

The White Laboratory
Laboratory Systems · 2019 · Indie, Strategy, Tower Defense, Sandbox, Real-Time with Pause
PC
Mostly Positive73% · 275
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About The White Laboratory
✦ AI summary
Build and command modular robotic structures in real-time physics-based tower defense to defend your atmospheric facility on a remote gas planet. Every component serves multiple purposes and nearly everything is physically simulated, letting you experiment with creative defensive designs and adapt on the fly as situations demand.
The White Laboratory is a sandbox style physics-based tower defense and RTS game in which you modularly build and command robotic structures, operating across a facility in the atmosphere of a remote gas planet.
It is about time for our quadrennial operation check through various parts of the facility. In the series of missions, combine robotic modular geometry components into different structures to adapt to combat situations. Build ground defenses around, send propeller air probes, attract and transfer scrap resources, and anything else the physics allows. Clean up anything unwanted to complete the maintenance task.

99% of the stuff is physically simulated, affecting how objects move and behave in action. Consider physical phenomenon when making strategic decisions. e.g The bullet bounces off non-targets. Obstacles or drones can physically affect opponent rushing in. Structural balancing...
Things are made of robotic components which can be served for multiple purposes. This allows for fast building of functional small structures in realtime with pause. There is also no upgrading of things such as ground defense towers, just modify them or build more onto them to adapt to new situation.
Objects will be reusable for other purpose/or have additional usage with more sandbox elements introduced.
Experiment mode (aka. campaign) explores a wide range of gameplay with robotic component combinations, including expansionary defense, conquest and production etc.
Sandbox supports building and testing of varies structural designs with large material supply and completing additional challenges.
Survival mode is fortress defense.
The clean style matches the sci-fi background while giving clear visual on structural design. Also supports colorbindness.
It is about time for our quadrennial operation check through various parts of the facility. In the series of missions, combine robotic modular geometry components into different structures to adapt to combat situations. Build ground defenses around, send propeller air probes, attract and transfer scrap resources, and anything else the physics allows. Clean up anything unwanted to complete the maintenance task.

Crazy physics-based gameplay
99% of the stuff is physically simulated, affecting how objects move and behave in action. Consider physical phenomenon when making strategic decisions. e.g The bullet bounces off non-targets. Obstacles or drones can physically affect opponent rushing in. Structural balancing...
Strategy focused, multipurpose robotic components for fast in-place live construction
Things are made of robotic components which can be served for multiple purposes. This allows for fast building of functional small structures in realtime with pause. There is also no upgrading of things such as ground defense towers, just modify them or build more onto them to adapt to new situation.
Open and reusable game mechanics
Objects will be reusable for other purpose/or have additional usage with more sandbox elements introduced.
Experiment, sandbox and survival modes
Experiment mode (aka. campaign) explores a wide range of gameplay with robotic component combinations, including expansionary defense, conquest and production etc.
Sandbox supports building and testing of varies structural designs with large material supply and completing additional challenges.
Survival mode is fortress defense.
Clean metallic esthetics, floating high in atmosphere.
The clean style matches the sci-fi background while giving clear visual on structural design. Also supports colorbindness.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great graphics and very interesting game play. If you like games that take a good strategy and evolving abilities your going to really love this one. It's one of those games that once you get it you think, wow this was under priced! I've paid more for junk games but this one really delivers.1 found this helpful
Too short with no multiplayer or modding support to add anything to it, not worth the money even if on sale. (either a multiplayer versus or just ANY steam workshop support would REALLY add a LOT to the game)
pretty good
This game is great for those who like (or might enjoy) tower defence games with extra steps. Instead of just placing and upgrading towers like in other tower defence games; this game gives you some elementary parts like blocks and guns with which you can use to crteate the towers. Don't like how little damage a tower is doing? Add more guns. Is your tower unable to power all of the guns that you just added? Add more anchorpoints or generators. Personally I enjoy this system of tower creation, especially when they introduce new mechanics (no spoilers). The tutorials are placed around the levels on signs which need to be interacted with and read. They do occasionally teach with demos as well. The levels took a while, (because they were difficult at first; not because they were tedious), but I enjoyed the challenges.
i really, really, REALLY love this game, but in its current state it is quite literally unwinnable. there's a crash that happens in the second campaign of the game when you try to select a flying unit. what's able to be completed is very fun, but you'll see those locks in the sandbox forever.
I don't think its for everyone. I finished the entire game and I admit to many it can be a tedious game, gathering resources, repairing components, assembling, but I think the payoff is excellent when an offensive goes right, and you overcome the obstacles that have been put in place through creativity and a little bit of micromanagement (especially if you do reflector drones). It isn't really a tower defense game. If you're looking for primarily tower defense this isn't really it. The later levels feature close to zero tower defense leaning more towards into offensive strategies with flying builds and sometimes cart strategies. The game also is frankly not very easy. This is definitely a game that would be practically impossible without frequent saves. Each failed offensive improves your strategy though, and learning everything on your own without any handholding is a unique and rewarding experience.
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