

The Sea Hotel☆Umineko Tei
Inu to Neko · 2020 · Strategy, RPG, Cute, Casual, CRPG
PC
Very Positive85% · 54
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About The Sea Hotel☆Umineko Tei
老朽化が進む海猫亭…今は限られた部屋とスタッフだけで運営していますが、一にも二にもまずは部屋を改築していく必要があります。
部屋の改築に使う素材は冒険者に依頼し、探索で取ってきてもらいましょう。
改築費用は宿泊代やアイテムをホテルの売店で販売することで稼ぐことができます。
そしてホテルの評価を上げるにはVIPと呼ばれるお得意様を接待する必要があります。
お酒、食べ物、お土産、要求されたアイテムを駆使し、貴方なりの「おもてなし」をしてあげましょう。
評判が上がればイヴの発言力も高まります。必要に感じたことを仲間に伝え、より効率よくホテルを管理すれば、そのうち優秀なスタッフが集い経営は軌道に乗るはずです。
そうやって少しずつ育て集めた資産を上手に使い、やがては栄光の五つ星…
そして海洋都市イシュワルド一のホテルを目指しましょう!

海洋都市イシュワルドの海沿いにある老舗ホテル『海猫亭』―
親に経営を任されていたはずのイヴは姉妹店であるレストランの経営に勤しんでいました。
ホテルの運営を放置気味にしたことで老朽化が進み、客は離れ、毎日続く赤字経営…
加えて海猫亭買収の話まで出てきてしまったのです。
このことがママにバレたらマズい…
世界一わがままな女の子イヴでもさすがにこの状況に危機感を持ちました。
経営を上向きにし、かつて栄えていた『ホテル海猫亭』を取り戻す―
わがままだけど美少女で超天才。本気になったイヴは意気揚々と、ホテルのドアを開放するのでした(久々に)
部屋の改築に使う素材は冒険者に依頼し、探索で取ってきてもらいましょう。
改築費用は宿泊代やアイテムをホテルの売店で販売することで稼ぐことができます。
そしてホテルの評価を上げるにはVIPと呼ばれるお得意様を接待する必要があります。
お酒、食べ物、お土産、要求されたアイテムを駆使し、貴方なりの「おもてなし」をしてあげましょう。
評判が上がればイヴの発言力も高まります。必要に感じたことを仲間に伝え、より効率よくホテルを管理すれば、そのうち優秀なスタッフが集い経営は軌道に乗るはずです。
そうやって少しずつ育て集めた資産を上手に使い、やがては栄光の五つ星…
そして海洋都市イシュワルド一のホテルを目指しましょう!

ストーリー
海洋都市イシュワルドの海沿いにある老舗ホテル『海猫亭』―
親に経営を任されていたはずのイヴは姉妹店であるレストランの経営に勤しんでいました。
ホテルの運営を放置気味にしたことで老朽化が進み、客は離れ、毎日続く赤字経営…
加えて海猫亭買収の話まで出てきてしまったのです。
このことがママにバレたらマズい…
世界一わがままな女の子イヴでもさすがにこの状況に危機感を持ちました。
経営を上向きにし、かつて栄えていた『ホテル海猫亭』を取り戻す―
わがままだけど美少女で超天才。本気になったイヴは意気揚々と、ホテルのドアを開放するのでした(久々に)
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
The Sea Hotel☆Umineko Tei is a relaxing hotel management simulation that appeals to players seeking a low-stress, grinding-focused experience with automatic systems that prevent failure. Players appreciate the idle game mechanics, character narratives, and forgiving gameplay that doesn't punish mistakes, though some find the grind for progression materials excessive and feel the game lacks clear guidance on certain mechanics.
Interesting game. Too bad there is no English translation. You develop the hotel, build and rent out rooms to customers while also selling them items. You invest money that you get to buy more resources, buy more rooms, recruit and keep staff, unlock new location, unlock friends that give you passive skills. The main part is kinda like an idle game - you just set some items for sale and let the time run while collecting cash from rent and sales. Every 5 days you can collects resources from some area and you can collect some other resources by gathering trash. Crafting, trash collection, buying resources and maybe collecting resources (didn't find how to do this yet) can be automated eventually. To craft new items you need recipes that you get from VIP battles. During those battles you give some items to VIP customer that come to you and try to satisfy their demand. You can unlock up to 4 extra chests from those customers if you deliver extra resources. The longer the battle lasts the harder it becomes to win because VIP customers activate some special abilities which drain more of your resources. You can always leave the battle and gain more resources then return back to it. Afte…5 found this helpful
The Sea Hotel☆Umineko Tei is a warm and thoughtfully designed hotel management simulation that blends business strategy, light role-playing elements, and narrative charm into a cohesive and surprisingly deep experience. Developed by Inu to Neko and published by Starship Studio, the game places players in charge of reviving a once-respected seaside inn that has fallen into decline. Rather than focusing purely on numbers and efficiency, it frames management as a personal journey, inviting players to invest emotionally in both the hotel and the people connected to it. The story centers on Eve, a young woman who unexpectedly inherits Umineko Tei and takes on the responsibility of restoring it to five-star status. From the beginning, the game establishes a sense of stakes that go beyond profit, presenting the hotel as a living place with history, reputation, and meaning. The narrative unfolds gradually through conversations, guest interactions, and story events, giving context to each improvement and success. This narrative framing helps transform what could have been a purely mechanical management loop into a journey of growth, perseverance, and community building. Core gameplay revo…3 found this helpful
It's good if you don't want a challenging game, just relax and keep searching for more material and improve your every part, there is nothing to worry about in this game, no time-wasting "lose and restart" disaster, and if you found improving your rank is confusing, don't worry, keep playing until you find it out because even if you can't afford paying running cost, the system will help you "auto-fire" worker and make your game easy again. It's PERFECT for player type like me that don't want to read instruction manual or any hints! Beside all the good part and ignoring player who don't like to play simulation game, some bad part does exist, It need too much grinding to gain "letters" for power-up, I don't think those power-up is too overpowered, this game should allow players to max out everything easier so it wont make us getting boring while doing the same thing again and again. If there is "story" appear when we max out any power-up would be better even! Otherwise, hard grinding to improve that tiny bit is kinda boring somehow. Game itself is good but too less story to tell, hard grinding to unlock story is another problem which cause it less story even, so noobie don't dese…2 found this helpful
Nice chill game
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