ruining things that would otherwise be pleasant.”[/i] ~Lemony Snicket[/h1] I know, I know, a thumb down to Stonekeep. How dare I? But bear with me, it's an interesting topic to dive into. The story of Stonekeep is the story of that very specific time period when the dungeon crawler genre peaked. In the West at least, because it had a whole different story in Asia, but that's not what we are talking about here. What we are talking about is... well, I guess, it'll be the best to start with the Westwood's Eye of the Beholder. I mean, sure, the whole thing started with FTL's Dungeon Master in 1987. It was Dungeon Master that popularized real-time, first-person, multi-character, tile-based dungeon crawling with smooth movement, physics-like interactions, and an immersive atmosphere. But it was Westwood who brought things on a whole other level. EoB didn't do anything groundbreaking. It just took everything the others did and did it better. All while looking great thanks to the visuals powered by Deluxe Paint (which was a cutting-edge thing back in the 80s). Now, here comes Brian Fargo. Yeah, [i]the[/i] Brian Fargo. The founder of Interplay and …
6 found this helpful
Recommended Jul 20, 2026
One of the absolute best games from the 90s. This game is an incredible quest that rewards you more and more the more time and care you put into it. I would very much like to know how to get into that secret "Jim" room in the Dwarven Fortress... :)
1 found this helpful
Recommended Feb 10, 2026
probly the best dungeon crawler for dos
1 found this helpful
Recommended Jan 23, 2026
A really fun game that was on DOS, my dad would talk about this game a lot, and still has the book! I played this game and found it to be fairly fun, it even got him back into playing it. Would recommend.
1 found this helpful
Recommended Apr 30, 2026
Stonekeep is an ambitious, atmospheric dungeon crawler that feels like a bridge between classic grid-based RPGs and something more cinematic. Revisiting it now, what stands out most is just how bold it was for its time. The FMV-driven presentation - especially the intro - is genuinely cool, even today, and gives the game a distinct identity that separates it from its peers. Combined with excellent enemy sprite animations that are fluid and expressive, the game creates a world that feels alive despite its technical limitations. At its core, Stonekeep channels the DNA of classics like Wizardry and Eye of the Beholder, but pushes things forward with real-time gameplay and a stronger focus on immersion. Movement is still grid-based, but combat and exploration feel more immediate, making it easier to get into than many of its contemporaries. It really does feel like the next evolutionary step for dungeon crawlers of that era - an attempt to blend traditional mechanics with a more cinematic, story-driven experience. The atmosphere and tone carry a lot of weight here. The story itself is fairly straightforward on the surface, but the world-building and characters - along with those FMV …
Recommended Jan 13, 2026
ayyy lmao

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