

Thunderflash
SEEP · 2020 · Action, Indie, Adventure, Arcade, Pixel Graphics
PC
Positive81% · 48
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About Thunderflash
About Thunderflash:
Play as two soldiers and get immersed in a war-torn Kashmir, transformed in a war zone by a terrorist organization which deploys ruthless mercenaries and devastating military technologies.
Take on the mission alone or with a friend, use all of your available firepower to complete the five missions the game offers.
Taste again the run 'n gun styled game experience in this tribute to the old school arcade style of the 80s.
Features:
Play as two soldiers and get immersed in a war-torn Kashmir, transformed in a war zone by a terrorist organization which deploys ruthless mercenaries and devastating military technologies.
Take on the mission alone or with a friend, use all of your available firepower to complete the five missions the game offers.
Taste again the run 'n gun styled game experience in this tribute to the old school arcade style of the 80s.
Features:
- Action in pure Run 'n Gun style
- Local co-Op to multiply fun
- Graphics and sound in pure 80s arcade style
- Music tracks composed by the composer Andrea Baroni
- Extra modes: Survival Mode & Boss Rush
- 4 different extra weapons to annihilate the enemy
- 5 levels full of enemies, traps, and bosses
- Two different endings
- Achievements
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Seems strange to give a negative rating to a game that doesn't have any big flaws, yet I didn't enjoy [b]Thunderflash[/b]. The movement and shooting are slow, the line of fire at times stupidly narrow (so you may turn to shoot an enemy coming behind you and still miss him), the levels unexciting, some sections overstaying their welcome (the jetpack, the ladder before the final boss). Bosses too are nothing special, with the final two being oddly easier than the earlier ones; some also look way too different and better than the rest of the graphics, to the point of making me suspicious of where they could have been lifted from. Even the extra survival mode is nothing to write home about. I get it's a deliberate choice to imitate the earliest of the games they took inspiration from, but no ability to shoot in a direction while moving in another feels awkward nowadays, and could have been achieved without some twin-stick control (many old games did that by simply holding the fire button). It's not like they didn't try: besides those bosses, the graphics look like something that could be from an arcade game made in 1987 or so to cash in on [b]Ikari Warriors[/b], 4:3 aspect ratio inclu…2 found this helpful
Seep is a wonderful little group of peeps dedicated to making great little retro romps , you can never go wrong with, and this is another great one!1 found this helpful
ONE OF THE BEST SEEP GAME FINISHED THE GAME IN LESS THAN ONE HOUR IT WAS VERY FUN TO PLAY1 found this helpful
Fun game! This is one I had overlooked for too long. Sorta similar in gameplay to Codename: Black Crow but without exploration/RPG elements. Also has a nice variety of locations and perspectives. The game is very forgiving, which is much appreciated. When you die you respawn exactly where you were with a refilled special weapon, and after using all of your credits you're returned to the stage select screen where you can jump right back into the substage you were on (e.g. 4-3). You lose your score and chance to see the true ending when that happens, but that didn't bother me too much. Each substage is also nice and quick, so if you have to jump back into one after spending all of your credits you haven't lost much progress at all. Took me about an hour to finish. Recommended!
I finished the game on my first go at it.I didn't expect I would do it since I died 3 times on the 1st level alone, and then... 1 time per level average. You start with 10 lives (They call it credits but they actually work as lives), which is more than enough to beat the game. How do you make Ikari Warriors really, really boring? First you make the player fire rate very low, make everything move really slow, never have more than 4 enemies on screen and make their fire rate also very slow (but make them shoot at the same time so all bullets are moving at you at the same time). Then you make enemies that take many shots to die very safe to kill from an angle so you just stand there waiting them to die. Finally, make boss fights drag for a real long time, while giving absolutely no thought about ther gameplay design... and now you made Ikari Warriors a boring, unfun game.... and just called it Thunderflash! Also, Ikari Warriors had a rotary stick so you could move to a direction and shoot to a different one. Front Line is a 1982 game and it had it. Total Carnage had twin sticks. Shock Troopers let you hold a direction while moving to another by holding the fire button. Why the hell…
dollar store guerrilla war should be free or less than $1
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