

Sword and Spirit
Ashley Roesler · 2020 · Free to Play, Adventure, Exploration, Singleplayer, Swordplay
PC
This game is free to play. Get it on Steam →
Screenshots
About Sword and Spirit
Adventurer!
After searching far and wide, you have finally found the mysterious labyrinth of legend! You braved its long corridors and finally found your glorious treasure: a sword that grants eternal life. Now all you have to do is find your way out of the labyrinth. Fight enemies and collect "insight" from past fallen adventurers to open new pathways through the labyrinth!
Note: The game was developed by students for Baylor University's gaming capstone class.
Special thanks to these people for helping us create our game:
After searching far and wide, you have finally found the mysterious labyrinth of legend! You braved its long corridors and finally found your glorious treasure: a sword that grants eternal life. Now all you have to do is find your way out of the labyrinth. Fight enemies and collect "insight" from past fallen adventurers to open new pathways through the labyrinth!
Note: The game was developed by students for Baylor University's gaming capstone class.
Key Features:
- Fun Combat: Learn the enemy attack patterns and utilize your dash and targeting abilities to defeat the enemies trying to stop you from escaping!
- Unique Loot: Gather forbidden knowledge and open new doorways by talking to the spirits of past adventurers!
- Collect Insight: Equip different combinations of gems dropped by enemies to upgrade your sword and become more powerful!
Special thanks to these people for helping us create our game:
- Nic Townsend (music)
- Daniel Clute (help with 3D modeling and animations)
- Meghan Roesler (menu art)
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀10 found this helpful
[h1]Before I played Sword and Spirit, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]1 found this helpful
I feel like this is probably better than Dark Souls...but I still got wrecked accordingly. Cool atmosphere and gameplay. Not a bad game at all. Has a nice premise too...we've already found the sword of immortality, just need to escape...1 found this helpful
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it's good ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄Merry ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀Christmas ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤1 found this helpful
Игра 'Sword and Spirit' оказалась приятным сюрпризом. Простой, но затягивающий геймплей, где нужно балансировать между использованием меча и духовной силы, создает интересные тактические решения в каждом бою. Визуальный стиль – пиксель-арт – выполнен очень качественно, с вниманием к деталям окружения и анимациям персонажей. Сюжет, хоть и не самый оригинальный, подается достаточно увлекательно, а персонажи запоминаются. Особенно порадовала возможность прокачки умений, позволяющая экспериментировать с разными стилями игры. Музыкальное сопровождение отлично дополняет атмосферу и подчеркивает динамику происходящего. Из минусов можно отметить некоторую однообразность локаций и типов врагов к середине игры, но это компенсируется растущей сложностью и необходимостью продумывать стратегии. В целом, 'Sword and Spirit' - это достойный представитель жанра экшн-платформеров, способный подарить несколько часов увлекательного геймплея. Рекомендую к ознакомлению.
NUH-UH! this game. needs TWEAKIN. anyway, since this is a student project I will be less harsh. 1 track was fine for game length, adventure was fine. Combat was terrible, I hated how you move slow when attacking and can cancel due to moving. enemies had bad AI but didn't matter when they hit like a truck as I can't see what is going on with the motion blur at 2000%. Dash was cool but I wish it had a animation. Enemies can be run past, and it honestly made it more fun! I think focus on adventure would of been better rather than combat. oh yeah also I would of liked a better tutorial, I let all my gems sit in my inventory until near the end.
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