The Red Juggernaut

The Red Juggernaut

Chadams Studios · December 1, 2023 · RPG, JRPG, 2D, Pixel Graphics, Top-Down

Buy The Red Juggernaut from Steam at $4.99 — the cheapest of 1 store we compare.

PC
6 user reviews50% · 6
Best price
$4.99
lowest tracked $2.49
Steam Buy at Steam

Prices last checked

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Where to buy The Red Juggernaut — official stores

Steam
Steam
Standard Edition · Steam
$4.99
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The Red Juggernaut price by region

The Red Juggernaut costs £1.46 in the United Kingdom, €1.66 in Europe (EUR), $3.29 in Georgia (USD), $4.99 in the United States, CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, zł9.18 in Poland and R$16.99 in Brazil right now.

Cheapest The Red Juggernaut offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £1.46 −66% £4.29 £1.46 2
Europe (EUR) €1.66 −67% €4.99 €1.66 2
Georgia (USD) $3.29 $3.29 — 1
United Statesyour region $4.99 $4.99 — 1
Canada CA$6.49 CA$6.49 — 1
New Zealand NZ$7.39 NZ$7.39 — 1
Australia A$7.50 A$7.50 — 1
Poland zł9.18 −60% zł22.99 zł9.18 2
Brazil R$16.99 R$16.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About The Red Juggernaut


A retro-style JPRG crossed with a modular ship building & combat game.

Level up your ship, build it bigger...

Battle enemy ships...

Explore the solar system...

And save the human race!

Detailed Info:



You start off with three blocks (engine, mounting block, cockpit) that you can rearrange as you like, when you defeat enemies you gain XP, can level up to get more blocks to add to your ship. You also get money for defeating enemies, and you can buy things at space stations. Mountable weapons (guns, machine guns, lasers, launchers), a mountable shield, ammo (torpedoes and emp torpedoes), and consumable items for heating and in-battle stats increases. You can also find weapons and other items in certain places in the map.

You must make your way through the map and the various "dungeons" to find and defeat the Red Juggernaut. There are over 30 types of enemy ships that you will encounter as you travel, with a varying degree of difficulty. In battle, once you drop their defense screens you can damage blocks individually. If you destroy a component that causes a large portion of the enemy ship to be detached from it's cockpit, those orphaned blocks will be destroyed as well. You can also evade torpedo strikes, and make yourself less vulnerable to attack by using your engines. As well, you can utilize EMP strikes to take down enemy shields, and disable enemy weapons temporarily.

Controls:


  • Supports XBOX style controllers: DPad, A, B
  • Keyboard: Arrow Keys, Space/Enter for A, Z/Escape for B

Credits:


  • chadams - Coding, art, music, sfx
  • Lil Lyon - Beta testing
  • LZ - Beta testing

The Red Juggernaut — game info

Platforms
Windows, Linux / SteamOS
Player modes
Single-player
Controller
Partial controller support
PC Game Pass
Not included
More games like this:Linux games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

The Red Juggernaut is praised for its creative ship-building customization system and old-school RPG design that encourages exploration and experimentation without heavy hand-holding. However, players criticize the lack of adequate tutorials for understanding ship mechanics and menus, questionable difficulty balancing with overpowered enemy ships, and long stretches without save points that create frustrating endgame progression.

Not recommended Dec 11, 2023
[i] My Experience [/i] The idea of this game really piqued my interest - a modular ship-building RPG. I tend to appreciate it when games give me a lot of freedom to customize my character and create a build, and in [b]The Red Juggernaut[/b] you quite literally create the build by adding blocks to your ship. I also appreciated that the game is focused on a single character (ship) - JRPGs often lose my interest when I have to manage an entire party with pre-existing personalities and skills. However, once I got out into space I found myself a bit lost. I would've welcomed a bit more tutorializing when it comes to ship building/components and the in-game menus (radio? warp? search?). I was victorious against the first few simple ships I faced, but after a while I found myself damaged and vulnerable. You can repair your ship a limited number of times during combat and at a station (?), but I couldn't figure out what the limiting factors here were. Eventually, I was unable to repair my ship and was defeated. Afterwards, I just wasn't motivated to try again. I wasn't interested in "feeling my way" through these inscrutable systems, and the random battles felt like such a time-wasting …
10 found this helpful
Recommended Dec 9, 2023
I'll start with the obvious, this game is not for everybody. Now with that out of the way, this is a great NES-style game, by that I mean that after a bit of storytelling, it drops you into the world and you are expected to figure things out. You are expected to grind at the start to survive but after gaining 1-2 levels, you are in much better shape to tackle the maze-like areas to reach your next objective. I was tempted to take out my old notebook and draw a map as I went along. The battle system is turn-based ship to ship combat. You can pretty much fully customize your ship, getting new parts as you level up and buying or finding new weapons. Each part you add increases your hit points and also adds new functionality depending on the part. An extra engine allows you to evade farther, a power core gives you more weapon power so you can add more weapons and so on. You can target individual sections of the enemy ship, at first just hitting the cockpit works but later you may want to target other systems such as particular weapons or maybe the engines to prevent them from evading. The music is great as it fits the mood and atmosphere but they are short tracks on repeat so they …
8 found this helpful
Not recommended Feb 15, 2024
So Im at the end of the game, and came across a ship called "Big Tiny" This thing has 3 actions per round. It has a laser cannon, 2 machine guns, 4 power generators, a launcher, and 2 shield gens. I also have 4 power generators, and I generate something like +45 energy per round. HOW is Big Tiny able to fire a Laser (75 power) launch a torpedo (25 power) and either fire a Machine Gun (15 Power) or refresh its shield (50 power) EVERY ROUND?! So I blew up 2 of its power generators. Guess what? nothing changed. It was still able to do over 100 power worth of actions every round, with only 2 remaining power gens. And this guy isnt a boss! And the point that you encounter him at? Theres no save point for the last third of the game. I am ready to just lose the war of attrition against this game, and walk away. The only reason Im still playing it is that my ship hasnt blown up yet. Ive also had to keep the app running in the background on my PC for two days now because have I mentioned there's NO SAVE POINT for the last third of the game? Oh and the music volume option? Doesnt work. Its like 8 notes repeated indefinitely. Had to mute the whole thing from volume mixer. This suc…
6 found this helpful
Not recommended Jun 25, 2024
The Red Juggernaut is 2D top down retro pixel RPG. The developer describes it as a JRPG, which is wrong because the gameplay is closer to games that predate JRPGs. Imagine making retro pixel garbage to dump on Steam because you know so much about retro gaming but you never heard about Ultima. Anyway, I digress. This is an old school RPG/spaceship combat game where you move around a square "space" grid and interact with stuff and fight stuff using menus and so on... Well, the concept of a space RPG is really quite a good concept and can be absolutely amazing when done well, just take a look at The Outer Wilds, Starfield and Mass Effect. The Red Juggernaut is not done well. It turns out the success factor in game development is not in fact "I had a good idea for a game", rather, the ability of the developer to develop games in a professional manner. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of t…
5 found this helpful
Recommended Dec 1, 2023
Great twist on the old school Dragon Quest/Warrior style rpg. Building your ship with parts is very cool too.
4 found this helpful

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